Rascasse Audience Intelligence

Games Audience in Mexico

A data profile of the people who buy, follow and care about Games in Mexico — modelled from more than twelve digital signal sources. Games has an estimated audience of 14,607,676 people in Mexico.

Games has an estimated audience of 14,607,676 people in Mexico. 47.7% are female, 52.3% are male, average age 33.3. Top brand affinities: Rohit Sharma.

Top brand affinities include Rohit Sharma, with strongest over-indexing on Rohit Sharma (1.81× the country average).

Demographically, the Games audience skews balanced with an average age of 33.3, and over-indexes on personality traits such as Pet Ownership, Social Media Usage.

The typical Games fan in Mexico is balanced, around 33.3 years old, with strong Pet Ownership tendencies and a notable affinity for Rohit Sharma.

Category: Games · Type: Topic

The data on this page comes from the Rascasse audience panel and is refreshed monthly from search, social and browsing signals. As of 2026-08-10.

Section 01

At a glance

The key figures that characterise the Games profile in Mexico.

Audience size
14.6M
in Mexico
Gender
47.7%
52.3% male
Age
33.3
average years
Country rank
#34
Topic in Mexico
Fig. 01

Search interest · 12-month trend

+2%
vs. last year
JanMarMayJulSepNov
Monthly searches · Source: Rascasse Audience Intelligence
Section 02

Demographics of Games fans

47.7% are female, 52.3% are male, average age 33.3.

Fig. 02

Gender split

47.7%
Female
52.3%
Male
Demographic split for Games audience in Mexico
MetricValue
Female47.7%
Male52.3%
Average age33.3
Estimated audience size14,607,676
Fig. 03

Age distribution

Ø 33.3
average years
Age distribution of the Games audience in Mexico
Age bracketShare%
16-1936%
20-2921%
30-3918%
40-4916%
50+10%
Fig. 04

Worldwide distribution

1.8%

of the worldwide Games audience comes from Mexico.

Worldwide audience distribution share by country for Games
CountryShare
United States18.3%
Japan5.9%
India5.2%
Section 04
Brands and entities this audience over-indexes on, vs. the country average.

Audience interests & affinities

The strongest cross-interests of the Games audience — brands, topics and people combined.

Fig. 07

Top cross-interests, ranked by affinity

Top brand affinities (over-index vs. country average) for Games audience
#·InterestCategoryAffinity×
01Rohit SharmaSports1.81×
Section 05
Top six personality traits over-indexed by this audience (1.0 = country average).

Personality of the Games audience

Values above 1.00× are above the country average, values below 1.00× below it.

Fig. 08

Deviation from the national baseline

What stands out
The strongest tendencies
Top personality traits over-indexed by Games audience · What stands out
TraitClusterDeviationScore
Pet OwnershipJOY0.82×
Social Media UsageJOY0.80×
Price SensitivityPREMIUM0.80×
1.00× baseline
Rather not
The weakest tendencies
Top personality traits over-indexed by Games audience · Rather not
TraitClusterDeviationScore
Design AffinityPREMIUM0.67×
Risk AppetiteTHRILL0.68×
Early Adopter MentalityPOWER0.69×
1.00× baseline
Appendix

Explore more audiences

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How to read this data

Audience size is the estimated number of people in Mexico who actively search for Games. Affinity is an over-index ratio: 2.0× means the audience is twice as likely to engage with that brand or trait as the country average. Reach is the estimated number of audience members in a region. Regional and brand-affinity tables are sorted from strongest signal to weakest.

About this audience profile

This audience profile is generated by Rascasse from anonymized search-behavior signals across Mexico. For methodology see methodology. Affinity values are over-index ratios vs. the country average (1.0 = baseline). Audience sizes are estimated, not measured.

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