Retrogaming Audience in United States

Retrogaming has an estimated audience of 10,667,124 people in United States. 31.7% are female, 68.3% are male, average age 31.5. Top regions: California, Texas, Florida. Top brand affinities: Superman, Nintendo Entertainment System, Pokémon (video game series), Street Fighter, Mortal Kombat X.
The average Retrogaming fan in United States is 31.5 years old, more male, and lives primarily in California. The audience is concentrated in California, Texas, Florida. Top brand affinities include Superman, Nintendo Entertainment System, Pokémon (video game series), with strongest over-indexing on Superman (3.42× the country average). Demographically, the Retrogaming audience skews more male with an average age of 31.5, and over-indexes on personality traits such as LGBTQ+ Identity, Early Adopter Mentality. Compared to the country baseline, this audience shows distinctive patterns across 20 brand affinities and 50 regions tracked by Rascasse.
Category: Games · Type: Topic · Subtype: Gaming genre
Demographics of Retrogaming fans
| Metric | Value |
|---|---|
| Female | 31.7% |
| Male | 68.3% |
| Average age | 31.5 |
| Estimated audience size | 10,667,124 |
Audience persona
The typical Retrogaming fan in United States is more male, around 31.5 years old, with strong LGBTQ+ Identity tendencies and a notable affinity for Superman.
Top regions in United States
| Region | Reach | Affinity |
|---|---|---|
| California | 772,007 | 0.66× |
| Texas | 554,469 | 0.6× |
| Florida | 429,469 | 0.59× |
| New York | 385,147 | 0.65× |
| Illinois | 214,513 | 0.6× |
| Michigan | 172,171 | 0.62× |
| Pennsylvania | 170,064 | 0.47× |
| Ohio | 166,775 | 0.51× |
| North Carolina | 155,050 | 0.48× |
| Georgia | 135,338 | 0.41× |
| Minnesota | 131,151 | 0.86× |
| Virginia | 129,517 | 0.5× |
| Arizona | 123,692 | 0.57× |
| New Jersey | 122,966 | 0.45× |
| Missouri | 109,813 | 0.64× |
| Washington | 105,593 | 0.49× |
| Mississippi | 104,937 | 1.19× |
| Massachusetts | 102,762 | 0.49× |
| Louisiana | 101,078 | 0.73× |
| Kentucky | 97,202 | 0.73× |
| Indiana | 93,379 | 0.48× |
| Arkansas | 93,225 | 1.06× |
| Oklahoma | 91,170 | 0.77× |
| Maryland | 89,646 | 0.49× |
| Tennessee | 89,635 | 0.42× |
| Alabama | 86,850 | 0.58× |
| Wisconsin | 85,627 | 0.53× |
| Colorado | 84,239 | 0.5× |
| South Carolina | 82,148 | 0.51× |
| Connecticut | 81,422 | 0.76× |
| Kansas | 80,017 | 0.95× |
| Idaho | 79,999 | 1.5× |
| Oregon | 79,826 | 0.65× |
| West Virginia | 79,411 | 1.6× |
| Hawaii | 76,421 | 1.67× |
| Iowa | 75,964 | 0.86× |
| Nevada | 69,307 | 0.67× |
| Utah | 68,014 | 0.71× |
| New Hampshire | 65,432 | 1.56× |
| Nebraska | 64,072 | 1.2× |
| New Mexico | 63,738 | 1.19× |
| Rhode Island | 63,182 | 1.86× |
| Montana | 62,802 | 2.12× |
| Wyoming | 58,399 | 3.69× |
| South Dakota | 55,789 | 2.26× |
| Alaska | 50,430 | 2.21× |
| Delaware | 46,294 | 1.57× |
| Maine | 45,923 | 1.2× |
| Washington, District of Columbia | 44,568 | 1.39× |
| Vermont | 39,546 | 2.11× |
Top brand affinities
Brands and entities this audience over-indexes on, vs. the country average.
| Brand | Affinity | Category |
|---|---|---|
| Superman | 3.42× | Movies & TV |
| Nintendo Entertainment System | 21.93× | Games |
| Pokémon (video game series) | 7.81× | Games |
| Street Fighter | 19.98× | Games |
| Mortal Kombat X | 38.52× | Games |
| Tekken | 24.05× | Games |
| Tekken 7 | 39.9× | Games |
| Final Fantasy VII | 12.31× | Games |
| DreamHack | 38.45× | Sports |
| Nintendo 64 | 19.56× | Games |
| Game Boy | 21.15× | Games |
| Peacemaker | 2.97× | Movies & TV |
| Collectible card game | 6.91× | Games |
| Anime convention | 4.72× | Literature |
| Yu-Gi-Oh! Trading Card Game | 8.52× | Games |
| Super Mario Bros. | 9.89× | Games |
| Otaku | 5.37× | Literature |
| Brawl Stars | 30.62× | Games |
| Final Fantasy | 8.24× | Games |
| Nintendo 3DS | 22.06× | Games |
Psychographic profile
Top six personality traits over-indexed by this audience (1.0 = country average).
| Trait | Cluster | Score |
|---|---|---|
| LGBTQ+ Identity | OPEN | 1.82 |
| Early Adopter Mentality | POWER | 1.69 |
| Extroversion | THRILL | 1.2 |
| Luxury Orientation | PREMIUM | 1.15 |
| Sports Activity | POWER | 1.12 |
| Patriotism | CONSERVATISM | 1.12 |
Worldwide distribution
| Country | Share |
|---|---|
| United States | 23.4% |
| Japan | 11.3% |
| Germany | 5.1% |
See Retrogaming audiences in other countries
More Gaming genre audiences in United States
- Video games (106,768,341)
- First-person shooter games (50,840,037)
- Mobile game (48,316,660)
- Online games (47,188,587)
- Card games (31,383,601)
Frequently asked questions
How many fans does Retrogaming have in United States?
Retrogaming has an estimated audience of 10,667,124 people in United States, concentrated in California and Texas.
What is the gender split and age of Retrogaming fans?
31.7% of Retrogaming fans are female, 68.3% are male, with an average age of 31.5 years.
Which brands do Retrogaming fans like most?
Retrogaming fans show strongest brand affinity for Superman (3.42×), Nintendo Entertainment System (21.93×), and Pokémon (video game series) (7.81×) over the country average.
Where do Retrogaming fans live in United States?
Retrogaming fans in United States are most concentrated in California (reach 772,007), Texas (reach 554,469), and Florida (reach 429,469). These three regions account for the largest share of the active audience.
What other brands do Retrogaming fans also like?
Beyond Retrogaming itself, the audience over-indexes on Nintendo Entertainment System (21.93×), Pokémon (video game series) (7.81×), Street Fighter (19.98×), and Mortal Kombat X (38.52×) compared to the United States average.
How to read this data
Audience size is the estimated number of people in United States who actively search for Retrogaming. Affinity is an over-index ratio: 2.0× means the audience is twice as likely to engage with that brand or trait as the country average. Reach is the estimated number of audience members in a region. Regional and brand-affinity tables are sorted from strongest signal to weakest.
About this audience profile
This audience profile is generated by Rascasse from anonymized search-behavior signals across United States. For methodology see methodology. Affinity values are over-index ratios vs. the country average (1.0 = baseline). Audience sizes are estimated, not measured.