A data profile of the people who buy, follow and care about The Legend of Zelda in Germany — modelled from more than twelve digital signal sources. The Legend of Zelda has an estimated audience of 1,746,075 people in Germany.
The average The Legend of Zelda fan in Germany is 27.4 years old, more male, and lives primarily in Nordrhein-Westfalen.
The audience is concentrated in Nordrhein-Westfalen, Bayern, Baden-Württemberg.
Top brand affinities include Pokémon (video game series), Gaming computer, Super Mario Bros., with strongest over-indexing on Pokémon (video game series) (13.29× the country average).
Demographically, the The Legend of Zelda audience skews more male with an average age of 27.4, and over-indexes on personality traits such as Early Adopter Mentality, Convenience Orientation.
Compared to the country baseline, this audience shows distinctive patterns across 20 brand affinities and 16 regions tracked by Rascasse.
The typical The Legend of Zelda fan in Germany is more male, around 27.4 years old, with strong Early Adopter Mentality tendencies and a notable affinity for Pokémon (video game series).
The key figures that characterise the The Legend of Zelda profile in Germany.
36.0% are female, 64.0% are male, average age 27.4.
| Metric | Value |
|---|---|
| Female | 36.0% |
| Male | 64.0% |
| Average age | 27.4 |
| Estimated audience size | 1,746,075 |
| Age bracket | Share | % |
|---|---|---|
| 16-19 | 54% | |
| 20-29 | 22% | |
| 30-39 | 13% | |
| 40-49 | 7% | |
| 50+ | 4% |
of the worldwide The Legend of Zelda audience comes from Germany.
| Country | Share |
|---|---|
| United States | 38.5% |
| France | 10.1% |
| Germany | 7.2% |
Where the The Legend of Zelda audience in Germany is strongest.
| # | Region | Reach | Affinity | × |
|---|---|---|---|---|
| 01 | Sachsen | ~100K | 1.14× | |
| 02 | Saarland | ~20K | 1.11× | |
| 03 | Sachsen-Anhalt | ~50K | 1.09× | |
| 04 | Brandenburg | ~60K | 1.07× | |
| 05 | Thüringen | ~50K | 1.05× | |
| 06 | Nordrhein-Westfalen | ~400K | 1.02× | |
| 07 | Niedersachsen | ~200K | 1.02× | |
| 08 | Rheinland-Pfalz | ~90K | 1.01× | |
| 09 | Mecklenburg-Vorpommern | ~30K | 1.01× | |
| 10 | Bremen | ~10K | 1.00× | |
| 11 | Hamburg | ~40K | 0.98× | |
| 12 | Berlin | ~70K | 0.95× | |
| 13 | Schleswig-Holstein | ~60K | 0.94× | |
| 14 | Hessen | ~100K | 0.91× | |
| 15 | Bayern | ~200K | 0.86× | |
| 16 | Baden-Württemberg | ~200K | 0.84× |
The strongest cross-interests of the The Legend of Zelda audience — brands, topics and people combined.
| # | · | Interest | Category | Affinity | × |
|---|---|---|---|---|---|
| 01 | The Legend of Zelda: Link's Awakening | Games | 23.58× | ||
| 02 | The Legend of Zelda (video game) | Movies & TV | 19.51× | ||
| 03 | Home video game console | Games | 16.08× | ||
| 04 | Retro Gamer | Games | 14.64× | ||
| 05 | Pokémon (video game series) | Games | 13.29× | ||
| 06 | Super Mario Bros. | Games | 13.22× | ||
| 07 | Silent Hill (film) | Movies & TV | 12.07× | ||
| 08 | Shōnen manga | Literature | 9.07× | ||
| 09 | Genshin Impact | Games | 8.43× | ||
| 10 | Retrogaming | Games | 8.04× | ||
| 11 | DeviantArt | Internet & Social Media | 7.43× | ||
| 12 | Gaming computer | Technology & Electronics | 7.34× | ||
| 13 | Tabletop role-playing game | Games | 7.18× | ||
| 14 | Crunchyroll | Games | 7.05× | ||
| 15 | Tabletop game | Games | 6.52× | ||
| 16 | Anime convention | Literature | 5.95× | ||
| 17 | Gaming | Games | 5.72× | ||
| 18 | Anime and manga fandom | Literature | 5.48× | ||
| 19 | Gamer | Games | 4.48× | ||
| 20 | TikTok | Internet & Social Media | 2.16× |
Values above 1.00× are above the country average, values below 1.00× below it.
| Trait | Cluster | Deviation | Score |
|---|---|---|---|
| Early Adopter Mentality | POWER | 1.34× | |
| Convenience Orientation | PREMIUM | 1.31× | |
| Price Sensitivity | PREMIUM | 1.23× |
| Trait | Cluster | Deviation | Score |
|---|---|---|---|
| Quality Awareness | PREMIUM | 0.38× | |
| Design Affinity | PREMIUM | 0.56× | |
| DIY Mentality | THRILL | 0.58× |
The Legend of Zelda has an estimated audience of 1,746,075 people in Germany, concentrated in Nordrhein-Westfalen and Bayern.
36.0% of The Legend of Zelda fans are female, 64.0% are male, with an average age of 27.4 years.
The Legend of Zelda fans show strongest brand affinity for Pokémon (video game series) (13.29×), Gaming computer (7.34×), and Super Mario Bros. (13.22×) over the country average.
The Legend of Zelda fans in Germany are most concentrated in Nordrhein-Westfalen (reach ~400K), Bayern (reach ~200K), and Baden-Württemberg (reach ~200K). These three regions account for the largest share of the active audience.
Beyond The Legend of Zelda itself, the audience over-indexes on Gaming computer (7.34×), Super Mario Bros. (13.22×), Anime convention (5.95×), and Retro Gamer (14.64×) compared to the Germany average.
Related profiles, rankings and the same audience in other markets.
Audience size is the estimated number of people in Germany who actively search for The Legend of Zelda. Affinity is an over-index ratio: 2.0× means the audience is twice as likely to engage with that brand or trait as the country average. Reach is the estimated number of audience members in a region. Regional and brand-affinity tables are sorted from strongest signal to weakest.
This audience profile is generated by Rascasse from anonymized search-behavior signals across Germany. For methodology see methodology. Affinity values are over-index ratios vs. the country average (1.0 = baseline). Audience sizes are estimated, not measured.
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