Minecraft Audience in Germany

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Minecraft has an estimated audience of 2,294,866 people in Germany. 32.6% are female, 67.4% are male, average age 27.7. Top regions: Nordrhein-Westfalen, Bayern, Baden-Württemberg. Top brand affinities: TikTok, Live events, Shopping, Food, Music.

The average Minecraft fan in Germany is 27.7 years old, more male, and lives primarily in Nordrhein-Westfalen. The audience is concentrated in Nordrhein-Westfalen, Bayern, Baden-Württemberg. Top brand affinities include TikTok, Live events, Shopping, with strongest over-indexing on TikTok (2.96× the country average). Demographically, the Minecraft audience skews more male with an average age of 27.7, and over-indexes on personality traits such as Social Media Usage, Early Adopter Mentality. Compared to the country baseline, this audience shows distinctive patterns across 20 brand affinities and 16 regions tracked by Rascasse.

Category: Games · Type: Video / Board Game · Subtype: Open world game

Demographics of Minecraft fans

Demographic split for Minecraft audience in Germany
MetricValue
Female32.6%
Male67.4%
Average age27.7
Estimated audience size2,294,866

Audience persona

The typical Minecraft fan in Germany is more male, around 27.7 years old, with strong Social Media Usage tendencies and a notable affinity for TikTok.

Top regions in Germany

Top regions ranked by reach for Minecraft in Germany
RegionReachAffinity
Nordrhein-Westfalen532,5341.06×
Bayern355,0300.96×
Baden-Württemberg300,5290.96×
Niedersachsen244,2811.1×
Hessen171,0200.98×
Sachsen126,9721.13×
Rheinland-Pfalz123,5201.07×
Berlin86,6090.84×
Schleswig-Holstein85,5691.04×
Brandenburg82,4651.16×
Thüringen61,8841.06×
Sachsen-Anhalt58,8370.99×
Mecklenburg-Vorpommern42,6260.97×
Hamburg38,8350.75×
Saarland27,6050.98×
Bremen18,6600.95×

Top brand affinities

Brands and entities this audience over-indexes on, vs. the country average.

Top brand affinities (over-index vs. country average) for Minecraft audience
BrandAffinityCategory
TikTok2.96×Internet & Social Media
Live events2.54×Music & Radio
Shopping2.15×Shopping
Food2.11×Food & Beverages
Music2.04×Business & Career
Reading2.12×Literature
Sports and outdoors1.99×Sports
Germany2.04×Travel & Leisure
Design2.13×Home & Garden
Outdoor recreation2.07×Sports
Clothing2.01×Fashion & Accessoires
Online shopping2.03×Shopping
Beauty2.05×Beauty & Wellness
Anime convention5.08×Literature
Business2.01×Business & Career
Family and relationships1.88×Kids & Family
Fitness and wellness1.97×Sports
Technology2.16×Technology & Electronics
Photography2.06×Arts & Culture
Gaming4.51×Games

Psychographic profile

Top six personality traits over-indexed by this audience (1.0 = country average).

Top personality traits over-indexed by Minecraft audience
TraitClusterScore
Social Media UsageJOY1.4
Early Adopter MentalityPOWER1.3
PatriotismCONSERVATISM1.19
LGBTQ+ IdentityOPEN1.18
SustainabilityBALANCE1.09
DIY MentalityTHRILL1.05

Worldwide distribution

Worldwide audience distribution share by country for Minecraft
CountryShare
United States16.4%
China4.9%
Brazil4.7%

See Minecraft audiences in other countries

More Open world game audiences in Germany

Frequently asked questions

How many fans does Minecraft have in Germany?

Minecraft has an estimated audience of 2,294,866 people in Germany, concentrated in Nordrhein-Westfalen and Bayern.

What is the gender split and age of Minecraft fans?

32.6% of Minecraft fans are female, 67.4% are male, with an average age of 27.7 years.

Which brands do Minecraft fans like most?

Minecraft fans show strongest brand affinity for TikTok (2.96×), Live events (2.54×), and Shopping (2.15×) over the country average.

Where do Minecraft fans live in Germany?

Minecraft fans in Germany are most concentrated in Nordrhein-Westfalen (reach 532,534), Bayern (reach 355,030), and Baden-Württemberg (reach 300,529). These three regions account for the largest share of the active audience.

What other brands do Minecraft fans also like?

Beyond Minecraft itself, the audience over-indexes on Live events (2.54×), Shopping (2.15×), Food (2.11×), and Music (2.04×) compared to the Germany average.

How to read this data

Audience size is the estimated number of people in Germany who actively search for Minecraft. Affinity is an over-index ratio: 2.0× means the audience is twice as likely to engage with that brand or trait as the country average. Reach is the estimated number of audience members in a region. Regional and brand-affinity tables are sorted from strongest signal to weakest.

About this audience profile

This audience profile is generated by Rascasse from anonymized search-behavior signals across Germany. For methodology see methodology. Affinity values are over-index ratios vs. the country average (1.0 = baseline). Audience sizes are estimated, not measured.