A data profile of the people who buy, follow and care about Epic Games in India — modelled from more than twelve digital signal sources. Epic Games has an estimated audience of 3,767,954 people in India.
The average Epic Games fan in India is 27.0 years old, more male, and lives primarily in Maharashtra.
The audience is concentrated in Maharashtra, Tamil Nadu, Uttar Pradesh.
Top brand affinities include Multiplayer online battle arena, Third-person shooter, Mobile game, with strongest over-indexing on Multiplayer online battle arena (15.63× the country average).
Demographically, the Epic Games audience skews more male with an average age of 27.0, and over-indexes on personality traits such as Social Media Usage, Early Adopter Mentality.
Compared to the country baseline, this audience shows distinctive patterns across 20 brand affinities and 29 regions tracked by Rascasse.
The typical Epic Games fan in India is more male, around 27.0 years old, with strong Social Media Usage tendencies and a notable affinity for Multiplayer online battle arena.
The key figures that characterise the Epic Games profile in India.
25.7% are female, 74.3% are male, average age 27.0.
| Metric | Value |
|---|---|
| Female | 25.7% |
| Male | 74.3% |
| Average age | 27.0 |
| Estimated audience size | 3,767,954 |
| Age bracket | Share | % |
|---|---|---|
| 16-19 | 56% | |
| 20-29 | 22% | |
| 30-39 | 11% | |
| 40-49 | 6% | |
| 50+ | 5% |
of the worldwide Epic Games audience comes from India.
| Country | Share |
|---|---|
| United States | 14.6% |
| Brazil | 7.8% |
| India | 4.6% |
Where the Epic Games audience in India is strongest.
| # | Region | Reach | Affinity | × |
|---|---|---|---|---|
| 01 | Tamil Nadu | ~200K | 2.27× | |
| 02 | Kerala | ~100K | 1.93× | |
| 03 | Gujarat | ~200K | 1.46× | |
| 04 | Punjab (region) | ~70K | 1.42× | |
| 05 | Maharashtra | ~300K | 1.40× | |
| 06 | Uttarakhand | ~30K | 1.38× | |
| 07 | Chhattisgarh | ~30K | 1.16× | |
| 08 | West Bengal | ~100K | 1.13× | |
| 09 | Jharkhand | ~40K | 1.10× | |
| 10 | Goa | ~4K | 1.10× | |
| 11 | Haryana | ~50K | 1.07× | |
| 12 | Karnataka | ~100K | 1.06× | |
| 13 | Rajasthan | ~80K | 1.00× | |
| 14 | Madhya Pradesh | ~70K | 0.98× | |
| 15 | Himachal Pradesh | ~10K | 0.98× | |
| 16 | Uttar Pradesh | ~200K | 0.89× | |
| 17 | Odisha | ~40K | 0.87× | |
| 18 | Telangana | ~50K | 0.86× | |
| 19 | Assam | ~30K | 0.84× | |
| 20 | Andhra Pradesh | ~40K | 0.82× | |
| 21 | Mizoram | ~2K | 0.71× | |
| 22 | Meghalaya | ~3K | 0.69× | |
| 23 | Tripura | ~3K | 0.66× | |
| 24 | Sikkim | ~1K | 0.66× | |
| 25 | Bihar | ~50K | 0.63× | |
| 26 | Jammu and Kashmir | ~10K | 0.62× | |
| 27 | Manipur | ~3K | 0.58× | |
| 28 | Nagaland | ~1K | 0.52× | |
| 29 | Arunachal Pradesh | ~1K | 0.52× |
The strongest cross-interests of the Epic Games audience — brands, topics and people combined.
| # | · | Interest | Category | Affinity | × |
|---|---|---|---|---|---|
| 01 | National Careers Service | Business & Career | 28.13× | ||
| 02 | Vicky Cristina Barcelona | Movies & TV | 20.44× | ||
| 03 | Coin Master | Games | 15.94× | ||
| 04 | Multiplayer online battle arena | Games | 15.63× | ||
| 05 | Third-person shooter | Games | 14.64× | ||
| 06 | Games played | Games | 14.21× | ||
| 07 | Warcraft | Games | 13.52× | ||
| 08 | X Games | Sports | 13.40× | ||
| 09 | Konami | Games | 12.10× | ||
| 10 | Rockstar Games | Games | 9.84× | ||
| 11 | Action role-playing game | Games | 8.51× | ||
| 12 | Adventure game | Games | 6.14× | ||
| 13 | Steam | Games | 5.95× | ||
| 14 | Real-time strategy | Games | 5.64× | ||
| 15 | Xbox | Games | 5.53× | ||
| 16 | FIFA (video game series) | Games | 4.31× | ||
| 17 | Simulation games | Games | 3.68× | ||
| 18 | Mobile game | Games | 3.15× | ||
| 19 | Game consoles | Technology & Electronics | 2.94× | ||
| 20 | FIFA World Cup 2026 | Sports | 1.64× |
Values above 1.00× are above the country average, values below 1.00× below it.
| Trait | Cluster | Deviation | Score |
|---|---|---|---|
| Social Media Usage | JOY | 1.93× | |
| Early Adopter Mentality | POWER | 1.67× | |
| Career Orientation | POWER | 1.41× |
| Trait | Cluster | Deviation | Score |
|---|---|---|---|
| Luxury Orientation | PREMIUM | 0.83× | |
| Design Affinity | PREMIUM | 0.83× | |
| Sustainability | BALANCE | 0.85× |
Epic Games's target market in India covers an estimated 3,767,954 people, concentrated in Maharashtra and Tamil Nadu.
25.7% of the Epic Games audience are female, 74.3% are male, with an average age of 27.0 years.
Epic Games fans show strongest brand affinity for Multiplayer online battle arena (15.63×), Third-person shooter (14.64×), and Mobile game (3.15×) over the country average.
Epic Games fans in India are most concentrated in Maharashtra (reach ~300K), Tamil Nadu (reach ~200K), and Uttar Pradesh (reach ~200K). These three regions account for the largest share of the active audience.
Beyond Epic Games itself, the audience over-indexes on Third-person shooter (14.64×), Mobile game (3.15×), FIFA World Cup 2026 (1.64×), and National Careers Service (28.13×) compared to the India average.
Related profiles, rankings and the same audience in other markets.
Audience size is the estimated number of people in India who actively search for Epic Games. Affinity is an over-index ratio: 2.0× means the audience is twice as likely to engage with that brand or trait as the country average. Reach is the estimated number of audience members in a region. Regional and brand-affinity tables are sorted from strongest signal to weakest.
This audience profile is generated by Rascasse from anonymized search-behavior signals across India. For methodology see methodology. Affinity values are over-index ratios vs. the country average (1.0 = baseline). Audience sizes are estimated, not measured.
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