How to read this list
Rank
Position in the Top 100, sorted by audience size from largest to smallest. Updated weekly.
Audience size
Estimated number of unique people in Canada who actively engage with this audience, derived from anonymized search-behavior signals.
Country share
Share of the global audience that is active in Canada. A higher value means the audience is more locally concentrated here.
Avg age
Average age in years across the people who engage with this audience in Canada, derived from anonymized search-behavior signals. A dash means demographic data is not yet available.
Female share
Share of women among the people who engage with this audience in Canada. 50% is gender-balanced; values above mean female-skewed, below mean male-skewed.
Ranking
| Rank | Audience | Audience size | Country share | Avg age | Female share | Subtype |
|---|---|---|---|---|---|---|
| 26 | SSquare One (puzzle) | 2.9M | 86.8% | 44.2 | 85.0% | |
| 27 | AAdventure game | 2.8M | 2.3% | 32.5 | 38.2% | Gaming genre |
| 28 | SSports games | 2.7M | 2.2% | 39.5 | 36.3% | Gaming genre |
| 29 | EExhibition game | 2.7M | 3.2% | 38.0 | 64.2% | Gaming genre |
| 30 | PPC game | 2.7M | 2.3% | 32.8 | 30.8% | |
| 31 | FFortnite | 2.5M | 2.4% | 30.1 | 28.3% | Shooter |
| 32 | SSteam | 2.5M | 1.9% | 29.6 | 28.7% | |
| 33 | LLottery | 2.5M | 1.9% | 44.2 | 51.4% | |
| 34 | QQuiz | 2.5M | 2.7% | 44.7 | 63.5% | |
| 35 | MMassively multiplayer online role-playing games | 2.4M | 2.0% | 35.0 | 32.5% | Gaming genre |
| 36 | TTabletop game | 2.3M | 2.6% | 32.4 | 37.2% | Gaming genre |
| 37 | SStrategy games | 2.3M | 2.0% | 35.8 | 36.8% | Gaming genre |
| 38 | MMassively multiplayer online games | 2.2M | 1.9% | 34.4 | 30.8% | Gaming genre |
| 39 | CCrossword | 2.1M | 2.8% | 44.4 | 58.4% | Video game |
| 40 | CCall of Duty | 2.1M | 2.5% | 29.7 | 25.9% | Shooter |
| 41 | AAction-adventure game | 2.1M | 2.2% | 30.2 | 34.1% | Gaming genre |
| 42 | PPokémon (video game series) | 2M | 3.8% | — | — | Action-Adventure |
| 43 | RRacing games | 2M | 2.1% | 38.8 | 29.0% | Gaming genre |
| 44 | WWorld of Warcraft | 2M | 4.1% | 30.2 | 31.7% | Video game |
| 45 | LLeague of Legends | 2M | 2.5% | 30.0 | 29.4% | Online game |
| 46 | NNintendo | 2M | 2.9% | 31.5 | 37.8% | Video game developer |
| 47 | RReal-time strategy | 2M | 2.2% | 35.6 | 36.3% | Gaming genre |
| 48 | SSlot machine | 1.9M | 2.2% | 44.8 | 44.7% | Gaming genre |
| 49 | CCosplay | 1.9M | 2.4% | 31.6 | 43.9% | |
| 50 | XXbox | 1.9M | 2.7% | 31.0 | 26.9% | Console |
Want the full picture for any of these audiences?
Open any profile to see psychographics, top regions, peer affinities and demographic splits — all derived from the same anonymized signals.
Frequently asked questions
How is this list of the most popular games audiences compiled?
Rascasse aggregates anonymized search-behavior signals across Canada and ranks each games audience by its estimated audience size. Only entries with at least 5 measured entities are listed.
How often is the list updated?
The ranking is refreshed weekly from the latest search-behavior data and re-published as a static page.
What is the largest games audience in Canada?
Ultimate Fighting Championship (video game) currently leads with an estimated audience of 27M people in Canada.