Rascasse Audience Intelligence

Games Audience in Germany

A data profile of the people who buy, follow and care about Games in Germany — modelled from more than twelve digital signal sources. Games has an estimated audience of 28,567,429 people in Germany.

The average Games fan in Germany is 38.3 years old, balanced, and lives primarily in Nordrhein-Westfalen.

The audience is concentrated in Nordrhein-Westfalen, Bayern, Baden-Württemberg.

Top brand affinities include Private school, Fish oil, Eyelid, with strongest over-indexing on Private school (1.72× the country average).

Demographically, the Games audience skews balanced with an average age of 38.3, and over-indexes on personality traits such as Early Adopter Mentality, Social Media Usage.

Compared to the country baseline, this audience shows distinctive patterns across 12 brand affinities and 16 regions tracked by Rascasse.

The typical Games fan in Germany is balanced, around 38.3 years old, with strong Early Adopter Mentality tendencies and a notable affinity for Private school.

Category: Games · Type: Topic

The data on this page comes from the Rascasse audience panel and is refreshed monthly from search, social and browsing signals. As of 2026-08-10.

Section 01

At a glance

The key figures that characterise the Games profile in Germany.

Audience size
28.6M
in Germany
Gender
47.5%
52.5% male
Age
38.3
average years
Country rank
#33
Topic in Germany
Fig. 01

Search interest · 12-month trend

+33%
vs. last year
JanMarMayJulSepNov
Monthly searches · Source: Rascasse Audience Intelligence
Section 02

Demographics of Games fans

47.5% are female, 52.5% are male, average age 38.3.

Fig. 02

Gender split

47.5%
Female
52.5%
Male
Demographic split for Games audience in Germany
MetricValue
Female47.5%
Male52.5%
Average age38.3
Estimated audience size28,567,429
Fig. 03

Age distribution

Ø 38.3
average years
Age distribution of the Games audience in Germany
Age bracketShare%
16-1922%
20-2919%
30-3920%
40-4921%
50+17%
Fig. 04

Worldwide distribution

3.5%

of the worldwide Games audience comes from Germany.

Worldwide audience distribution share by country for Games
CountryShare
United States18.3%
Japan5.9%
India5.2%
Section 03
Affinity (×) = how much more likely a member of this audience is to live in a region than the Germany average. Example: 2.0× means twice as concentrated as the national baseline.

Geography

Where the Games audience in Germany is strongest.

Fig. 05

Top regions by affinity

Games fans by region: top regions in Germany
#RegionReachAffinity×
01Berlin~1.5M1.24×
02Bremen~300K1.18×
03Nordrhein-Westfalen~7M1.15×
04Saarland~400K1.11×
05Hessen~2.5M1.08×
06Brandenburg~900K1.04×
07Sachsen~1.5M1.00×
08Baden-Württemberg~4M0.99×
09Niedersachsen~2.5M0.97×
10Sachsen-Anhalt~700K0.97×
11Bayern~4.5M0.96×
12Rheinland-Pfalz~1.5M0.94×
13Schleswig-Holstein~1M0.94×
14Thüringen~700K0.93×
15Hamburg~600K0.88×
16Mecklenburg-Vorpommern~500K0.85×
Fig. 06

Affinity by region

Affinity by region — Games, Germany
0.85×1.00×1.24×
Section 04
Brands and entities this audience over-indexes on, vs. the country average.

Audience interests & affinities

The strongest cross-interests of the Games audience — brands, topics and people combined.

Fig. 07

Top cross-interests, ranked by affinity

Top brand affinities (over-index vs. country average) for Games audience
#·InterestCategoryAffinity×
01Happy MondaysMusic & Radio3.06×
02Fish oilHealth2.89×
03The Soup DragonsMusic & Radio2.72×
04EyelidBeauty & Wellness2.21×
05City of BrusselsTravel & Leisure2.00×
06Private schoolKids & Family1.72×
07Eau de toiletteBeauty & Wellness1.66×
08DoubleDown Casino - Free SlotsGames1.62×
09CorePower YogaSports1.61×
10BetfredGames1.56×
11Caesars Entertainment CorporationTravel & Leisure1.51×
1277OnlineshopShopping1.50×
Section 05
Top six personality traits over-indexed by this audience (1.0 = country average).

Personality of the Games audience

Values above 1.00× are above the country average, values below 1.00× below it.

Fig. 08

Deviation from the national baseline

What stands out
The strongest tendencies
Top personality traits over-indexed by Games audience · What stands out
TraitClusterDeviationScore
Early Adopter MentalityPOWER0.97×
Social Media UsageJOY0.95×
Convenience OrientationPREMIUM0.95×
1.00× baseline
Rather not
The weakest tendencies
Top personality traits over-indexed by Games audience · Rather not
TraitClusterDeviationScore
MindfulnessBALANCE0.67×
IndividualismJOY0.72×
Community OrientationOPEN0.73×
1.00× baseline
Section 06

Frequently asked questions

01

How many fans does Games have in Germany?

Games has an estimated audience of 28,567,429 people in Germany, concentrated in Nordrhein-Westfalen and Bayern.

02

What is the gender split and age of Games fans?

47.5% of Games fans are female, 52.5% are male, with an average age of 38.3 years.

03

Which brands do Games fans like most?

Games fans show strongest brand affinity for Private school (1.72×), Fish oil (2.89×), and Eyelid (2.21×) over the country average.

04

Where do Games fans live in Germany?

Games fans in Germany are most concentrated in Nordrhein-Westfalen (reach ~7M), Bayern (reach ~4.5M), and Baden-Württemberg (reach ~4M). These three regions account for the largest share of the active audience.

05

What other brands do Games fans also like?

Beyond Games itself, the audience over-indexes on Fish oil (2.89×), Eyelid (2.21×), 77Onlineshop (1.5×), and City of Brussels (2×) compared to the Germany average.

Appendix

Explore more audiences

Related profiles, rankings and the same audience in other markets.

How to read this data

Audience size is the estimated number of people in Germany who actively search for Games. Affinity is an over-index ratio: 2.0× means the audience is twice as likely to engage with that brand or trait as the country average. Reach is the estimated number of audience members in a region. Regional and brand-affinity tables are sorted from strongest signal to weakest.

About this audience profile

This audience profile is generated by Rascasse from anonymized search-behavior signals across Germany. For methodology see methodology. Affinity values are over-index ratios vs. the country average (1.0 = baseline). Audience sizes are estimated, not measured.

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