Rascasse Audience Intelligence

dragon city Audience in United States

dragon city has an estimated audience of 405K people in United States.

#18among Casual game in United States
#599among games in United States
#946in Games

The average dragon city fan in United States is 29.4 years old, more female, and lives primarily in Ohio.

By number of fans, dragon city ranks #18 among the 45 objects in Casual game in United States — 2.6× the group median.

Its fans are 6.3 years younger than the group average of 35.7.

Women make up 59.3% of the fan base, 3.0 percentage points more than the group average.

Compared with the other 44 objects in Casual game, dragon city fans stand out for their interest in Bubble Shooter, Red Dot and Digimon.

Most fans live in Ohio, New York, Kansas.

Top affinities include Candy Crush Soda Saga, Hay Day, Bubble Shooter, with strongest over-indexing on Candy Crush Soda Saga (76.9× the country average).

Demographically, the dragon city audience skews more female with an average age of 29.4, and over-indexes on personality traits such as Patriotism, Quality Awareness.

The typical dragon city fan in United States is more female, around 29.4 years old, with strong Patriotism tendencies and a notable affinity for Candy Crush Soda Saga.

Category: Games · Type: Video / Board Game · Subtype: Casual game

Data status: Q2/2026 · Source & method

Section 01

At a glance

Audience size
405K
in United States
Gender
59.3%♀
40.7% male
Age
29.4
average years
Country rank
#41480
among all objects in United States
Fig. 01

Search interest · 12-month trend

+10%
vs. last year
JanMarMayJulSepNov
Monthly searches · Source: Rascasse Solution
Section 02

Demographics of dragon city fans

59.3% are female, 40.7% are male, average age 29.4.

Fig. 02

Gender split

59.3%
Female
40.7%
Male
Demographic split for dragon city audience in United States
MetricValue
Female59.3%
Male40.7%
Average age29.4
Estimated audience size405K
Fig. 03

Age distribution

Ø 29.4
average years
Age distribution of the dragon city audience in United States
Age bracketShare%
16-2455%
25-3417%
35-4412%
45-5410%
55+7%
Fig. 04

Worldwide distribution

20.9%

of the worldwide dragon city audience comes from United States.

Worldwide audience distribution share by country for dragon city
CountryShare
United States20.9%
Brazil7.9%
Italy3.7%
Section 03
Affinity (×) = how much more likely a member of this audience is to live in a region than the United States average. Example: 2.0× means twice as concentrated as the national baseline.

Geography

Fig. 05

Top regions by affinity

dragon city fans by region: top regions in United States
#RegionReachAffinity×
01Kansas~30K8.57×
02Ohio~70K4.63×
03Alabama~20K3.58×
04Arkansas~10K2.83×
05New York~60K2.43×
06Delaware~3K2.37×
07Wisconsin~10K1.99×
08Kentucky~10K1.83×
09Tennessee~10K1.49×
10Nevada~5K1.40×
11Pennsylvania~20K1.30×
12Virginia~10K1.22×
13Florida~30K0.99×
14Wyoming<1K0.88×
15Alaska<1K0.84×
16Vermont<1K0.84×
17North Dakota<1K0.82×
18South Dakota<1K0.80×
19Montana~1K0.79×
20Rhode Island<1K0.76×
21West Virginia~2K0.74×
22Maine~1K0.73×
23New Hampshire~1K0.73×
24Hawaii~1K0.71×
25Idaho~2K0.70×
26New Mexico~2K0.68×
27Illinois~10K0.67×
28Oklahoma~3K0.67×
29Mississippi~2K0.67×
30Nebraska~2K0.67×
31North Carolina~9K0.64×
32California~30K0.63×
33Arizona~6K0.63×
34Iowa~2K0.61×
35Louisiana~3K0.60×
36Indiana~5K0.59×
37Maryland~4K0.59×
38Missouri~4K0.59×
39Utah~2K0.59×
40Connecticut~2K0.56×
41South Carolina~4K0.55×
42Oregon~3K0.54×
43Minnesota~4K0.52×
44Georgia~7K0.50×
45Washington~4K0.48×
46Colorado~3K0.47×
47Michigan~6K0.46×
48New Jersey~5K0.46×
49Texas~10K0.44×
50Massachusetts~4K0.44×
Fig. 06

Affinity by region

Affinity by region — dragon city, United States
0.44×1.00×8.57×
Section 04
Brands and objects ranked by affinity with this audience. Values above 1.0× mean over-representation compared with the country average.

Audience interests & affinities

Fig. 07

Top cross-interests, ranked by affinity

Affinities of the dragon city audience vs. the country average
#·InterestCategoryAffinity×
01Candy Crush Soda SagaGames76.90×
02Hay DayGames66.98×
03Bubble ShooterGames62.70×
04Red DotTechnology & Electronics46.97×
05DigimonKids & Family42.94×
06JengaGames33.55×
07Flight ClubMovies & TV20.64×
08Elizabeth DebickiMovies & TV20.39×
09Isla FisherMovies & TV20.00×
10Alicia VikanderMovies & TV20.00×
11Rose LeslieMovies & TV20.00×
12Candice SwanepoelFashion & Accessoires20.00×
13Natalie DormerMovies & TV18.91×
14UnchartedGames18.69×
15Alexa BlissSports17.40×
16SolitaireGames17.09×
17Victoria JusticeMovies & TV15.71×
18RobloxGames10.44×
19Mila KunisMovies & TV8.75×
20PokémonGames3.80×
Section 05
Strongest and weakest personality traits of this audience (1.0 = country average).

Personality of the dragon city audience

Fig. 08

Deviation from the national baseline

↑ What stands out
The strongest tendencies
Personality traits of the dragon city audience vs. the country average · What stands out
TraitClusterDeviationScore
PatriotismCONSERVATISM1.67×
Quality AwarenessPREMIUM1.54×
Price SensitivityPREMIUM1.48×
0×1.00× baseline2×
↓ Rather not
The weakest tendencies
Personality traits of the dragon city audience vs. the country average · Rather not
TraitClusterDeviationScore
Design AffinityPREMIUM0.77×
DIY MentalityTHRILL0.84×
SustainabilityBALANCE0.87×
0×1.00× baseline2×
Appendix

Explore more audiences

Source & method

Source
Rascasse Solution, own modelling
What “fans” means here
Estimated number of people in United States with measurable interest in dragon city over the last 12 months. Modelled, not counted; people interested in several video / board games count for each of them.
Data basis
Anonymised behavioural signals: search demand, social media signals, sponsorship and event data. Not a survey.
Period
07/2025 – 06/2026 · updated quarterly · data status Q2/2026
Confidence
high gender and age data available and an audience of at least 100,000 people

Cite as: “Rascasse Solution, Q2/2026, rascasse.com/explore/us/dragon-city-72415” · Methodology