A data profile of the people who buy, follow and care about Games in Brazil — modelled from more than twelve digital signal sources. Games has an estimated audience of 32,653,196 people in Brazil.
The average Games fan in Brazil is 39.2 years old, balanced, and lives primarily in São Paulo.
The audience is concentrated in São Paulo, Minas Gerais, Paraná.
The key figures that characterise the Games profile in Brazil.
53.2% are female, 46.8% are male, average age 39.2.
| Metric | Value |
|---|---|
| Female | 53.2% |
| Male | 46.8% |
| Average age | 39.2 |
| Estimated audience size | 32,653,196 |
| Age bracket | Share | % |
|---|---|---|
| 16-19 | 20% | |
| 20-29 | 20% | |
| 30-39 | 19% | |
| 40-49 | 20% | |
| 50+ | 21% |
of the worldwide Games audience comes from Brazil.
| Country | Share |
|---|---|
| United States | 18.3% |
| Japan | 5.9% |
| India | 5.2% |
Where the Games audience in Brazil is strongest.
| # | Region | Reach | Affinity | × |
|---|---|---|---|---|
| 01 | Mato Grosso | ~1M | 1.69× | |
| 02 | Goiás | ~1.5M | 1.26× | |
| 03 | Paraná | ~2.5M | 1.22× | |
| 04 | Ceará | ~1.5M | 1.17× | |
| 05 | Amapá | ~100K | 1.16× | |
| 06 | Pará | ~1M | 1.12× | |
| 07 | Maranhão | ~900K | 1.09× | |
| 08 | Roraima | ~100K | 1.06× | |
| 09 | Piauí | ~500K | 1.05× | |
| 10 | Paraíba | ~700K | 1.01× | |
| 11 | Amazonas | ~600K | 1.00× | |
| 12 | Acre | ~100K | 1.00× | |
| 13 | Rondônia | ~300K | 0.99× | |
| 14 | São Paulo | ~8M | 0.95× | |
| 15 | Rio Grande do Sul | ~2M | 0.95× | |
| 16 | Pernambuco | ~1.5M | 0.95× | |
| 17 | Sergipe | ~300K | 0.95× | |
| 18 | Tocantins | ~200K | 0.93× | |
| 19 | Rio Grande do Norte | ~500K | 0.92× | |
| 20 | Alagoas | ~400K | 0.92× | |
| 21 | Espírito Santo | ~600K | 0.90× | |
| 22 | Santa Catarina | ~1.5M | 0.89× | |
| 23 | Mato Grosso do Sul | ~400K | 0.89× | |
| 24 | Bahia | ~2M | 0.87× | |
| 25 | Minas Gerais | ~2.5M | 0.73× | |
| 26 | Federal District | ~400K | 0.69× | |
| 27 | Rio de Janeiro | ~2M | 0.62× |
Related profiles, rankings and the same audience in other markets.
Audience size is the estimated number of people in Brazil who actively search for Games. Affinity is an over-index ratio: 2.0× means the audience is twice as likely to engage with that brand or trait as the country average. Reach is the estimated number of audience members in a region. Regional and brand-affinity tables are sorted from strongest signal to weakest.
This audience profile is generated by Rascasse from anonymized search-behavior signals across Brazil. For methodology see methodology. Affinity values are over-index ratios vs. the country average (1.0 = baseline). Audience sizes are estimated, not measured.
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