Rascasse Audience Intelligence

Games Audience in France

A data profile of the people who buy, follow and care about Games in France — modelled from more than twelve digital signal sources. Games has an estimated audience of 24,748,726 people in France.

The average Games fan in France is 41.0 years old, balanced, and lives primarily in Île-de-France.

The audience is concentrated in Île-de-France, Auvergne-Rhône-Alpes, Hauts-de-France.

Top brand affinities include Flip-flops, Eyelid, Candy Crush Jelly Saga, with strongest over-indexing on Flip-flops (1.75× the country average).

Demographically, the Games audience skews balanced with an average age of 41.0, and over-indexes on personality traits such as Early Adopter Mentality, Price Sensitivity.

Compared to the country baseline, this audience shows distinctive patterns across 10 brand affinities and 13 regions tracked by Rascasse.

The typical Games fan in France is balanced, around 41.0 years old, with strong Early Adopter Mentality tendencies and a notable affinity for Flip-flops.

Category: Games · Type: Topic

The data on this page comes from the Rascasse audience panel and is refreshed monthly from search, social and browsing signals. As of 2026-08-10.

Section 01

At a glance

The key figures that characterise the Games profile in France.

Audience size
24.7M
in France
Gender
49.1%
50.9% male
Age
41.0
average years
Country rank
#28
Topic in France
Fig. 01

Search interest · 12-month trend

+4%
vs. last year
JanMarMayJulSepNov
Monthly searches · Source: Rascasse Audience Intelligence
Section 02

Demographics of Games fans

49.1% are female, 50.9% are male, average age 41.0.

Fig. 02

Gender split

49.1%
Female
50.9%
Male
Demographic split for Games audience in France
MetricValue
Female49.1%
Male50.9%
Average age41.0
Estimated audience size24,748,726
Fig. 03

Age distribution

Ø 41.0
average years
Age distribution of the Games audience in France
Age bracketShare%
16-1917%
20-2919%
30-3918%
40-4920%
50+26%
Fig. 04

Worldwide distribution

3.0%

of the worldwide Games audience comes from France.

Worldwide audience distribution share by country for Games
CountryShare
United States18.3%
Japan5.9%
India5.2%
Section 03
Affinity (×) = how much more likely a member of this audience is to live in a region than the France average. Example: 2.0× means twice as concentrated as the national baseline.

Geography

Where the Games audience in France is strongest.

Fig. 05

Top regions by affinity

Games fans by region: top regions in France
#RegionReachAffinity×
01Île-de-France~6.5M1.42×
02Hauts-de-France~3M1.34×
03Provence-Alpes-Côte d'Azur~2.5M1.28×
04Grand Est~2.5M1.13×
05Occitanie~2.5M1.09×
06Auvergne-Rhône-Alpes~3M1.02×
07Normandy~1M0.93×
08Nouvelle-Aquitaine~2M0.92×
09Centre-Val de Loire~800K0.89×
10Bourgogne-Franche-Comté~900K0.86×
11Pays de la Loire~1M0.85×
12Brittany~900K0.75×
13Corsica~80K0.67×
Section 04
Brands and entities this audience over-indexes on, vs. the country average.

Audience interests & affinities

The strongest cross-interests of the Games audience — brands, topics and people combined.

Fig. 07

Top cross-interests, ranked by affinity

Top brand affinities (over-index vs. country average) for Games audience
#·InterestCategoryAffinity×
01EyelidBeauty & Wellness2.43×
02CorePower YogaSports1.96×
03Flip-flopsFashion & Accessoires1.75×
04Contemporary CeramicsArts & Culture1.57×
05BetfredGames1.56×
06Caesars Entertainment CorporationTravel & Leisure1.55×
07Wyndham Hotels & ResortsTravel & Leisure1.53×
08Caesars SlotsGames1.53×
09Candy Crush Jelly SagaGames1.52×
10State of Decay (video game)Video / Board Game1.51×
Section 05
Top six personality traits over-indexed by this audience (1.0 = country average).

Personality of the Games audience

Values above 1.00× are above the country average, values below 1.00× below it.

Fig. 08

Deviation from the national baseline

What stands out
The strongest tendencies
Top personality traits over-indexed by Games audience · What stands out
TraitClusterDeviationScore
Early Adopter MentalityPOWER0.95×
Price SensitivityPREMIUM0.95×
Family OrientationCONSERVATISM0.93×
1.00× baseline
Rather not
The weakest tendencies
Top personality traits over-indexed by Games audience · Rather not
TraitClusterDeviationScore
MindfulnessBALANCE0.64×
IndividualismJOY0.65×
Community OrientationOPEN0.66×
1.00× baseline
Section 06

Frequently asked questions

01

How many fans does Games have in France?

Games has an estimated audience of 24,748,726 people in France, concentrated in Île-de-France and Auvergne-Rhône-Alpes.

02

What is the gender split and age of Games fans?

49.1% of Games fans are female, 50.9% are male, with an average age of 41.0 years.

03

Which brands do Games fans like most?

Games fans show strongest brand affinity for Flip-flops (1.75×), Eyelid (2.43×), and Candy Crush Jelly Saga (1.52×) over the country average.

04

Where do Games fans live in France?

Games fans in France are most concentrated in Île-de-France (reach ~6.5M), Auvergne-Rhône-Alpes (reach ~3M), and Hauts-de-France (reach ~3M). These three regions account for the largest share of the active audience.

05

What other brands do Games fans also like?

Beyond Games itself, the audience over-indexes on Eyelid (2.43×), Candy Crush Jelly Saga (1.52×), State of Decay (video game) (1.51×), and Betfred (1.56×) compared to the France average.

Appendix

Explore more audiences

Related profiles, rankings and the same audience in other markets.

How to read this data

Audience size is the estimated number of people in France who actively search for Games. Affinity is an over-index ratio: 2.0× means the audience is twice as likely to engage with that brand or trait as the country average. Reach is the estimated number of audience members in a region. Regional and brand-affinity tables are sorted from strongest signal to weakest.

About this audience profile

This audience profile is generated by Rascasse from anonymized search-behavior signals across France. For methodology see methodology. Affinity values are over-index ratios vs. the country average (1.0 = baseline). Audience sizes are estimated, not measured.

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