A data profile of the people who buy, follow and care about Anime convention in United States — modelled from more than twelve digital signal sources. Anime convention has an estimated audience of 25,505,393 people in United States.
The average Anime convention fan in United States is 29.2 years old, more male, and lives primarily in California.
The audience is concentrated in California, Texas, Florida.
Top brand affinities include NFL, Reading, Arts and music, with strongest over-indexing on NFL (1.94× the country average).
Demographically, the Anime convention audience skews more male with an average age of 29.2, and over-indexes on personality traits such as Sustainability, Pet Ownership.
Compared to the country baseline, this audience shows distinctive patterns across 20 brand affinities and 50 regions tracked by Rascasse.
The typical Anime convention fan in United States is more male, around 29.2 years old, with strong Sustainability tendencies and a notable affinity for NFL.
The key figures that characterise the Anime convention profile in United States.
43.8% are female, 56.2% are male, average age 29.2.
| Metric | Value |
|---|---|
| Female | 43.8% |
| Male | 56.2% |
| Average age | 29.2 |
| Estimated audience size | 25,505,393 |
| Age bracket | Share | % |
|---|---|---|
| 16-19 | 47% | |
| 20-29 | 24% | |
| 30-39 | 14% | |
| 40-49 | 9% | |
| 50+ | 6% |
of the worldwide Anime convention audience comes from United States.
| Country | Share |
|---|---|
| United States | 21.4% |
| China | 18.6% |
| Japan | 16.8% |
Where the Anime convention audience in United States is strongest.
| # | Region | Reach | Affinity | × |
|---|---|---|---|---|
| 01 | Rhode Island | ~200K | 2.58× | |
| 02 | California | ~4.5M | 1.59× | |
| 03 | Washington | ~800K | 1.48× | |
| 04 | Texas | ~3M | 1.41× | |
| 05 | Nevada | ~300K | 1.40× | |
| 06 | Georgia | ~1M | 1.39× | |
| 07 | New York | ~2M | 1.33× | |
| 08 | Kansas | ~300K | 1.32× | |
| 09 | New Jersey | ~800K | 1.26× | |
| 10 | Maryland | ~500K | 1.21× | |
| 11 | Missouri | ~500K | 1.18× | |
| 12 | North Carolina | ~900K | 1.17× | |
| 13 | Virginia | ~700K | 1.17× | |
| 14 | Oklahoma | ~300K | 1.16× | |
| 15 | Florida | ~2M | 1.14× | |
| 16 | Illinois | ~1M | 1.13× | |
| 17 | South Carolina | ~400K | 1.09× | |
| 18 | Nebraska | ~100K | 1.06× | |
| 19 | Wisconsin | ~400K | 1.05× | |
| 20 | Minnesota | ~400K | 1.04× | |
| 21 | Pennsylvania | ~900K | 1.03× | |
| 22 | Arkansas | ~200K | 1.03× | |
| 23 | Louisiana | ~300K | 1.00× | |
| 24 | Washington, District of Columbia | ~80K | 0.98× | |
| 25 | Ohio | ~800K | 0.97× | |
| 26 | Arizona | ~500K | 0.96× | |
| 27 | Mississippi | ~200K | 0.96× | |
| 28 | Delaware | ~70K | 0.95× | |
| 29 | Alabama | ~300K | 0.94× | |
| 30 | Kentucky | ~300K | 0.94× | |
| 31 | Tennessee | ~500K | 0.93× | |
| 32 | Oregon | ~300K | 0.93× | |
| 33 | New Mexico | ~100K | 0.93× | |
| 34 | Massachusetts | ~500K | 0.92× | |
| 35 | Connecticut | ~200K | 0.91× | |
| 36 | Iowa | ~200K | 0.89× | |
| 37 | Hawaii | ~90K | 0.86× | |
| 38 | Indiana | ~400K | 0.84× | |
| 39 | West Virginia | ~100K | 0.84× | |
| 40 | Michigan | ~500K | 0.82× | |
| 41 | Alaska | ~40K | 0.80× | |
| 42 | North Dakota | ~40K | 0.80× | |
| 43 | Vermont | ~40K | 0.80× | |
| 44 | South Dakota | ~50K | 0.78× | |
| 45 | New Hampshire | ~80K | 0.77× | |
| 46 | Colorado | ~300K | 0.74× | |
| 47 | Idaho | ~100K | 0.74× | |
| 48 | Utah | ~200K | 0.73× | |
| 49 | Maine | ~70K | 0.73× | |
| 50 | Montana | ~50K | 0.72× |
The strongest cross-interests of the Anime convention audience — brands, topics and people combined.
| # | · | Interest | Category | Affinity | × |
|---|---|---|---|---|---|
| 01 | Anime and manga fandom | Literature | 3.24× | ||
| 02 | Twitch | Games | 3.18× | ||
| 03 | Popular music | Music & Radio | 2.31× | ||
| 04 | Rhythm and blues music | Music & Radio | 2.29× | ||
| 05 | Jazz music | Music & Radio | 2.29× | ||
| 06 | Harry Potter | Movies & TV | 2.25× | ||
| 07 | Soul music | Music & Radio | 2.24× | ||
| 08 | Spotify | Internet & Social Media | 2.02× | ||
| 09 | American football | Sports | 1.95× | ||
| 10 | NFL | Sports | 1.94× | ||
| 11 | NBA | Sports | 1.91× | ||
| 12 | Superman | Movies & TV | 1.79× | ||
| 13 | TikTok | Internet & Social Media | 1.69× | ||
| 14 | Reading | Literature | 1.65× | ||
| 15 | Arts and music | Arts & Culture | 1.61× | ||
| 16 | Entertainment | Movies & TV | 1.56× | ||
| 17 | Music | Business & Career | 1.55× | ||
| 18 | Games | Games | 1.53× | ||
| 19 | Movies | Movies & TV | 1.51× | ||
| 20 | Sports | Sports | 1.50× |
Values above 1.00× are above the country average, values below 1.00× below it.
| Trait | Cluster | Deviation | Score |
|---|---|---|---|
| Sustainability | BALANCE | 1.49× | |
| Pet Ownership | JOY | 1.44× | |
| Healthy Lifestyle | BALANCE | 1.42× |
| Trait | Cluster | Deviation | Score |
|---|---|---|---|
| Community Orientation | OPEN | 0.77× | |
| Convenience Orientation | PREMIUM | 0.78× | |
| Creativity | OPEN | 0.79× |
Anime convention has an estimated audience of 25,505,393 people in United States, concentrated in California and Texas.
43.8% of Anime convention fans are female, 56.2% are male, with an average age of 29.2 years.
Anime convention fans show strongest brand affinity for NFL (1.94×), Reading (1.65×), and Arts and music (1.61×) over the country average.
Anime convention fans in United States are most concentrated in California (reach ~4.5M), Texas (reach ~3M), and Florida (reach ~2M). These three regions account for the largest share of the active audience.
Beyond Anime convention itself, the audience over-indexes on Reading (1.65×), Arts and music (1.61×), Rhythm and blues music (2.29×), and Music (1.55×) compared to the United States average.
Related profiles, rankings and the same audience in other markets.
Audience size is the estimated number of people in United States who actively search for Anime convention. Affinity is an over-index ratio: 2.0× means the audience is twice as likely to engage with that brand or trait as the country average. Reach is the estimated number of audience members in a region. Regional and brand-affinity tables are sorted from strongest signal to weakest.
This audience profile is generated by Rascasse from anonymized search-behavior signals across United States. For methodology see methodology. Affinity values are over-index ratios vs. the country average (1.0 = baseline). Audience sizes are estimated, not measured.
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