A data profile of the people who buy, follow and care about Games in United States — modelled from more than twelve digital signal sources. Games has an estimated audience of 150,640,769 people in United States.
The average Games fan in United States is 38.7 years old, balanced, and lives primarily in Texas.
The audience is concentrated in Texas, California, Florida.
The key figures that characterise the Games profile in United States.
49.1% are female, 50.9% are male, average age 38.7.
| Metric | Value |
|---|---|
| Female | 49.1% |
| Male | 50.9% |
| Average age | 38.7 |
| Estimated audience size | 150,640,769 |
| Age bracket | Share | % |
|---|---|---|
| 16-19 | 23% | |
| 20-29 | 18% | |
| 30-39 | 18% | |
| 40-49 | 19% | |
| 50+ | 21% |
Where the Games audience in United States is strongest.
| # | Region | Reach | Affinity | × |
|---|---|---|---|---|
| 01 | Kentucky | ~2.5M | 1.40× | |
| 02 | Oklahoma | ~2.5M | 1.38× | |
| 03 | Alabama | ~3M | 1.37× | |
| 04 | Texas | ~17M | 1.34× | |
| 05 | Arkansas | ~1.5M | 1.33× | |
| 06 | Mississippi | ~1.5M | 1.31× | |
| 07 | Louisiana | ~2.5M | 1.26× | |
| 08 | Georgia | ~5.5M | 1.22× | |
| 09 | North Carolina | ~5.5M | 1.21× | |
| 10 | Indiana | ~3M | 1.17× | |
| 11 | Nebraska | ~900K | 1.17× | |
| 12 | North Dakota | ~400K | 1.16× | |
| 13 | Missouri | ~2.5M | 1.13× | |
| 14 | Utah | ~1.5M | 1.13× | |
| 15 | South Dakota | ~400K | 1.11× | |
| 16 | Virginia | ~4M | 1.10× | |
| 17 | Kansas | ~1.5M | 1.09× | |
| 18 | Pennsylvania | ~5.5M | 1.06× | |
| 19 | Ohio | ~5M | 1.06× | |
| 20 | South Carolina | ~2.5M | 1.05× | |
| 21 | Iowa | ~1.5M | 1.04× | |
| 22 | Wisconsin | ~2.5M | 0.99× | |
| 23 | Idaho | ~700K | 0.99× | |
| 24 | West Virginia | ~700K | 0.96× | |
| 25 | Alaska | ~300K | 0.96× | |
| 26 | Illinois | ~4.5M | 0.94× | |
| 27 | Washington | ~3M | 0.94× | |
| 28 | Maryland | ~2.5M | 0.94× | |
| 29 | Montana | ~400K | 0.93× | |
| 30 | Arizona | ~3M | 0.92× | |
| 31 | Oregon | ~1.5M | 0.92× | |
| 32 | New Mexico | ~700K | 0.92× | |
| 33 | New York | ~7.5M | 0.91× | |
| 34 | Michigan | ~3.5M | 0.91× | |
| 35 | Minnesota | ~2M | 0.90× | |
| 36 | Tennessee | ~2.5M | 0.89× | |
| 37 | Nevada | ~1.5M | 0.89× | |
| 38 | California | ~14M | 0.87× | |
| 39 | New Hampshire | ~500K | 0.85× | |
| 40 | New Jersey | ~3M | 0.84× | |
| 41 | Delaware | ~300K | 0.84× | |
| 42 | Connecticut | ~1M | 0.82× | |
| 43 | Florida | ~8.5M | 0.81× | |
| 44 | Hawaii | ~500K | 0.81× | |
| 45 | Massachusetts | ~2.5M | 0.80× | |
| 46 | Rhode Island | ~400K | 0.80× | |
| 47 | Colorado | ~2M | 0.78× | |
| 48 | Maine | ~400K | 0.76× | |
| 49 | Vermont | ~200K | 0.70× | |
| 50 | Washington, District of Columbia | ~300K | 0.56× |
Related profiles, rankings and the same audience in other markets.
Audience size is the estimated number of people in United States who actively search for Games. Affinity is an over-index ratio: 2.0× means the audience is twice as likely to engage with that brand or trait as the country average. Reach is the estimated number of audience members in a region. Regional and brand-affinity tables are sorted from strongest signal to weakest.
This audience profile is generated by Rascasse from anonymized search-behavior signals across United States. For methodology see methodology. Affinity values are over-index ratios vs. the country average (1.0 = baseline). Audience sizes are estimated, not measured.
From global mass-market brands to niche local segments — explore the full library and see which intelligence layers are included.