Rascasse Audience Intelligence

Games Audience in United Kingdom

A data profile of the people who buy, follow and care about Games in United Kingdom — modelled from more than twelve digital signal sources. Games has an estimated audience of 31,548,869 people in United Kingdom.

The average Games fan in United Kingdom is 42.1 years old, balanced, and lives primarily in England.

The audience is concentrated in England, South East, Yorkshire and the Humber.

Top brand affinities include Angry Birds, GeForce, Body Care, with strongest over-indexing on Angry Birds (1.56× the country average).

Demographically, the Games audience skews balanced with an average age of 42.1, and over-indexes on personality traits such as Family Orientation, Social Media Usage.

Compared to the country baseline, this audience shows distinctive patterns across 15 brand affinities and 12 regions tracked by Rascasse.

The typical Games fan in United Kingdom is balanced, around 42.1 years old, with strong Family Orientation tendencies and a notable affinity for Angry Birds.

Category: Games · Type: Topic

The data on this page comes from the Rascasse audience panel and is refreshed monthly from search, social and browsing signals. As of 2026-08-10.

Section 01

At a glance

The key figures that characterise the Games profile in United Kingdom.

Audience size
31.5M
in United Kingdom
Gender
51.8%
48.2% male
Age
42.1
average years
Country rank
#32
Topic in United Kingdom
Fig. 01

Search interest · 12-month trend

+23%
vs. last year
JanMarMayJulSepNov
Monthly searches · Source: Rascasse Audience Intelligence
Section 02

Demographics of Games fans

51.8% are female, 48.2% are male, average age 42.1.

Fig. 02

Gender split

51.8%
Female
48.2%
Male
Demographic split for Games audience in United Kingdom
MetricValue
Female51.8%
Male48.2%
Average age42.1
Estimated audience size31,548,869
Fig. 03

Age distribution

Ø 42.1
average years
Age distribution of the Games audience in United Kingdom
Age bracketShare%
16-1915%
20-2918%
30-3918%
40-4921%
50+28%
Fig. 04

Worldwide distribution

3.8%

of the worldwide Games audience comes from United Kingdom.

Worldwide audience distribution share by country for Games
CountryShare
United States18.3%
Japan5.9%
India5.2%
Section 03
Affinity (×) = how much more likely a member of this audience is to live in a region than the United Kingdom average. Example: 2.0× means twice as concentrated as the national baseline.

Geography

Where the Games audience in United Kingdom is strongest.

Fig. 05

Top regions by affinity

Games fans by region: top regions in United Kingdom
#RegionReachAffinity×
01West Midlands~2M1.54×
02Yorkshire and the Humber~3.5M1.41×
03Wales~2M1.23×
04Northern Ireland~1M1.18×
05North East~1.5M1.12×
06South East~4M0.94×
07Scotland~2.5M0.88×
08South West~2M0.84×
09East Midlands~2M0.83×
10East of England~2.5M0.82×
11England~21M0.71×
12North West~1.5M0.49×
Section 04
Brands and entities this audience over-indexes on, vs. the country average.

Audience interests & affinities

The strongest cross-interests of the Games audience — brands, topics and people combined.

Fig. 07

Top cross-interests, ranked by affinity

Top brand affinities (over-index vs. country average) for Games audience
#·InterestCategoryAffinity×
01ShopaholicMovies & TV2.44×
02Real Canadian SuperstoreShopping2.19×
03Jabong.comFashion & Accessoires2.10×
04Contemporary CeramicsArts & Culture1.88×
05Final Fantasy: Brave ExviusGames1.80×
06Body CareMovies & TV1.74×
07Life With CatsPets & Animals1.74×
08Marc Jacobs BeautyBeauty & Wellness1.66×
09CorePower YogaSports1.65×
10Baghdad GovernorateTravel & Leisure1.63×
11Pet Rescue SagaGames1.61×
12Self-acceptanceHealth1.59×
13Angry BirdsGames1.56×
14Betting strategyGames1.54×
15GeForceTechnology & Electronics1.50×
Section 05
Top six personality traits over-indexed by this audience (1.0 = country average).

Personality of the Games audience

Values above 1.00× are above the country average, values below 1.00× below it.

Fig. 08

Deviation from the national baseline

What stands out
The strongest tendencies
Top personality traits over-indexed by Games audience · What stands out
TraitClusterDeviationScore
Family OrientationCONSERVATISM0.99×
Social Media UsageJOY0.98×
Price SensitivityPREMIUM0.96×
1.00× baseline
Rather not
The weakest tendencies
Top personality traits over-indexed by Games audience · Rather not
TraitClusterDeviationScore
MindfulnessBALANCE0.69×
Community OrientationOPEN0.72×
Risk AppetiteTHRILL0.77×
1.00× baseline
Section 06

Frequently asked questions

01

How many fans does Games have in United Kingdom?

Games has an estimated audience of 31,548,869 people in United Kingdom, concentrated in England and South East.

02

What is the gender split and age of Games fans?

51.8% of Games fans are female, 48.2% are male, with an average age of 42.1 years.

03

Which brands do Games fans like most?

Games fans show strongest brand affinity for Angry Birds (1.56×), GeForce (1.5×), and Body Care (1.74×) over the country average.

04

Where do Games fans live in United Kingdom?

Games fans in United Kingdom are most concentrated in England (reach ~21M), South East (reach ~4M), and Yorkshire and the Humber (reach ~3.5M). These three regions account for the largest share of the active audience.

05

What other brands do Games fans also like?

Beyond Games itself, the audience over-indexes on GeForce (1.5×), Body Care (1.74×), Pet Rescue Saga (1.61×), and Baghdad Governorate (1.63×) compared to the United Kingdom average.

Appendix

Explore more audiences

Related profiles, rankings and the same audience in other markets.

How to read this data

Audience size is the estimated number of people in United Kingdom who actively search for Games. Affinity is an over-index ratio: 2.0× means the audience is twice as likely to engage with that brand or trait as the country average. Reach is the estimated number of audience members in a region. Regional and brand-affinity tables are sorted from strongest signal to weakest.

About this audience profile

This audience profile is generated by Rascasse from anonymized search-behavior signals across United Kingdom. For methodology see methodology. Affinity values are over-index ratios vs. the country average (1.0 = baseline). Audience sizes are estimated, not measured.

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