Rascasse Audience Intelligence

Retro Gamer Audience in Germany

A data profile of the people who buy, follow and care about Retro Gamer in Germany — modelled from more than twelve digital signal sources. Retro Gamer has an estimated audience of 727,080 people in Germany.

The average Retro Gamer fan in Germany is 30.0 years old, more male, and lives primarily in Nordrhein-Westfalen.

The audience is concentrated in Nordrhein-Westfalen, Baden-Württemberg, Bayern.

Top brand affinities include Retrogaming, Chuck Norris, GameStop, with strongest over-indexing on Retrogaming (19.66× the country average).

Demographically, the Retro Gamer audience skews more male with an average age of 30.0, and over-indexes on personality traits such as Urban Lifestyle, Luxury Orientation.

Compared to the country baseline, this audience shows distinctive patterns across 20 brand affinities and 16 regions tracked by Rascasse.

The typical Retro Gamer fan in Germany is more male, around 30.0 years old, with strong Urban Lifestyle tendencies and a notable affinity for Retrogaming.

Category: Games · Type: Website / Newspaper / Magazine

The data on this page comes from the Rascasse audience panel and is refreshed monthly from search, social and browsing signals. As of 2026-08-10.

Section 01

At a glance

The key figures that characterise the Retro Gamer profile in Germany.

Audience size
727K
in Germany
Gender
27.1%
72.9% male
Age
30.0
average years
Country rank
#8582
Website / Newspaper / Magazine in Germany
Fig. 01

Search interest · 12-month trend

-36%
vs. last year
JanMarMayJulSepNov
Monthly searches · Source: Rascasse Audience Intelligence
Section 02

Audience demographics of Retro Gamer

27.1% are female, 72.9% are male, average age 30.0.

Fig. 02

Gender split

27.1%
Female
72.9%
Male
Demographic split for Retro Gamer audience in Germany
MetricValue
Female27.1%
Male72.9%
Average age30.0
Estimated audience size727,080
Fig. 03

Age distribution

Ø 30.0
average years
Age distribution of the Retro Gamer audience in Germany
Age bracketShare%
16-1942%
20-2926%
30-3917%
40-4910%
50+5%
Fig. 04

Worldwide distribution

5.2%

of the worldwide Retro Gamer audience comes from Germany.

Worldwide audience distribution share by country for Retro Gamer
CountryShare
United States20.7%
Japan10.1%
Brazil9.6%
Section 03
Affinity (×) = how much more likely a member of this audience is to live in a region than the Germany average. Example: 2.0× means twice as concentrated as the national baseline.

Geography

Where the Retro Gamer audience in Germany is strongest.

Fig. 05

Top regions by affinity

Retro Gamer fans by region: top regions in Germany
#RegionReachAffinity×
01Sachsen~60K1.55×
02Baden-Württemberg~100K1.19×
03Saarland~10K1.15×
04Rheinland-Pfalz~40K1.07×
05Berlin~40K1.07×
06Bremen~7K1.07×
07Hessen~60K1.06×
08Nordrhein-Westfalen~200K1.05×
09Schleswig-Holstein~30K0.96×
10Niedersachsen~70K0.95×
11Sachsen-Anhalt~20K0.94×
12Bayern~100K0.87×
13Hamburg~10K0.87×
14Thüringen~20K0.82×
15Brandenburg~20K0.78×
16Mecklenburg-Vorpommern~10K0.76×
Fig. 06

Affinity by region

Affinity by region — Retro Gamer, Germany
0.76×1.00×1.55×
Section 04
Brands and entities this audience over-indexes on, vs. the country average.

Audience interests & affinities

The strongest cross-interests of the Retro Gamer audience — brands, topics and people combined.

Fig. 07

Top cross-interests, ranked by affinity

Top brand affinities (over-index vs. country average) for Retro Gamer audience
#·InterestCategoryAffinity×
01Pocket GamerGames45.03×
02Game InformerGames41.54×
03Electronic Gaming MonthlyGames39.88×
04Rockstar Games Social ClubGames36.74×
05GameStopGames26.81×
06RetrogamingGames19.66×
07Stealth gameGames15.73×
08Chuck NorrisMovies & TV12.03×
09OUTDOOR ADVENTUREGames8.58×
10LenovoTechnology & Electronics7.14×
11Counter-Strike: Global OffensiveGames5.77×
12TwitchGames4.37×
13TikTokInternet & Social Media2.48×
14BundesligaSports2.28×
15MoviesMovies & TV2.12×
16ComputersTechnology & Electronics1.85×
17GamesGames1.77×
18Arts and musicArts & Culture1.74×
19FC Bayern MunichSports1.68×
20MusicBusiness & Career1.60×
Section 05
Top six personality traits over-indexed by this audience (1.0 = country average).

Personality of the Retro Gamer audience

Values above 1.00× are above the country average, values below 1.00× below it.

Fig. 08

Deviation from the national baseline

What stands out
The strongest tendencies
Top personality traits over-indexed by Retro Gamer audience · What stands out
TraitClusterDeviationScore
Urban LifestyleOPEN1.79×
Luxury OrientationPREMIUM1.60×
SustainabilityBALANCE1.39×
1.00× baseline
Rather not
The weakest tendencies
Top personality traits over-indexed by Retro Gamer audience · Rather not
TraitClusterDeviationScore
Community OrientationOPEN0.51×
CreativityOPEN0.73×
ExtroversionTHRILL0.73×
1.00× baseline
Section 06

Frequently asked questions

01

How many fans does Retro Gamer have in Germany?

Retro Gamer has an estimated audience of 727,080 people in Germany, concentrated in Nordrhein-Westfalen and Baden-Württemberg.

02

What is the gender split and age of Retro Gamer fans?

27.1% of Retro Gamer fans are female, 72.9% are male, with an average age of 30.0 years.

03

Which brands do Retro Gamer fans like most?

Retro Gamer fans show strongest brand affinity for Retrogaming (19.66×), Chuck Norris (12.03×), and GameStop (26.81×) over the country average.

04

Where do Retro Gamer fans live in Germany?

Retro Gamer fans in Germany are most concentrated in Nordrhein-Westfalen (reach ~200K), Baden-Württemberg (reach ~100K), and Bayern (reach ~100K). These three regions account for the largest share of the active audience.

05

What other brands do Retro Gamer fans also like?

Beyond Retro Gamer itself, the audience over-indexes on Chuck Norris (12.03×), GameStop (26.81×), Pocket Gamer (45.03×), and Game Informer (41.54×) compared to the Germany average.

Appendix

Explore more audiences

Related profiles, rankings and the same audience in other markets.

How to read this data

Audience size is the estimated number of people in Germany who actively search for Retro Gamer. Affinity is an over-index ratio: 2.0× means the audience is twice as likely to engage with that brand or trait as the country average. Reach is the estimated number of audience members in a region. Regional and brand-affinity tables are sorted from strongest signal to weakest.

About this audience profile

This audience profile is generated by Rascasse from anonymized search-behavior signals across Germany. For methodology see methodology. Affinity values are over-index ratios vs. the country average (1.0 = baseline). Audience sizes are estimated, not measured.

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