A data profile of the people who buy, follow and care about Epic Games in France — modelled from more than twelve digital signal sources. Epic Games has an estimated audience of 2,918,615 people in France.
The average Epic Games fan in France is 29.4 years old, more male, and lives primarily in Île-de-France.
The audience is concentrated in Île-de-France, Hauts-de-France, Auvergne-Rhône-Alpes.
Top brand affinities include Entertainment, FIFA World Cup, Paris Saint-Germain, with strongest over-indexing on Entertainment (1.75× the country average).
Demographically, the Epic Games audience skews more male with an average age of 29.4, and over-indexes on personality traits such as Career Orientation, Early Adopter Mentality.
Compared to the country baseline, this audience shows distinctive patterns across 20 brand affinities and 13 regions tracked by Rascasse.
The typical Epic Games fan in France is more male, around 29.4 years old, with strong Career Orientation tendencies and a notable affinity for Entertainment.
The key figures that characterise the Epic Games profile in France.
25.9% are female, 74.1% are male, average age 29.4.
| Metric | Value |
|---|---|
| Female | 25.9% |
| Male | 74.1% |
| Average age | 29.4 |
| Estimated audience size | 2,918,615 |
| Age bracket | Share | % |
|---|---|---|
| 16-19 | 44% | |
| 20-29 | 28% | |
| 30-39 | 16% | |
| 40-49 | 7% | |
| 50+ | 6% |
of the worldwide Epic Games audience comes from France.
| Country | Share |
|---|---|
| United States | 14.6% |
| Brazil | 7.8% |
| India | 4.6% |
Where the Epic Games audience in France is strongest.
| # | Region | Reach | Affinity | × |
|---|---|---|---|---|
| 01 | Hauts-de-France | ~400K | 1.35× | |
| 02 | Normandy | ~200K | 1.21× | |
| 03 | Centre-Val de Loire | ~100K | 1.14× | |
| 04 | Grand Est | ~300K | 1.10× | |
| 05 | Bourgogne-Franche-Comté | ~100K | 1.10× | |
| 06 | Pays de la Loire | ~200K | 1.00× | |
| 07 | Occitanie | ~300K | 0.98× | |
| 08 | Nouvelle-Aquitaine | ~300K | 0.96× | |
| 09 | Auvergne-Rhône-Alpes | ~400K | 0.95× | |
| 10 | Provence-Alpes-Côte d'Azur | ~200K | 0.94× | |
| 11 | Île-de-France | ~500K | 0.86× | |
| 12 | Brittany | ~100K | 0.86× | |
| 13 | Corsica | ~9K | 0.55× |
The strongest cross-interests of the Epic Games audience — brands, topics and people combined.
| # | · | Interest | Category | Affinity | × |
|---|---|---|---|---|---|
| 01 | PlayStation Store | Games | 8.75× | ||
| 02 | The Elder Scrolls | Games | 8.17× | ||
| 03 | The Legend of Zelda | Games | 5.31× | ||
| 04 | Dune | Movies & TV | 4.90× | ||
| 05 | League of Legends | Games | 4.68× | ||
| 06 | Steam | Games | 4.14× | ||
| 07 | World of Warcraft | Games | 4.10× | ||
| 08 | Twitch | Games | 3.93× | ||
| 09 | Superman | Movies & TV | 3.23× | ||
| 10 | Gemini | Technology & Electronics | 2.81× | ||
| 11 | FIFA World Cup | Sports | 2.72× | ||
| 12 | TikTok | Internet & Social Media | 2.29× | ||
| 13 | Ligue 1 | Sports | 2.29× | ||
| 14 | Paris Saint-Germain | Sports | 2.25× | ||
| 15 | Harry Potter | Movies & TV | 1.96× | ||
| 16 | Tour de France | Sports | 1.80× | ||
| 17 | Entertainment | Movies & TV | 1.75× | ||
| 18 | Shopping | Shopping | 1.70× | ||
| 19 | Sports | Sports | 1.67× | ||
| 20 | Shopping and fashion | Shopping | 1.53× |
Values above 1.00× are above the country average, values below 1.00× below it.
| Trait | Cluster | Deviation | Score |
|---|---|---|---|
| Career Orientation | POWER | 2.01× | |
| Early Adopter Mentality | POWER | 1.74× | |
| Patriotism | CONSERVATISM | 1.67× |
| Trait | Cluster | Deviation | Score |
|---|---|---|---|
| Spirituality | BALANCE | 0.73× | |
| Creativity | OPEN | 0.80× | |
| Luxury Orientation | PREMIUM | 0.87× |
Epic Games's target market in France covers an estimated 2,918,615 people, concentrated in Île-de-France and Hauts-de-France.
25.9% of the Epic Games audience are female, 74.1% are male, with an average age of 29.4 years.
Epic Games fans show strongest brand affinity for Entertainment (1.75×), FIFA World Cup (2.72×), and Paris Saint-Germain (2.25×) over the country average.
Epic Games fans in France are most concentrated in Île-de-France (reach ~500K), Hauts-de-France (reach ~400K), and Auvergne-Rhône-Alpes (reach ~400K). These three regions account for the largest share of the active audience.
Beyond Epic Games itself, the audience over-indexes on FIFA World Cup (2.72×), Paris Saint-Germain (2.25×), TikTok (2.29×), and Superman (3.23×) compared to the France average.
Related profiles, rankings and the same audience in other markets.
Audience size is the estimated number of people in France who actively search for Epic Games. Affinity is an over-index ratio: 2.0× means the audience is twice as likely to engage with that brand or trait as the country average. Reach is the estimated number of audience members in a region. Regional and brand-affinity tables are sorted from strongest signal to weakest.
This audience profile is generated by Rascasse from anonymized search-behavior signals across France. For methodology see methodology. Affinity values are over-index ratios vs. the country average (1.0 = baseline). Audience sizes are estimated, not measured.
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