Top list · South Korea

Top 100 Video games in South Korea

This curated ranking covers the 100 largest video games in South Korea, ordered by estimated audience size from Rascasse's anonymized search-behavior signals. Out of 1.7k video games tracked in South Korea, the 100 ranked here account for the largest measured audience reach. Housekeeping, Sleepover and Balloon lead the list with a combined estimated audience of 4.4M people. Across all 100 entries the average audience size is 159k, and the largest, Housekeeping, reaches around 1.7M people in South Korea. Audience size is the estimated number of unique people in South Korea who actively engage with each video game, derived from search demand signals. Rankings reflect search-behavior signals collected across South Korea and are refreshed weekly.

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How to read this list

Rank

Position in the Top 100, sorted by audience size from largest to smallest. Updated weekly.

Audience size

Estimated number of unique people in South Korea who actively engage with this audience, derived from anonymized search-behavior signals.

Country share

Share of the global audience that is active in South Korea. A higher value means the audience is more locally concentrated here.

Avg age

Average age in years across the people who engage with this audience in South Korea, derived from anonymized search-behavior signals. A dash means demographic data is not yet available.

Female share

Share of women among the people who engage with this audience in South Korea. 50% is gender-balanced; values above mean female-skewed, below mean male-skewed.

Ranking

Rank Audience Audience size Avg age Female share Subtype
51 Tetris 76k 30.3 38.3% Video game
52 Albion Online 74k 32.7 12.8% Video game
53 Super Smash Bros. 72k 28.1 34.7% Video game
54 EA Sports FC 70k 26.6 15.1% Video game
55 It Takes Two 65k 30.3 30.4% Video game
56 Resident Evil 4 61k 26.8 45.8% Video game
57 Father's Day 60k 34.0 66.4% Video game
58 Bubble Shooter 59k 30.4 48.6% Video game
59 Texting 55k 27.4 36.8% Video game
60 Dance Dance Revolution 55k 31.3 36.3% Video game
61 Beetlejuice 54k 27.5 18.1% Video game
62 Asphalt 53k 33.0 29.3% Video game
63 Tekken 53k 29.2 37.6% Video game
64 Baldur's Gate 3 53k 35.6 20.7% Video game
65 Flower Design 52k 35.0 78.9% Video game
66 Hearthstone 52k 25.9 11.7% Video game
67 Red Dead Redemption 52k 28.9 36.6% Video game
68 Pinball 51k 32.6 25.9% Video game
69 Dungeon Fighter Online 50k 28.2 21.8% Video game
70 World of Tanks 49k 31.6 22.2% Video game
71 Vinyl 49k 39.2 46.2% Video game
72 Elsword 49k 29.1 31.0% Video game
73 IMVU 48k 25.6 61.6% Video game
74 car repair 48k 36.2 29.2% Video game
75 Wii 48k 34.3 46.5% Video game

Want the full picture for any of these audiences?

Open any profile to see psychographics, top regions, peer affinities and demographic splits — all derived from the same anonymized signals.

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Frequently asked questions

How is this Top 100 list compiled?

Rascasse aggregates anonymized search-behavior signals across South Korea and ranks each video game by its estimated audience size. Only entries with at least 5 measured entities are listed.

How often is the list updated?

The ranking is refreshed weekly from the latest search-behavior data and re-published as a static page.

What is the largest video game in South Korea?

Housekeeping currently leads with an estimated audience of 1.7M people in South Korea.

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