A data profile of the people who buy, follow and care about Retrogaming in United States — modelled from more than twelve digital signal sources. Retrogaming has an estimated audience of 10,667,124 people in United States.
The average Retrogaming fan in United States is 31.5 years old, more male, and lives primarily in California.
The audience is concentrated in California, Texas, Florida.
Top brand affinities include Superman, Nintendo Entertainment System, Pokémon (video game series), with strongest over-indexing on Superman (3.42× the country average).
Demographically, the Retrogaming audience skews more male with an average age of 31.5, and over-indexes on personality traits such as Social Media Usage, Career Orientation.
Compared to the country baseline, this audience shows distinctive patterns across 20 brand affinities and 50 regions tracked by Rascasse.
The typical Retrogaming fan in United States is more male, around 31.5 years old, with strong Social Media Usage tendencies and a notable affinity for Superman.
The key figures that characterise the Retrogaming profile in United States.
31.7% are female, 68.3% are male, average age 31.5.
| Metric | Value |
|---|---|
| Female | 31.7% |
| Male | 68.3% |
| Average age | 31.5 |
| Estimated audience size | 10,667,124 |
| Age bracket | Share | % |
|---|---|---|
| 16-19 | 38% | |
| 20-29 | 25% | |
| 30-39 | 18% | |
| 40-49 | 12% | |
| 50+ | 7% |
Where the Retrogaming audience in United States is strongest.
| # | Region | Reach | Affinity | × |
|---|---|---|---|---|
| 01 | South Dakota | ~30K | 1.14× | |
| 02 | Alaska | ~30K | 1.12× | |
| 03 | Rhode Island | ~40K | 1.11× | |
| 04 | Vermont | ~20K | 1.11× | |
| 05 | Montana | ~30K | 1.10× | |
| 06 | North Dakota | ~20K | 1.10× | |
| 07 | West Virginia | ~50K | 1.08× | |
| 08 | New Hampshire | ~50K | 1.07× | |
| 09 | Idaho | ~60K | 1.05× | |
| 10 | New Mexico | ~60K | 1.03× | |
| 11 | Nebraska | ~60K | 1.03× | |
| 12 | Hawaii | ~50K | 1.03× | |
| 13 | Maine | ~40K | 1.03× | |
| 14 | Washington, District of Columbia | ~30K | 1.03× | |
| 15 | Delaware | ~30K | 1.03× | |
| 16 | Mississippi | ~90K | 1.02× | |
| 17 | Arkansas | ~90K | 1.00× | |
| 18 | Kansas | ~80K | 0.99× | |
| 19 | Iowa | ~90K | 0.98× | |
| 20 | Louisiana | ~100K | 0.97× | |
| 21 | Kentucky | ~100K | 0.97× | |
| 22 | Oklahoma | ~100K | 0.97× | |
| 23 | Connecticut | ~100K | 0.97× | |
| 24 | Nevada | ~100K | 0.97× | |
| 25 | Utah | ~90K | 0.97× | |
| 26 | Alabama | ~100K | 0.96× | |
| 27 | Oregon | ~100K | 0.95× | |
| 28 | Missouri | ~200K | 0.94× | |
| 29 | South Carolina | ~200K | 0.94× | |
| 30 | Wisconsin | ~200K | 0.94× | |
| 31 | Minnesota | ~100K | 0.94× | |
| 32 | Tennessee | ~200K | 0.93× | |
| 33 | Indiana | ~200K | 0.93× | |
| 34 | Maryland | ~200K | 0.93× | |
| 35 | Colorado | ~200K | 0.93× | |
| 36 | Arizona | ~200K | 0.92× | |
| 37 | Michigan | ~300K | 0.91× | |
| 38 | Washington | ~200K | 0.91× | |
| 39 | Massachusetts | ~200K | 0.91× | |
| 40 | New Jersey | ~200K | 0.90× | |
| 41 | Virginia | ~200K | 0.90× | |
| 42 | Ohio | ~300K | 0.89× | |
| 43 | Georgia | ~300K | 0.89× | |
| 44 | North Carolina | ~300K | 0.89× | |
| 45 | Pennsylvania | ~300K | 0.88× | |
| 46 | Illinois | ~300K | 0.87× | |
| 47 | New York | ~500K | 0.83× | |
| 48 | Florida | ~600K | 0.81× | |
| 49 | Texas | ~700K | 0.79× | |
| 50 | California | ~900K | 0.77× |
The strongest cross-interests of the Retrogaming audience — brands, topics and people combined.
| # | · | Interest | Category | Affinity | × |
|---|---|---|---|---|---|
| 01 | Tekken 7 | Games | 39.90× | ||
| 02 | Mortal Kombat X | Games | 38.52× | ||
| 03 | DreamHack | Sports | 38.45× | ||
| 04 | Brawl Stars | Games | 30.62× | ||
| 05 | Tekken | Games | 24.05× | ||
| 06 | Nintendo 3DS | Games | 22.06× | ||
| 07 | Nintendo Entertainment System | Games | 21.93× | ||
| 08 | Game Boy | Games | 21.15× | ||
| 09 | Street Fighter | Games | 19.98× | ||
| 10 | Nintendo 64 | Games | 19.56× | ||
| 11 | Final Fantasy VII | Games | 12.31× | ||
| 12 | Super Mario Bros. | Games | 9.89× | ||
| 13 | Yu-Gi-Oh! Trading Card Game | Games | 8.52× | ||
| 14 | Final Fantasy | Games | 8.24× | ||
| 15 | Pokémon (video game series) | Games | 7.81× | ||
| 16 | Collectible card game | Games | 6.91× | ||
| 17 | Otaku | Literature | 5.37× | ||
| 18 | Anime convention | Literature | 4.72× | ||
| 19 | Superman | Movies & TV | 3.42× | ||
| 20 | Peacemaker | Movies & TV | 2.97× |
Values above 1.00× are above the country average, values below 1.00× below it.
| Trait | Cluster | Deviation | Score |
|---|---|---|---|
| Social Media Usage | JOY | 1.16× | |
| Career Orientation | POWER | 1.12× | |
| Early Adopter Mentality | POWER | 1.08× |
| Trait | Cluster | Deviation | Score |
|---|---|---|---|
| DIY Mentality | THRILL | 0.55× | |
| Indulgence | JOY | 0.64× | |
| Spirituality | BALANCE | 0.68× |
Retrogaming has an estimated audience of 10,667,124 people in United States, concentrated in California and Texas.
31.7% of Retrogaming fans are female, 68.3% are male, with an average age of 31.5 years.
Retrogaming fans show strongest brand affinity for Superman (3.42×), Nintendo Entertainment System (21.93×), and Pokémon (video game series) (7.81×) over the country average.
Retrogaming fans in United States are most concentrated in California (reach ~900K), Texas (reach ~700K), and Florida (reach ~600K). These three regions account for the largest share of the active audience.
Beyond Retrogaming itself, the audience over-indexes on Nintendo Entertainment System (21.93×), Pokémon (video game series) (7.81×), Street Fighter (19.98×), and Mortal Kombat X (38.52×) compared to the United States average.
Related profiles, rankings and the same audience in other markets.
Audience size is the estimated number of people in United States who actively search for Retrogaming. Affinity is an over-index ratio: 2.0× means the audience is twice as likely to engage with that brand or trait as the country average. Reach is the estimated number of audience members in a region. Regional and brand-affinity tables are sorted from strongest signal to weakest.
This audience profile is generated by Rascasse from anonymized search-behavior signals across United States. For methodology see methodology. Affinity values are over-index ratios vs. the country average (1.0 = baseline). Audience sizes are estimated, not measured.
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