Rascasse Audience Intelligence

Games Audience in Canada

A data profile of the people who buy, follow and care about Games in Canada — modelled from more than twelve digital signal sources. Games has an estimated audience of 17,186,910 people in Canada.

The average Games fan in Canada is 39.3 years old, balanced, and lives primarily in Ontario.

The audience is concentrated in Ontario, British Columbia, Alberta.

Top brand affinities include Twitch, Fantasy cricket, Global Study UK, with strongest over-indexing on Twitch (1.54× the country average).

Demographically, the Games audience skews balanced with an average age of 39.3, and over-indexes on personality traits such as Spirituality, Travelling.

Compared to the country baseline, this audience shows distinctive patterns across 20 brand affinities and 10 regions tracked by Rascasse.

The typical Games fan in Canada is balanced, around 39.3 years old, with strong Spirituality tendencies and a notable affinity for Twitch.

Category: Games · Type: Topic

The data on this page comes from the Rascasse audience panel and is refreshed monthly from search, social and browsing signals. As of 2026-08-10.

Section 01

At a glance

The key figures that characterise the Games profile in Canada.

Audience size
17.2M
in Canada
Gender
47.4%
52.6% male
Age
39.3
average years
Country rank
#34
Topic in Canada
Fig. 01

Search interest · 12-month trend

+45%
vs. last year
JanMarMayJulSepNov
Monthly searches · Source: Rascasse Audience Intelligence
Section 02

Demographics of Games fans

47.4% are female, 52.6% are male, average age 39.3.

Fig. 02

Gender split

47.4%
Female
52.6%
Male
Demographic split for Games audience in Canada
MetricValue
Female47.4%
Male52.6%
Average age39.3
Estimated audience size17,186,910
Fig. 03

Age distribution

Ø 39.3
average years
Age distribution of the Games audience in Canada
Age bracketShare%
16-1921%
20-2919%
30-3918%
40-4919%
50+22%
Fig. 04

Worldwide distribution

2.1%

of the worldwide Games audience comes from Canada.

Worldwide audience distribution share by country for Games
CountryShare
United States18.3%
Japan5.9%
India5.2%
Section 03
Affinity (×) = how much more likely a member of this audience is to live in a region than the Canada average. Example: 2.0× means twice as concentrated as the national baseline.

Geography

Where the Games audience in Canada is strongest.

Fig. 05

Top regions by affinity

Games fans by region: top regions in Canada
#RegionReachAffinity×
01Manitoba~900K1.42×
02Saskatchewan~700K1.34×
03Ontario~8.5M1.19×
04Alberta~2.5M1.18×
05New Brunswick~500K1.15×
06British Columbia~3M1.14×
07Nova Scotia~500K0.90×
08Newfoundland and Labrador~200K0.64×
09Prince Edward Island~50K0.58×
10Quebec~2M0.53×
Section 04
Brands and entities this audience over-indexes on, vs. the country average.

Audience interests & affinities

The strongest cross-interests of the Games audience — brands, topics and people combined.

Fig. 07

Top cross-interests, ranked by affinity

Top brand affinities (over-index vs. country average) for Games audience
#·InterestCategoryAffinity×
01IPL CricketSports1.74×
02Saint SeiyaLiterature1.65×
03RummyCircleGames1.65×
04Anime LoversMovies & TV1.63×
05domainInternet & Social Media1.63×
06The Sims ResourceGames1.60×
07The Sims 4: Get to WorkGames1.56×
08Virender SehwagSports1.56×
09Philips TVTechnology & Electronics1.56×
10The Sims FreePlayGames1.56×
11TwitchGames1.54×
12Kings LeagueSports1.54×
13HorrorcampInternet & Social Media1.54×
14Minecraft: Story ModeGames1.53×
15Fantasy cricketSports1.52×
16Global Study UKTopic1.52×
17Big Bash LeagueSports1.52×
18Photoshop TutorialsTechnology & Electronics1.50×
19The Sims 2Games1.50×
20Corel PainterTechnology & Electronics1.50×
Section 05
Top six personality traits over-indexed by this audience (1.0 = country average).

Personality of the Games audience

Values above 1.00× are above the country average, values below 1.00× below it.

Fig. 08

Deviation from the national baseline

What stands out
The strongest tendencies
Top personality traits over-indexed by Games audience · What stands out
TraitClusterDeviationScore
SpiritualityBALANCE0.85×
TravellingTHRILL0.85×
Family OrientationCONSERVATISM0.84×
1.00× baseline
Rather not
The weakest tendencies
Top personality traits over-indexed by Games audience · Rather not
TraitClusterDeviationScore
Need for SecurityCONSERVATISM0.62×
Urban LifestyleOPEN0.63×
Early Adopter MentalityPOWER0.67×
1.00× baseline
Section 06

Frequently asked questions

01

How many fans does Games have in Canada?

Games has an estimated audience of 17,186,910 people in Canada, concentrated in Ontario and British Columbia.

02

What is the gender split and age of Games fans?

47.4% of Games fans are female, 52.6% are male, with an average age of 39.3 years.

03

Which brands do Games fans like most?

Games fans show strongest brand affinity for Twitch (1.54×), Fantasy cricket (1.52×), and Global Study UK (1.52×) over the country average.

04

Where do Games fans live in Canada?

Games fans in Canada are most concentrated in Ontario (reach ~8.5M), British Columbia (reach ~3M), and Alberta (reach ~2.5M). These three regions account for the largest share of the active audience.

05

What other brands do Games fans also like?

Beyond Games itself, the audience over-indexes on Fantasy cricket (1.52×), Global Study UK (1.52×), Big Bash League (1.52×), and IPL Cricket (1.74×) compared to the Canada average.

Appendix

Explore more audiences

Related profiles, rankings and the same audience in other markets.

How to read this data

Audience size is the estimated number of people in Canada who actively search for Games. Affinity is an over-index ratio: 2.0× means the audience is twice as likely to engage with that brand or trait as the country average. Reach is the estimated number of audience members in a region. Regional and brand-affinity tables are sorted from strongest signal to weakest.

About this audience profile

This audience profile is generated by Rascasse from anonymized search-behavior signals across Canada. For methodology see methodology. Affinity values are over-index ratios vs. the country average (1.0 = baseline). Audience sizes are estimated, not measured.

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