Rascasse Audience Intelligence

Fitnacraft Audience in Germany

A data profile of the people who buy, follow and care about Fitnacraft in Germany — modelled from more than twelve digital signal sources. Fitnacraft has an estimated audience of 24,854 people in Germany.

The average Fitnacraft fan in Germany is 27.5 years old, more male, and lives primarily in Nordrhein-Westfalen.

The audience is concentrated in Nordrhein-Westfalen, Bayern, Baden-Württemberg.

Top brand affinities include Roblox, Beetlejuice, CapCut, with strongest over-indexing on Roblox (25.75× the country average).

Demographically, the Fitnacraft audience skews more male with an average age of 27.5, and over-indexes on personality traits such as Social Media Usage, Risk Appetite.

Compared to the country baseline, this audience shows distinctive patterns across 20 brand affinities and 16 regions tracked by Rascasse.

The typical Fitnacraft fan in Germany is more male, around 27.5 years old, with strong Social Media Usage tendencies and a notable affinity for Roblox.

Category: Games · Type: Video / Board Game · Subtype: Casual game

The data on this page comes from the Rascasse audience panel and is refreshed monthly from search, social and browsing signals. As of 2026-08-10.

Section 01

At a glance

The key figures that characterise the Fitnacraft profile in Germany.

Audience size
25K
in Germany
Gender
36.8%
63.2% male
Age
27.5
average years
Country rank
#66998
Video / Board Game in Germany
Fig. 01

Search interest · 12-month trend

+33%
vs. last year
JanMarMayJulSepNov
Monthly searches · Source: Rascasse Audience Intelligence
Section 02

Demographics of Fitnacraft fans

36.8% are female, 63.2% are male, average age 27.5.

Fig. 02

Gender split

36.8%
Female
63.2%
Male
Demographic split for Fitnacraft audience in Germany
MetricValue
Female36.8%
Male63.2%
Average age27.5
Estimated audience size24,854
Fig. 03

Age distribution

Ø 27.5
average years
Age distribution of the Fitnacraft audience in Germany
Age bracketShare%
16-1955%
20-2921%
30-3913%
40-498%
50+4%
Fig. 04

Worldwide distribution

97.3%

of the worldwide Fitnacraft audience comes from Germany.

Worldwide audience distribution share by country for Fitnacraft
CountryShare
Germany97.3%
United States1.9%
Italy0.5%
Section 03
Affinity (×) = how much more likely a member of this audience is to live in a region than the Germany average. Example: 2.0× means twice as concentrated as the national baseline.

Geography

Where the Fitnacraft audience in Germany is strongest.

Fig. 05

Top regions by affinity

Fitnacraft fans by region: top regions in Germany
#RegionReachAffinity×
01Niedersachsen~3K1.12×
02Nordrhein-Westfalen~6K1.07×
03Schleswig-Holstein<1K1.07×
04Bremen<1K1.06×
05Mecklenburg-Vorpommern<1K1.03×
06Sachsen~1K1.02×
07Sachsen-Anhalt<1K1.02×
08Saarland<1K1.01×
09Brandenburg<1K1.00×
10Thüringen<1K0.98×
11Rheinland-Pfalz~1K0.97×
12Hamburg<1K0.97×
13Berlin~1K0.92×
14Bayern~3K0.87×
15Baden-Württemberg~3K0.87×
16Hessen~2K0.87×
Fig. 06

Affinity by region

Affinity by region — Fitnacraft, Germany
0.87×1.00×1.12×
Section 04
Brands and entities this audience over-indexes on, vs. the country average.

Audience interests & affinities

The strongest cross-interests of the Fitnacraft audience — brands, topics and people combined.

Fig. 07

Top cross-interests, ranked by affinity

Top brand affinities (over-index vs. country average) for Fitnacraft audience
#·InterestCategoryAffinity×
01RobloxGames25.75×
02CaillouMovies & TV13.33×
03CapCutTechnology & Electronics9.32×
04PlayStation StoreGames7.62×
05BeetlejuiceMovies & TV7.32×
06Counter-Strike: Global OffensiveGames6.24×
07CrunchyrollGames4.92×
08Epic GamesGames4.46×
09Millie Bobby BrownMovies & TV4.30×
10FortniteGames4.14×
11Electronic sportsSports4.13×
12TwitchGames4.01×
13SteamGames3.99×
14PokémonGames3.60×
15League of LegendsGames3.44×
16RedditInternet & Social Media3.22×
17SupermanMovies & TV3.17×
18Mobile gameGames3.13×
19BatmanMovies & TV2.32×
20Harry PotterMovies & TV1.71×
Section 05
Top six personality traits over-indexed by this audience (1.0 = country average).

Personality of the Fitnacraft audience

Values above 1.00× are above the country average, values below 1.00× below it.

Fig. 08

Deviation from the national baseline

What stands out
The strongest tendencies
Top personality traits over-indexed by Fitnacraft audience · What stands out
TraitClusterDeviationScore
Social Media UsageJOY1.62×
Risk AppetiteTHRILL1.41×
Early Adopter MentalityPOWER1.41×
1.00× baseline
Rather not
The weakest tendencies
Top personality traits over-indexed by Fitnacraft audience · Rather not
TraitClusterDeviationScore
Design AffinityPREMIUM0.78×
CreativityOPEN0.83×
Family OrientationCONSERVATISM0.83×
1.00× baseline
Section 06

Frequently asked questions

01

How many fans does Fitnacraft have in Germany?

Fitnacraft has an estimated audience of 24,854 people in Germany, concentrated in Nordrhein-Westfalen and Bayern.

02

What is the gender split and age of Fitnacraft fans?

36.8% of Fitnacraft fans are female, 63.2% are male, with an average age of 27.5 years.

03

Which brands do Fitnacraft fans like most?

Fitnacraft fans show strongest brand affinity for Roblox (25.75×), Beetlejuice (7.32×), and CapCut (9.32×) over the country average.

04

Where do Fitnacraft fans live in Germany?

Fitnacraft fans in Germany are most concentrated in Nordrhein-Westfalen (reach ~6K), Bayern (reach ~3K), and Baden-Württemberg (reach ~3K). These three regions account for the largest share of the active audience.

05

What other brands do Fitnacraft fans also like?

Beyond Fitnacraft itself, the audience over-indexes on Beetlejuice (7.32×), CapCut (9.32×), Twitch (4.01×), and Counter-Strike: Global Offensive (6.24×) compared to the Germany average.

Appendix

Explore more audiences

Related profiles, rankings and the same audience in other markets.

How to read this data

Audience size is the estimated number of people in Germany who actively search for Fitnacraft. Affinity is an over-index ratio: 2.0× means the audience is twice as likely to engage with that brand or trait as the country average. Reach is the estimated number of audience members in a region. Regional and brand-affinity tables are sorted from strongest signal to weakest.

About this audience profile

This audience profile is generated by Rascasse from anonymized search-behavior signals across Germany. For methodology see methodology. Affinity values are over-index ratios vs. the country average (1.0 = baseline). Audience sizes are estimated, not measured.

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