How to read this list
Rank
Position in the Top 100, sorted by audience size from largest to smallest. Updated weekly.
Audience size
Estimated number of unique people in South Korea who actively engage with this audience, derived from anonymized search-behavior signals.
Country share
Share of the global audience that is active in South Korea. A higher value means the audience is more locally concentrated here.
Avg age
Average age in years across the people who engage with this audience in South Korea, derived from anonymized search-behavior signals. A dash means demographic data is not yet available.
Female share
Share of women among the people who engage with this audience in South Korea. 50% is gender-balanced; values above mean female-skewed, below mean male-skewed.
Ranking
| Rank | Audience | Audience size | Country share | Avg age | Female share | Subtype |
|---|---|---|---|---|---|---|
| 26 | FFlashlight | 130k | 0.6% | 32.3 | 50.5% | Video game |
| 27 | 11080p | 130k | 0.4% | 28.2 | 27.6% | Video game |
| 28 | VValorant | 129k | 0.8% | 26.3 | 25.1% | Video game |
| 29 | BBlackjack | 124k | 0.3% | 37.3 | 32.8% | Video game |
| 30 | HHigh fidelity | 122k | 0.5% | 32.9 | 41.2% | Video game |
| 31 | SSudden Attack | 120k | 74.4% | 21.6 | 10.6% | Video game |
| 32 | SSuper Mario | 119k | 0.6% | 28.0 | 36.0% | Video game |
| 33 | GGarage sale | 112k | 0.4% | 36.6 | 67.6% | Video game |
| 34 | VVampire | 109k | 1.0% | 25.6 | 61.8% | Video game |
| 35 | LLeague of Angels | 105k | 3.2% | 32.9 | 23.1% | Video game |
| 36 | CCyberpunk 2077 | 102k | 1.0% | 28.3 | 24.6% | Video game |
| 37 | PPac-Man | 89k | 1.0% | 37.2 | 45.0% | Video game |
| 38 | MMahjong | 88k | 0.6% | 33.7 | 45.2% | Video game |
| 39 | GGenshin Impact | 84k | 0.3% | 30.1 | 27.8% | Video game |
| 40 | LLandline | 84k | 0.6% | 37.1 | 57.3% | Video game |
| 41 | TTap tap | 83k | 1.1% | 26.2 | 35.9% | Video game |
| 42 | MMortal Kombat | 82k | 0.5% | 29.4 | 33.4% | Video game |
| 43 | VVideo card | 82k | 0.7% | 28.8 | 20.7% | Video game |
| 44 | SStreet Fighter | 82k | 0.8% | 28.5 | 42.0% | Video game |
| 45 | RReverb | 82k | 1.3% | 54.8 | 59.6% | Video game |
| 46 | EEuro Truck Simulator | 81k | 1.0% | 31.1 | 46.6% | Video game |
| 47 | NNOx | 81k | 4.5% | 44.8 | 5.3% | Video game |
| 48 | UUnderwater | 79k | 0.9% | 34.4 | 51.4% | Video game |
| 49 | GGimbal | 79k | 2.1% | 36.8 | 34.7% | Video game |
| 50 | GGin rummy | 78k | 0.6% | 39.6 | 39.5% | Video game |
Want the full picture for any of these audiences?
Open any profile to see psychographics, top regions, peer affinities and demographic splits — all derived from the same anonymized signals.
Frequently asked questions
How is this Top 100 list compiled?
Rascasse aggregates anonymized search-behavior signals across South Korea and ranks each video game by its estimated audience size. Only entries with at least 5 measured entities are listed.
How often is the list updated?
The ranking is refreshed weekly from the latest search-behavior data and re-published as a static page.
What is the largest video game in South Korea?
Housekeeping currently leads with an estimated audience of 1.7M people in South Korea.