A data profile of the people who buy, follow and care about Epic Games in Germany — modelled from more than twelve digital signal sources. Epic Games has an estimated audience of 3,191,948 people in Germany.
The average Epic Games fan in Germany is 27.7 years old, more male, and lives primarily in Nordrhein-Westfalen.
The audience is concentrated in Nordrhein-Westfalen, Bayern, Baden-Württemberg.
Top brand affinities include FIFA World Cup, Superman, World of Warcraft, with strongest over-indexing on FIFA World Cup (2.8× the country average).
Demographically, the Epic Games audience skews more male with an average age of 27.7, and over-indexes on personality traits such as Risk Appetite, Patriotism.
Compared to the country baseline, this audience shows distinctive patterns across 20 brand affinities and 16 regions tracked by Rascasse.
The typical Epic Games fan in Germany is more male, around 27.7 years old, with strong Risk Appetite tendencies and a notable affinity for FIFA World Cup.
The key figures that characterise the Epic Games profile in Germany.
27.4% are female, 72.6% are male, average age 27.7.
| Metric | Value |
|---|---|
| Female | 27.4% |
| Male | 72.6% |
| Average age | 27.7 |
| Estimated audience size | 3,191,948 |
| Age bracket | Share | % |
|---|---|---|
| 16-19 | 52% | |
| 20-29 | 22% | |
| 30-39 | 14% | |
| 40-49 | 7% | |
| 50+ | 4% |
of the worldwide Epic Games audience comes from Germany.
| Country | Share |
|---|---|
| United States | 14.6% |
| Brazil | 7.8% |
| India | 4.6% |
Where the Epic Games audience in Germany is strongest.
| # | Region | Reach | Affinity | × |
|---|---|---|---|---|
| 01 | Sachsen-Anhalt | ~100K | 1.18× | |
| 02 | Thüringen | ~100K | 1.13× | |
| 03 | Brandenburg | ~100K | 1.08× | |
| 04 | Niedersachsen | ~400K | 1.07× | |
| 05 | Nordrhein-Westfalen | ~800K | 1.05× | |
| 06 | Hessen | ~300K | 1.04× | |
| 07 | Sachsen | ~200K | 1.04× | |
| 08 | Schleswig-Holstein | ~100K | 1.04× | |
| 09 | Rheinland-Pfalz | ~200K | 1.03× | |
| 10 | Mecklenburg-Vorpommern | ~70K | 1.02× | |
| 11 | Bremen | ~30K | 1.00× | |
| 12 | Saarland | ~40K | 0.97× | |
| 13 | Baden-Württemberg | ~400K | 0.90× | |
| 14 | Bayern | ~500K | 0.86× | |
| 15 | Berlin | ~100K | 0.82× | |
| 16 | Hamburg | ~60K | 0.78× |
The strongest cross-interests of the Epic Games audience — brands, topics and people combined.
| # | · | Interest | Category | Affinity | × |
|---|---|---|---|---|---|
| 01 | Strategy video game | Games | 6.91× | ||
| 02 | Minecraft | Games | 6.61× | ||
| 03 | World of Warcraft | Games | 6.24× | ||
| 04 | Call of Duty | Games | 5.82× | ||
| 05 | Tabletop game | Games | 5.68× | ||
| 06 | Anime convention | Literature | 5.04× | ||
| 07 | Real-time strategy | Games | 4.94× | ||
| 08 | Auto maintenance | Cars & Mobility | 4.61× | ||
| 09 | Superman | Movies & TV | 4.37× | ||
| 10 | Steam | Games | 4.32× | ||
| 11 | Efficient energy use | Technology & Electronics | 3.42× | ||
| 12 | FIFA World Cup | Sports | 2.80× | ||
| 13 | 2. Bundesliga | Sports | 2.71× | ||
| 14 | Harry Potter | Movies & TV | 2.42× | ||
| 15 | Borussia Dortmund | Sports | 2.31× | ||
| 16 | Bundesliga | Sports | 1.95× | ||
| 17 | FC Bayern Munich | Sports | 1.92× | ||
| 18 | Sports | Sports | 1.77× | ||
| 19 | dB’s | Music & Radio | 1.51× | ||
| 20 | Business and industry | Business & Career | 1.51× |
Values above 1.00× are above the country average, values below 1.00× below it.
| Trait | Cluster | Deviation | Score |
|---|---|---|---|
| Risk Appetite | THRILL | 1.75× | |
| Patriotism | CONSERVATISM | 1.75× | |
| Career Orientation | POWER | 1.71× |
| Trait | Cluster | Deviation | Score |
|---|---|---|---|
| Spirituality | BALANCE | 0.60× | |
| Creativity | OPEN | 0.77× | |
| Pet Ownership | JOY | 0.85× |
Epic Games's target market in Germany covers an estimated 3,191,948 people, concentrated in Nordrhein-Westfalen and Bayern.
27.4% of the Epic Games audience are female, 72.6% are male, with an average age of 27.7 years.
Epic Games fans show strongest brand affinity for FIFA World Cup (2.8×), Superman (4.37×), and World of Warcraft (6.24×) over the country average.
Epic Games fans in Germany are most concentrated in Nordrhein-Westfalen (reach ~800K), Bayern (reach ~500K), and Baden-Württemberg (reach ~400K). These three regions account for the largest share of the active audience.
Beyond Epic Games itself, the audience over-indexes on Superman (4.37×), World of Warcraft (6.24×), Harry Potter (2.42×), and Strategy video game (6.91×) compared to the Germany average.
Related profiles, rankings and the same audience in other markets.
Audience size is the estimated number of people in Germany who actively search for Epic Games. Affinity is an over-index ratio: 2.0× means the audience is twice as likely to engage with that brand or trait as the country average. Reach is the estimated number of audience members in a region. Regional and brand-affinity tables are sorted from strongest signal to weakest.
This audience profile is generated by Rascasse from anonymized search-behavior signals across Germany. For methodology see methodology. Affinity values are over-index ratios vs. the country average (1.0 = baseline). Audience sizes are estimated, not measured.
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