Top list · South Korea

Top 100 Video games in South Korea

This curated ranking covers the 100 largest video games in South Korea, ordered by estimated audience size from Rascasse's anonymized search-behavior signals. Out of 1.7k video games tracked in South Korea, the 100 ranked here account for the largest measured audience reach. Housekeeping, Sleepover and Balloon lead the list with a combined estimated audience of 4.4M people. Across all 100 entries the average audience size is 159k, and the largest, Housekeeping, reaches around 1.7M people in South Korea. Audience size is the estimated number of unique people in South Korea who actively engage with each video game, derived from search demand signals. Rankings reflect search-behavior signals collected across South Korea and are refreshed weekly.

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How to read this list

Rank

Position in the Top 100, sorted by audience size from largest to smallest. Updated weekly.

Audience size

Estimated number of unique people in South Korea who actively engage with this audience, derived from anonymized search-behavior signals.

Country share

Share of the global audience that is active in South Korea. A higher value means the audience is more locally concentrated here.

Avg age

Average age in years across the people who engage with this audience in South Korea, derived from anonymized search-behavior signals. A dash means demographic data is not yet available.

Female share

Share of women among the people who engage with this audience in South Korea. 50% is gender-balanced; values above mean female-skewed, below mean male-skewed.

Ranking

Rank Audience Audience size Avg age Female share Subtype
26 1080p 130k 28.2 27.6% Video game
27 Valorant 129k 26.3 25.1% Video game
28 Blackjack 124k 37.3 32.8% Video game
29 High fidelity 122k 32.9 41.2% Video game
30 Sudden Attack 120k 21.6 10.6% Video game
31 Super Mario 119k 28.0 36.0% Video game
32 Garage sale 112k 36.6 67.6% Video game
33 Vampire 109k 25.6 61.8% Video game
34 League of Angels 105k 32.9 23.1% Video game
35 Cyberpunk 2077 102k 28.3 24.6% Video game
36 Pac-Man 89k 37.2 45.0% Video game
37 Mahjong 88k 33.7 45.2% Video game
38 Genshin Impact 84k 30.1 27.8% Video game
39 Landline 84k 37.1 57.3% Video game
40 Tap tap 83k 26.2 35.9% Video game
41 Mortal Kombat 82k 29.4 33.4% Video game
42 Video card 82k 28.8 20.7% Video game
43 Street Fighter 82k 28.5 42.0% Video game
44 Reverb 82k 54.8 59.6% Video game
45 Euro Truck Simulator 81k 31.1 46.6% Video game
46 NOx 81k 44.8 5.3% Video game
47 Underwater 79k 34.4 51.4% Video game
48 Gimbal 79k 36.8 34.7% Video game
49 Gin rummy 78k 39.6 39.5% Video game
50 Escape the room 77k 34.6 56.4% Video game

Want the full picture for any of these audiences?

Open any profile to see psychographics, top regions, peer affinities and demographic splits — all derived from the same anonymized signals.

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Frequently asked questions

How is this Top 100 list compiled?

Rascasse aggregates anonymized search-behavior signals across South Korea and ranks each video game by its estimated audience size. Only entries with at least 5 measured entities are listed.

How often is the list updated?

The ranking is refreshed weekly from the latest search-behavior data and re-published as a static page.

What is the largest video game in South Korea?

Housekeeping currently leads with an estimated audience of 1.7M people in South Korea.

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