Rascasse Audience Intelligence

Warframe Audience in United States

Warframe has an estimated audience of 1.3M people in United States.

#37among Shooter in United States
#234among games in United States
#461in Games

The average Warframe fan in United States is 34.6 years old, more male, and lives primarily in California.

By number of fans, Warframe ranks #40 among the 528 objects in Shooter in United States — 1.3× the group median.

Its fans are 2.4 years older than the group average of 32.2.

Women make up 11.5% of the fan base, 18.6 percentage points fewer than the group average.

Compared with the other 527 objects in Shooter, Warframe fans stand out for their interest in Children of Mana, Legend of Mana and Final Fantasy Adventure.

Most fans live in California, Texas, Florida.

Top affinities include Children of Mana, Legend of Mana, Final Fantasy Adventure, with strongest over-indexing on Children of Mana (157× the country average).

Demographically, the Warframe audience skews more male with an average age of 34.6, and over-indexes on personality traits such as Social Media Usage, Spirituality.

The typical Warframe fan in United States is more male, around 34.6 years old, with strong Social Media Usage tendencies and a notable affinity for Children of Mana.

Category: Games · Type: Video / Board Game · Subtype: Shooter

Data status: Q3/2026 · Source & method

Section 01

At a glance

Audience size
1.3M
in United States
Gender
11.5%♀
88.5% male
Age
34.6
average years
Country rank
#20497
among all objects in United States
Fig. 01

Search interest · 12-month trend

+38%
vs. last year
JanMarMayJulSepNov
Monthly searches · Source: Rascasse Solution
Section 02

Demographics of Warframe fans

11.5% are female, 88.5% are male, average age 34.6.

Fig. 02

Gender split

11.5%
Female
88.5%
Male
Demographic split for Warframe audience in United States
MetricValue
Female11.5%
Male88.5%
Average age34.6
Estimated audience size1.3M
Fig. 03

Age distribution

Ø 34.6
average years
Age distribution of the Warframe audience in United States
Age bracketShare%
16-2427%
25-3430%
35-4420%
45-5412%
55+11%
Fig. 04

Worldwide distribution

20.2%

of the worldwide Warframe audience comes from United States.

Worldwide audience distribution share by country for Warframe
CountryShare
United States20.2%
China13.2%
Japan8.7%
Section 03
Affinity (×) = how much more likely a member of this audience is to live in a region than the United States average. Example: 2.0× means twice as concentrated as the national baseline.

Geography

Fig. 05

Top regions by affinity

Warframe fans by region: top regions in United States
#RegionReachAffinity×
01Alaska~4K1.44×
02Oklahoma~20K1.37×
03Washington~40K1.26×
04Oregon~20K1.23×
05Kentucky~20K1.19×
06Arkansas~10K1.18×
07Idaho~8K1.18×
08Kansas~10K1.15×
09Missouri~30K1.13×
10Alabama~20K1.11×
11Indiana~30K1.08×
12North Carolina~50K1.07×
13Arizona~30K1.07×
14Louisiana~20K1.07×
15Mississippi~10K1.07×
16West Virginia~7K1.07×
17Georgia~50K1.06×
18Utah~10K1.06×
19Wyoming~2K1.06×
20Tennessee~30K1.05×
21Iowa~10K1.05×
22North Dakota~3K1.05×
23Texas~90K1.04×
24Maine~5K1.03×
25Nevada~10K1.02×
26Florida~80K1.01×
27Ohio~50K1.01×
28Michigan~40K0.99×
29Virginia~30K0.99×
30South Carolina~20K0.97×
31Hawaii~5K0.96×
32Montana~4K0.95×
33California~100K0.93×
34Wisconsin~20K0.93×
35Colorado~20K0.93×
36Maryland~20K0.92×
37South Dakota~3K0.92×
38New Mexico~7K0.91×
39Nebraska~7K0.91×
40New Hampshire~5K0.91×
41Pennsylvania~40K0.90×
42Minnesota~20K0.90×
43Delaware~3K0.86×
44Connecticut~10K0.85×
45Illinois~40K0.84×
46Rhode Island~3K0.84×
47Vermont~2K0.80×
48New York~60K0.79×
49Massachusetts~20K0.76×
50New Jersey~20K0.70×
Fig. 06

Affinity by region

Affinity by region — Warframe, United States
0.70×1.00×1.44×
Section 04
Brands and objects ranked by affinity with this audience. Values above 1.0× mean over-representation compared with the country average.

Audience interests & affinities

Fig. 07

Top cross-interests, ranked by affinity

Affinities of the Warframe audience vs. the country average
#·InterestCategoryAffinity×
01Children of ManaGames157.00×
02Legend of ManaGames124.49×
03Final Fantasy AdventureGames123.62×
04Dead SnowMovies & TV104.38×
05sniper ghost warriorGames102.46×
06Grim DawnGames99.70×
07Wipeout (video game)Games82.08×
08silent hillGames68.90×
09The Bureau: XCOM DeclassifiedGames67.22×
10Path of ExileGames66.08×
11Wasteland (video game)Games66.05×
12Perfect WorldGames56.88×
13Machete (film)Movies & TV56.52×
14Final Fantasy TacticsGames53.90×
15HearthstoneGames49.36×
16PaladinsGames37.12×
17X-COMGames33.11×
18Monster Hunter (video game)Games28.51×
19Clash of ClansGames16.23×
20Diablo (series)Games16.07×
Section 05
Strongest and weakest personality traits of this audience (1.0 = country average).

Personality of the Warframe audience

Fig. 08

Deviation from the national baseline

↑ What stands out
The strongest tendencies
Personality traits of the Warframe audience vs. the country average · What stands out
TraitClusterDeviationScore
Social Media UsageJOY1.24×
SpiritualityBALANCE1.23×
PatriotismCONSERVATISM1.18×
0×1.00× baseline2×
↓ Rather not
The weakest tendencies
Personality traits of the Warframe audience vs. the country average · Rather not
TraitClusterDeviationScore
CreativityOPEN0.55×
Design AffinityPREMIUM0.60×
Community OrientationOPEN0.67×
0×1.00× baseline2×
Appendix

Explore more audiences

Source & method

Source
Rascasse Solution, own modelling
What “fans” means here
Estimated number of people in United States with measurable interest in Warframe over the last 12 months. Modelled, not counted; people interested in several video / board games count for each of them.
Data basis
Anonymised behavioural signals: search demand, social media signals, sponsorship and event data. Not a survey.
Period
10/2025 – 09/2026 · updated quarterly · data status Q3/2026
Confidence
high gender and age data available and an audience of at least 100,000 people

Cite as: “Rascasse Solution, Q3/2026, rascasse.com/explore/us/warframe-20853” · Methodology