A data profile of the people who buy, follow and care about Retrogaming in Germany — modelled from more than twelve digital signal sources. Retrogaming has an estimated audience of 2,318,757 people in Germany.
The average Retrogaming fan in Germany is 31.9 years old, more male, and lives primarily in Nordrhein-Westfalen.
The audience is concentrated in Nordrhein-Westfalen, Bayern, Baden-Württemberg.
Top brand affinities include Nintendo Entertainment System, Harry Potter, TikTok, with strongest over-indexing on Nintendo Entertainment System (14.8× the country average).
Demographically, the Retrogaming audience skews more male with an average age of 31.9, and over-indexes on personality traits such as Pet Ownership, Extroversion.
Compared to the country baseline, this audience shows distinctive patterns across 20 brand affinities and 16 regions tracked by Rascasse.
The typical Retrogaming fan in Germany is more male, around 31.9 years old, with strong Pet Ownership tendencies and a notable affinity for Nintendo Entertainment System.
The key figures that characterise the Retrogaming profile in Germany.
33.2% are female, 66.8% are male, average age 31.9.
| Metric | Value |
|---|---|
| Female | 33.2% |
| Male | 66.8% |
| Average age | 31.9 |
| Estimated audience size | 2,318,757 |
| Age bracket | Share | % |
|---|---|---|
| 16-19 | 37% | |
| 20-29 | 23% | |
| 30-39 | 19% | |
| 40-49 | 13% | |
| 50+ | 7% |
of the worldwide Retrogaming audience comes from Germany.
| Country | Share |
|---|---|
| United States | 23.4% |
| Japan | 11.3% |
| Germany | 5.1% |
Where the Retrogaming audience in Germany is strongest.
| # | Region | Reach | Affinity | × |
|---|---|---|---|---|
| 01 | Saarland | ~30K | 1.14× | |
| 02 | Bremen | ~20K | 1.06× | |
| 03 | Sachsen-Anhalt | ~60K | 1.04× | |
| 04 | Mecklenburg-Vorpommern | ~50K | 1.04× | |
| 05 | Thüringen | ~60K | 1.03× | |
| 06 | Brandenburg | ~70K | 0.99× | |
| 07 | Schleswig-Holstein | ~80K | 0.98× | |
| 08 | Hamburg | ~50K | 0.98× | |
| 09 | Rheinland-Pfalz | ~100K | 0.96× | |
| 10 | Sachsen | ~100K | 0.96× | |
| 11 | Berlin | ~100K | 0.95× | |
| 12 | Niedersachsen | ~200K | 0.92× | |
| 13 | Hessen | ~200K | 0.92× | |
| 14 | Baden-Württemberg | ~300K | 0.89× | |
| 15 | Nordrhein-Westfalen | ~400K | 0.87× | |
| 16 | Bayern | ~300K | 0.87× |
The strongest cross-interests of the Retrogaming audience — brands, topics and people combined.
| # | · | Interest | Category | Affinity | × |
|---|---|---|---|---|---|
| 01 | Nintendo 64 | Games | 15.63× | ||
| 02 | Nintendo Entertainment System | Games | 14.80× | ||
| 03 | Konami | Games | 13.89× | ||
| 04 | Nintendo 3DS | Games | 13.12× | ||
| 05 | Tekken | Games | 13.11× | ||
| 06 | Diablo (series) | Games | 10.23× | ||
| 07 | Silent Hill (film) | Movies & TV | 7.19× | ||
| 08 | Action role-playing game | Games | 4.45× | ||
| 09 | Pokémon (video game series) | Games | 4.41× | ||
| 10 | Otaku | Literature | 3.88× | ||
| 11 | Anime convention | Literature | 3.10× | ||
| 12 | Pokémon | Games | 3.08× | ||
| 13 | Anime and manga fandom | Literature | 3.03× | ||
| 14 | Ninja (gamer) | Games | 2.94× | ||
| 15 | Superman | Movies & TV | 2.60× | ||
| 16 | Mobile game | Games | 2.58× | ||
| 17 | Stranger Things | Movies & TV | 2.47× | ||
| 18 | Twitch | Games | 2.21× | ||
| 19 | Harry Potter | Movies & TV | 1.78× | ||
| 20 | TikTok | Internet & Social Media | 1.64× |
Values above 1.00× are above the country average, values below 1.00× below it.
| Trait | Cluster | Deviation | Score |
|---|---|---|---|
| Pet Ownership | JOY | 1.13× | |
| Extroversion | THRILL | 1.11× | |
| Community Orientation | OPEN | 1.08× |
| Trait | Cluster | Deviation | Score |
|---|---|---|---|
| Indulgence | JOY | 0.61× | |
| DIY Mentality | THRILL | 0.64× | |
| Design Affinity | PREMIUM | 0.73× |
Retrogaming has an estimated audience of 2,318,757 people in Germany, concentrated in Nordrhein-Westfalen and Bayern.
33.2% of Retrogaming fans are female, 66.8% are male, with an average age of 31.9 years.
Retrogaming fans show strongest brand affinity for Nintendo Entertainment System (14.8×), Harry Potter (1.78×), and TikTok (1.64×) over the country average.
Retrogaming fans in Germany are most concentrated in Nordrhein-Westfalen (reach ~400K), Bayern (reach ~300K), and Baden-Württemberg (reach ~300K). These three regions account for the largest share of the active audience.
Beyond Retrogaming itself, the audience over-indexes on Harry Potter (1.78×), TikTok (1.64×), Nintendo 64 (15.63×), and Diablo (series) (10.23×) compared to the Germany average.
Related profiles, rankings and the same audience in other markets.
Audience size is the estimated number of people in Germany who actively search for Retrogaming. Affinity is an over-index ratio: 2.0× means the audience is twice as likely to engage with that brand or trait as the country average. Reach is the estimated number of audience members in a region. Regional and brand-affinity tables are sorted from strongest signal to weakest.
This audience profile is generated by Rascasse from anonymized search-behavior signals across Germany. For methodology see methodology. Affinity values are over-index ratios vs. the country average (1.0 = baseline). Audience sizes are estimated, not measured.
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