Rascasse Audience Intelligence

Call of Duty: Black Ops Audience in United States

Call of Duty: Black Ops has an estimated audience of 5M people in United States.

#7among Shooter in United States
#43among games in United States
#136in Games

The average Call of Duty: Black Ops fan in United States is 29.1 years old, more male, and lives primarily in California.

By number of fans, Call of Duty: Black Ops ranks #7 among the 528 objects in Shooter in United States — 5.0× the group median.

Its fans are 3.1 years younger than the group average of 32.2.

Women make up 19.9% of the fan base, 10.1 percentage points fewer than the group average.

Compared with the other 527 objects in Shooter, Call of Duty: Black Ops fans stand out for their interest in 28 Days Later, Massively multiplayer online games and Nvidia.

Most fans live in California, Texas, Florida.

Top affinities include Call of Duty: Modern Warfare 2, 28 Days Later, Massively multiplayer online games, with strongest over-indexing on Call of Duty: Modern Warfare 2 (28.43× the country average).

Demographically, the Call of Duty: Black Ops audience skews more male with an average age of 29.1, and over-indexes on personality traits such as Early Adopter Mentality, Patriotism.

The typical Call of Duty: Black Ops fan in United States is more male, around 29.1 years old, with strong Early Adopter Mentality tendencies and a notable affinity for Call of Duty: Modern Warfare 2.

Category: Games · Type: Video / Board Game · Subtype: Shooter

Data status: Q3/2026 · Source & method

Section 01

At a glance

Audience size
5M
in United States
Gender
19.9%♀
80.1% male
Age
29.1
average years
Country rank
#6767
among all objects in United States
Fig. 01

Search interest · 12-month trend

+63%
vs. last year
JanMarMayJulSepNov
Monthly searches · Source: Rascasse Solution
Section 02

Demographics of Call of Duty: Black Ops fans

19.9% are female, 80.1% are male, average age 29.1.

Fig. 02

Gender split

19.9%
Female
80.1%
Male
Demographic split for Call of Duty: Black Ops audience in United States
MetricValue
Female19.9%
Male80.1%
Average age29.1
Estimated audience size5M
Fig. 03

Age distribution

Ø 29.1
average years
Age distribution of the Call of Duty: Black Ops audience in United States
Age bracketShare%
16-2451%
25-3423%
35-4413%
45-548%
55+5%
Fig. 04

Worldwide distribution

34.4%

of the worldwide Call of Duty: Black Ops audience comes from United States.

Worldwide audience distribution share by country for Call of Duty: Black Ops
CountryShare
United States34.4%
Brazil12.4%
India6.9%
Section 03
Affinity (×) = how much more likely a member of this audience is to live in a region than the United States average. Example: 2.0× means twice as concentrated as the national baseline.

Geography

Fig. 05

Top regions by affinity

Call of Duty: Black Ops fans by region: top regions in United States
#RegionReachAffinity×
01Oklahoma~80K1.31×
02Texas~400K1.25×
03West Virginia~30K1.25×
04Kentucky~80K1.18×
05Arkansas~50K1.16×
06Indiana~100K1.15×
07Missouri~100K1.14×
08Alaska~10K1.14×
09Kansas~50K1.13×
10Arizona~100K1.12×
11Idaho~30K1.11×
12New Mexico~30K1.10×
13Alabama~80K1.08×
14California~600K1.04×
15Ohio~200K1.04×
16Mississippi~50K1.04×
17South Dakota~10K1.04×
18Tennessee~100K1.03×
19Louisiana~70K1.03×
20Utah~50K1.02×
21Nebraska~30K1.02×
22Iowa~50K1.01×
23North Dakota~10K1.01×
24Michigan~200K1.00×
25South Carolina~80K1.00×
26Nevada~50K1.00×
27Washington~100K0.99×
28Oregon~60K0.99×
29Illinois~200K0.98×
30North Carolina~200K0.98×
31Virginia~100K0.97×
32Maine~20K0.97×
33Montana~20K0.96×
34Georgia~200K0.95×
35Wisconsin~80K0.95×
36Wyoming~8K0.95×
37Rhode Island~20K0.94×
38Pennsylvania~200K0.93×
39Delaware~10K0.93×
40Vermont~9K0.92×
41Colorado~80K0.91×
42New Hampshire~20K0.90×
43Hawaii~20K0.89×
44Minnesota~80K0.88×
45Maryland~80K0.87×
46Connecticut~50K0.87×
47Florida~300K0.85×
48New York~300K0.84×
49New Jersey~100K0.83×
50Massachusetts~80K0.79×
Fig. 06

Affinity by region

Affinity by region — Call of Duty: Black Ops, United States
0.79×1.00×1.31×
Section 04
Brands and objects ranked by affinity with this audience. Values above 1.0× mean over-representation compared with the country average.

Audience interests & affinities

Fig. 07

Top cross-interests, ranked by affinity

Affinities of the Call of Duty: Black Ops audience vs. the country average
#·InterestCategoryAffinity×
01Call of Duty: Modern Warfare 2Games28.43×
0228 Days LaterMovies & TV14.00×
03Massively multiplayer online gamesGames11.68×
04NvidiaTechnology & Electronics9.81×
05Mobile gameGames9.09×
06Disneyland ParisTravel & Leisure8.14×
07Action role-playing gameGames7.66×
08Call of DutyGames6.96×
09Action-adventure gameGames6.87×
10Real-time strategyGames6.46×
11Micro CenterShopping6.38×
12Arcade gameGames6.18×
13Epic GamesGames5.95×
14SteamGames5.18×
15Adventure gameGames4.85×
16Anime and manga fandomLiterature4.47×
17Game consolesTechnology & Electronics4.04×
18PokémonGames4.01×
19Online gamesGames3.28×
20Android (operating system)Technology & Electronics2.41×
Section 05
Strongest and weakest personality traits of this audience (1.0 = country average).

Personality of the Call of Duty: Black Ops audience

Fig. 08

Deviation from the national baseline

↑ What stands out
The strongest tendencies
Personality traits of the Call of Duty: Black Ops audience vs. the country average · What stands out
TraitClusterDeviationScore
Early Adopter MentalityPOWER2.07×
PatriotismCONSERVATISM1.66×
Convenience OrientationPREMIUM1.39×
0×1.00× baseline2×
↓ Rather not
The weakest tendencies
Personality traits of the Call of Duty: Black Ops audience vs. the country average · Rather not
TraitClusterDeviationScore
Quality AwarenessPREMIUM0.55×
CreativityOPEN0.66×
Design AffinityPREMIUM0.74×
0×1.00× baseline2×
Appendix

Explore more audiences

Source & method

Source
Rascasse Solution, own modelling
What “fans” means here
Estimated number of people in United States with measurable interest in Call of Duty: Black Ops over the last 12 months. Modelled, not counted; people interested in several video / board games count for each of them.
Data basis
Anonymised behavioural signals: search demand, social media signals, sponsorship and event data. Not a survey.
Period
10/2025 – 09/2026 · updated quarterly · data status Q3/2026
Confidence
high gender and age data available and an audience of at least 100,000 people

Cite as: “Rascasse Solution, Q3/2026, rascasse.com/explore/us/call-of-duty-black-ops-8734” · Methodology