Rascasse Audience Intelligence

Dungeons & Dragons Audience in Germany

Dungeons & Dragons has an estimated audience of 1.3M people in Germany.

#1among Tabletop RPG in Germany
#39among games in Germany
#136in Games

The average Dungeons & Dragons fan in Germany is 32.2 years old, more male, and lives primarily in Nordrhein-Westfalen.

By number of fans, Dungeons & Dragons ranks #1 among the 28 objects in Tabletop RPG in Germany — 77.2× the group median.

Its fans are 5.9 years younger than the group average of 38.1.

Women make up 37.1% of the fan base, 1.5 percentage points fewer than the group average.

Compared with the other 27 objects in Tabletop RPG, Dungeons & Dragons fans stand out for their interest in Outsider (Dungeons & Dragons), Tabletop role-playing game and Dragon (Dungeons & Dragons).

Most fans live in Nordrhein-Westfalen, Bayern, Baden-Württemberg.

Top affinities include Outsider (Dungeons & Dragons), Tabletop role-playing game, Pathfinder Roleplaying Game, with strongest over-indexing on Outsider (Dungeons & Dragons) (34.24× the country average).

Demographically, the Dungeons & Dragons audience skews more male with an average age of 32.2, and over-indexes on personality traits such as Individualism, Mindfulness.

The typical Dungeons & Dragons fan in Germany is more male, around 32.2 years old, with strong Individualism tendencies and a notable affinity for Outsider (Dungeons & Dragons).

Category: Games · Type: Video / Board Game · Subtype: Tabletop RPG

Data status: Q3/2026 · Source & method

Section 01

At a glance

Audience size
1.3M
in Germany
Gender
37.1%♀
62.9% male
Age
32.2
average years
Country rank
#5450
among all objects in Germany
Fig. 01

Search interest · 12-month trend

-3%
vs. last year
JanMarMayJulSepNov
Monthly searches · Source: Rascasse Solution
Section 02

Demographics of Dungeons & Dragons fans

37.1% are female, 62.9% are male, average age 32.2.

Fig. 02

Gender split

37.1%
Female
62.9%
Male
Demographic split for Dungeons & Dragons audience in Germany
MetricValue
Female37.1%
Male62.9%
Average age32.2
Estimated audience size1.3M
Fig. 03

Age distribution

Ø 32.2
average years
Age distribution of the Dungeons & Dragons audience in Germany
Age bracketShare%
16-2440%
25-3424%
35-4417%
45-5412%
55+8%
Fig. 04

Worldwide distribution

5.7%

of the worldwide Dungeons & Dragons audience comes from Germany.

Worldwide audience distribution share by country for Dungeons & Dragons
CountryShare
United States33.8%
Japan10.3%
Italy5.8%
Section 03
Affinity (×) = how much more likely a member of this audience is to live in a region than the Germany average. Example: 2.0× means twice as concentrated as the national baseline.

Geography

Fig. 05

Top regions by affinity

Dungeons & Dragons fans by region: top regions in Germany
#RegionReachAffinity×
01Berlin~70K1.17×
02Niedersachsen~100K1.08×
03Nordrhein-Westfalen~300K1.07×
04Schleswig-Holstein~50K1.03×
05Rheinland-Pfalz~70K1.02×
06Sachsen~60K1.01×
07Hessen~100K0.99×
08Brandenburg~40K0.99×
09Hamburg~30K0.99×
10Baden-Württemberg~200K0.98×
11Thüringen~30K0.98×
12Bayern~200K0.96×
13Saarland~20K0.96×
14Bremen~10K0.95×
15Sachsen-Anhalt~30K0.94×
16Mecklenburg-Vorpommern~20K0.92×
Fig. 06

Affinity by region

Affinity by region — Dungeons & Dragons, Germany
0.92×1.00×1.17×
Section 04
Brands and objects ranked by affinity with this audience. Values above 1.0× mean over-representation compared with the country average.

Audience interests & affinities

Fig. 07

Top cross-interests, ranked by affinity

Affinities of the Dungeons & Dragons audience vs. the country average
#·InterestCategoryAffinity×
01Outsider (Dungeons & Dragons)Games34.24×
02Tabletop role-playing gameGames32.18×
03Pathfinder Roleplaying GameGames32.08×
04Dragon (Dungeons & Dragons)Games30.07×
05BoardGameGeekGames26.88×
06Role-playingGames23.91×
07DrachenlordInternet & Social Media23.35×
08Space Marines (Warhammer 40,000)Games23.35×
09DiceGames18.34×
10Games WorkshopGames18.23×
11Warhammer Fantasy BattleGames18.16×
12Figure painting (hobby)Arts & Culture16.71×
13War MachineLiterature16.42×
14Miniature wargamingGames14.76×
15LegolandTravel & Leisure9.32×
16Tabletop gameGames7.35×
17Stranger ThingsMovies & TV6.25×
18Harry PotterMovies & TV5.98×
19House of the DragonMovies & TV4.94×
20TikTokInternet & Social Media2.71×
Section 05
Strongest and weakest personality traits of this audience (1.0 = country average).

Personality of the Dungeons & Dragons audience

Fig. 08

Deviation from the national baseline

↑ What stands out
The strongest tendencies
Personality traits of the Dungeons & Dragons audience vs. the country average · What stands out
TraitClusterDeviationScore
IndividualismJOY2.25×
MindfulnessBALANCE2.03×
ExtroversionTHRILL1.87×
0×1.00× baseline2×
↓ Rather not
The weakest tendencies
Personality traits of the Dungeons & Dragons audience vs. the country average · Rather not
TraitClusterDeviationScore
Quality AwarenessPREMIUM0.53×
Need for SecurityCONSERVATISM0.83×
Family OrientationCONSERVATISM0.86×
0×1.00× baseline2×
Appendix

Explore more audiences

Source & method

Source
Rascasse Solution, own modelling
What “fans” means here
Estimated number of people in Germany with measurable interest in Dungeons & Dragons over the last 12 months. Modelled, not counted; people interested in several video / board games count for each of them.
Data basis
Anonymised behavioural signals: search demand, social media signals, sponsorship and event data. Not a survey.
Period
10/2025 – 09/2026 · updated quarterly · data status Q3/2026
Confidence
high gender and age data available and an audience of at least 100,000 people

Cite as: “Rascasse Solution, Q3/2026, rascasse.com/explore/de/dungeons-and-dragons-34121” · Methodology