A data profile of the people who buy, follow and care about Epic Games in United States — modelled from more than twelve digital signal sources. Epic Games has an estimated audience of 11,952,813 people in United States.
The average Epic Games fan in United States is 27.7 years old, more male, and lives primarily in California.
The audience is concentrated in California, Texas, Florida.
Top brand affinities include Superman, TikTok, Twitch, with strongest over-indexing on Superman (2.17× the country average).
Demographically, the Epic Games audience skews more male with an average age of 27.7, and over-indexes on personality traits such as Early Adopter Mentality, Patriotism.
Compared to the country baseline, this audience shows distinctive patterns across 20 brand affinities and 50 regions tracked by Rascasse.
The typical Epic Games fan in United States is more male, around 27.7 years old, with strong Early Adopter Mentality tendencies and a notable affinity for Superman.
The key figures that characterise the Epic Games profile in United States.
28.4% are female, 71.6% are male, average age 27.7.
| Metric | Value |
|---|---|
| Female | 28.4% |
| Male | 71.6% |
| Average age | 27.7 |
| Estimated audience size | 11,952,813 |
| Age bracket | Share | % |
|---|---|---|
| 16-19 | 51% | |
| 20-29 | 25% | |
| 30-39 | 14% | |
| 40-49 | 7% | |
| 50+ | 3% |
Where the Epic Games audience in United States is strongest.
| # | Region | Reach | Affinity | × |
|---|---|---|---|---|
| 01 | Oklahoma | ~200K | 1.44× | |
| 02 | Kentucky | ~200K | 1.40× | |
| 03 | Arkansas | ~100K | 1.37× | |
| 04 | West Virginia | ~80K | 1.33× | |
| 05 | Mississippi | ~100K | 1.32× | |
| 06 | Alabama | ~200K | 1.22× | |
| 07 | Idaho | ~80K | 1.22× | |
| 08 | Kansas | ~100K | 1.19× | |
| 09 | Missouri | ~200K | 1.18× | |
| 10 | Indiana | ~300K | 1.17× | |
| 11 | Texas | ~1.5M | 1.16× | |
| 12 | Tennessee | ~300K | 1.13× | |
| 13 | Utah | ~100K | 1.13× | |
| 14 | New Mexico | ~70K | 1.13× | |
| 15 | Ohio | ~400K | 1.10× | |
| 16 | Arizona | ~300K | 1.10× | |
| 17 | North Carolina | ~400K | 1.09× | |
| 18 | Louisiana | ~200K | 1.09× | |
| 19 | Iowa | ~100K | 1.07× | |
| 20 | Georgia | ~400K | 1.05× | |
| 21 | Michigan | ~400K | 1.05× | |
| 22 | Florida | ~900K | 1.02× | |
| 23 | North Dakota | ~30K | 1.02× | |
| 24 | South Carolina | ~200K | 1.01× | |
| 25 | Nebraska | ~60K | 1.00× | |
| 26 | Oregon | ~100K | 0.99× | |
| 27 | Nevada | ~100K | 0.99× | |
| 28 | South Dakota | ~30K | 0.97× | |
| 29 | Pennsylvania | ~400K | 0.93× | |
| 30 | Alaska | ~30K | 0.93× | |
| 31 | Wyoming | ~20K | 0.93× | |
| 32 | California | ~1.5M | 0.92× | |
| 33 | Washington | ~200K | 0.92× | |
| 34 | Wisconsin | ~200K | 0.92× | |
| 35 | Illinois | ~400K | 0.91× | |
| 36 | Virginia | ~300K | 0.91× | |
| 37 | Maine | ~40K | 0.90× | |
| 38 | Connecticut | ~100K | 0.88× | |
| 39 | Rhode Island | ~30K | 0.86× | |
| 40 | Montana | ~30K | 0.86× | |
| 41 | Maryland | ~200K | 0.85× | |
| 42 | Colorado | ~200K | 0.85× | |
| 43 | Minnesota | ~200K | 0.84× | |
| 44 | New Jersey | ~300K | 0.83× | |
| 45 | New York | ~600K | 0.81× | |
| 46 | New Hampshire | ~40K | 0.79× | |
| 47 | Delaware | ~30K | 0.78× | |
| 48 | Massachusetts | ~200K | 0.76× | |
| 49 | Hawaii | ~30K | 0.62× | |
| 50 | Washington, District of Columbia | ~20K | 0.47× |
The strongest cross-interests of the Epic Games audience — brands, topics and people combined.
| # | · | Interest | Category | Affinity | × |
|---|---|---|---|---|---|
| 01 | Call of Duty: Zombies | Games | 11.22× | ||
| 02 | Alexandria Ocasio-Cortez | Politics & Society | 5.82× | ||
| 03 | World of Warcraft | Games | 4.63× | ||
| 04 | Strategy video game | Games | 4.59× | ||
| 05 | Harmonica | Music & Radio | 4.39× | ||
| 06 | Steam | Games | 4.20× | ||
| 07 | Electronic musical instrument | Music & Radio | 3.87× | ||
| 08 | Real-time strategy | Games | 3.51× | ||
| 09 | Twitch | Games | 3.50× | ||
| 10 | Tabletop game | Games | 3.36× | ||
| 11 | Music education | Music & Radio | 3.35× | ||
| 12 | GameStop | Games | 2.85× | ||
| 13 | Superman | Movies & TV | 2.17× | ||
| 14 | Google Maps | Internet & Social Media | 2.07× | ||
| 15 | TikTok | Internet & Social Media | 2.01× | ||
| 16 | Harry Potter | Movies & TV | 1.84× | ||
| 17 | Peacemaker | Movies & TV | 1.83× | ||
| 18 | NBA | Sports | 1.69× | ||
| 19 | Spotify | Internet & Social Media | 1.65× | ||
| 20 | FIFA World Cup | Sports | 1.54× |
Values above 1.00× are above the country average, values below 1.00× below it.
| Trait | Cluster | Deviation | Score |
|---|---|---|---|
| Early Adopter Mentality | POWER | 1.52× | |
| Patriotism | CONSERVATISM | 1.42× | |
| Risk Appetite | THRILL | 1.39× |
| Trait | Cluster | Deviation | Score |
|---|---|---|---|
| Spirituality | BALANCE | 0.60× | |
| Creativity | OPEN | 0.62× | |
| Community Orientation | OPEN | 0.77× |
Epic Games's target market in United States covers an estimated 11,952,813 people, concentrated in California and Texas.
28.4% of the Epic Games audience are female, 71.6% are male, with an average age of 27.7 years.
Epic Games fans show strongest brand affinity for Superman (2.17×), TikTok (2.01×), and Twitch (3.5×) over the country average.
Epic Games fans in United States are most concentrated in California (reach ~1.5M), Texas (reach ~1.5M), and Florida (reach ~900K). These three regions account for the largest share of the active audience.
Beyond Epic Games itself, the audience over-indexes on TikTok (2.01×), Twitch (3.5×), Steam (4.2×), and World of Warcraft (4.63×) compared to the United States average.
Related profiles, rankings and the same audience in other markets.
Audience size is the estimated number of people in United States who actively search for Epic Games. Affinity is an over-index ratio: 2.0× means the audience is twice as likely to engage with that brand or trait as the country average. Reach is the estimated number of audience members in a region. Regional and brand-affinity tables are sorted from strongest signal to weakest.
This audience profile is generated by Rascasse from anonymized search-behavior signals across United States. For methodology see methodology. Affinity values are over-index ratios vs. the country average (1.0 = baseline). Audience sizes are estimated, not measured.
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