Rascasse Audience Intelligence

Detroit: Become Human Audience in United States

Detroit: Become Human has an estimated audience of 402K people in United States.

#30among Adventure in United States
#655among games in United States
#1062in Games

The average Detroit: Become Human fan in United States is 39.2 years old, more male, and lives primarily in California.

By number of fans, Detroit: Become Human ranks #45 among the 233 objects in Adventure in United States.

Its fans are 3.3 years older than the group average of 35.9.

Women make up 25.5% of the fan base, 18.9 percentage points fewer than the group average.

Compared with the other 232 objects in Adventure, Detroit: Become Human fans stand out for their interest in SK Telecom T1, War Of Dragons and Slither (2006 film).

Most fans live in California, Texas, Florida.

Top affinities include SK Telecom T1, War Of Dragons, Slither (2006 film), with strongest over-indexing on SK Telecom T1 (253.91× the country average).

Demographically, the Detroit: Become Human audience skews more male with an average age of 39.2, and over-indexes on personality traits such as Convenience Orientation, Social Media Usage.

The typical Detroit: Become Human fan in United States is more male, around 39.2 years old, with strong Convenience Orientation tendencies and a notable affinity for SK Telecom T1.

Category: Games · Type: Video / Board Game · Subtype: Adventure

Data status: Q3/2026 · Source & method

Section 01

At a glance

Audience size
402K
in United States
Gender
25.5%♀
74.5% male
Age
39.2
average years
Country rank
#43307
among all objects in United States
Fig. 01

Search interest · 12-month trend

-2%
vs. last year
JanMarMayJulSepNov
Monthly searches · Source: Rascasse Solution
Section 02

Demographics of Detroit: Become Human fans

25.5% are female, 74.5% are male, average age 39.2.

Fig. 02

Gender split

25.5%
Female
74.5%
Male
Demographic split for Detroit: Become Human audience in United States
MetricValue
Female25.5%
Male74.5%
Average age39.2
Estimated audience size402K
Fig. 03

Age distribution

Ø 39.2
average years
Age distribution of the Detroit: Become Human audience in United States
Age bracketShare%
16-2419%
25-3422%
35-4422%
45-5419%
55+18%
Fig. 04

Worldwide distribution

12.0%

of the worldwide Detroit: Become Human audience comes from United States.

Worldwide audience distribution share by country for Detroit: Become Human
CountryShare
United States12.0%
China5.2%
Colombia4.3%
Section 03
Affinity (×) = how much more likely a member of this audience is to live in a region than the United States average. Example: 2.0× means twice as concentrated as the national baseline.

Geography

Fig. 05

Top regions by affinity

Detroit: Become Human fans by region: top regions in United States
#RegionReachAffinity×
01Michigan~20K1.35×
02Oregon~6K1.19×
03California~60K1.18×
04Washington~10K1.18×
05Oklahoma~6K1.16×
06Texas~30K1.15×
07Arkansas~4K1.15×
08Utah~4K1.10×
09Alaska<1K1.10×
10Indiana~9K1.09×
11Kentucky~6K1.09×
12Pennsylvania~20K1.08×
13Nevada~4K1.07×
14Illinois~20K1.06×
15Georgia~10K1.06×
16Virginia~10K1.06×
17Missouri~8K1.06×
18Ohio~10K1.05×
19North Carolina~10K1.05×
20Kansas~4K1.05×
21Arizona~9K1.03×
22Idaho~2K1.03×
23West Virginia~2K1.02×
24Florida~30K1.00×
25New York~20K1.00×
26Tennessee~9K0.99×
27New Mexico~3K0.99×
28Maryland~7K0.98×
29Colorado~7K0.97×
30North Dakota<1K0.97×
31New Jersey~10K0.96×
32Louisiana~5K0.96×
33Delaware~1K0.96×
34Massachusetts~8K0.95×
35Connecticut~4K0.95×
36Iowa~4K0.95×
37Nebraska~2K0.95×
38Minnesota~6K0.93×
39Maine~2K0.93×
40Rhode Island~1K0.93×
41Mississippi~3K0.92×
42Wisconsin~6K0.91×
43Alabama~5K0.91×
44New Hampshire~1K0.89×
45Montana~1K0.88×
46South Dakota<1K0.88×
47Hawaii~2K0.87×
48South Carolina~6K0.86×
49Vermont<1K0.86×
50Washington, District of Columbia<1K0.77×
Fig. 06

Affinity by region

Affinity by region — Detroit: Become Human, United States
0.77×1.00×1.35×
Section 04
Brands and objects ranked by affinity with this audience. Values above 1.0× mean over-representation compared with the country average.

Audience interests & affinities

Fig. 07

Top cross-interests, ranked by affinity

Affinities of the Detroit: Become Human audience vs. the country average
#·InterestCategoryAffinity×
01SK Telecom T1Technology & Electronics253.91×
02War Of DragonsMusic & Radio251.93×
03Slither (2006 film)Movies & TV240.74×
04Mass Effect GalaxyGames224.57×
05Hostel: Part IIMovies & TV205.95×
06Mahasarakham UniversityBusiness & Career203.64×
0710 Cloverfield LaneMovies & TV170.16×
08Takashi MiikeMovies & TV164.14×
09Warcraft: Orcs & HumansGames143.53×
10Cliff BurtonMusic & Radio142.91×
11Wake Forest Demon Deacons footballSports120.08×
12Nvidia ShieldTechnology & Electronics113.97×
13Naresuan UniversityBusiness & Career102.22×
14Bloody-DisgustingMovies & TV83.96×
15David CronenbergMovies & TV64.02×
16Let the Right One In (film)Movies & TV60.37×
17american psychoMovies & TV58.91×
18Micro CenterShopping38.28×
19Saw (franchise)Movies & TV27.67×
20Obsessed (2009 film)Movies & TV20.00×
Section 05
Strongest and weakest personality traits of this audience (1.0 = country average).

Personality of the Detroit: Become Human audience

Fig. 08

Deviation from the national baseline

↑ What stands out
The strongest tendencies
Personality traits of the Detroit: Become Human audience vs. the country average · What stands out
TraitClusterDeviationScore
Convenience OrientationPREMIUM1.59×
Social Media UsageJOY1.48×
Urban LifestyleOPEN1.41×
0×1.00× baseline2×
↓ Rather not
The weakest tendencies
Personality traits of the Detroit: Become Human audience vs. the country average · Rather not
TraitClusterDeviationScore
DIY MentalityTHRILL0.75×
Quality AwarenessPREMIUM0.82×
Risk AppetiteTHRILL0.89×
0×1.00× baseline2×
Appendix

Explore more audiences

Source & method

Source
Rascasse Solution, own modelling
What “fans” means here
Estimated number of people in United States with measurable interest in Detroit: Become Human over the last 12 months. Modelled, not counted; people interested in several video / board games count for each of them.
Data basis
Anonymised behavioural signals: search demand, social media signals, sponsorship and event data. Not a survey.
Period
10/2025 – 09/2026 · updated quarterly · data status Q3/2026
Confidence
high gender and age data available and an audience of at least 100,000 people

Cite as: “Rascasse Solution, Q3/2026, rascasse.com/explore/us/detroit-become-human-169871” · Methodology