A data profile of the people who buy, follow and care about Twitch in United States — modelled from more than twelve digital signal sources. Twitch has an estimated audience of 29,647,997 people in United States.
The average Twitch fan in United States is 20.4 years old, more male, and lives primarily in California.
The audience is concentrated in California, Texas, Florida.
Top brand affinities include TikTok, Minecraft, Mobile game, with strongest over-indexing on TikTok (2.41× the country average).
Demographically, the Twitch audience skews more male with an average age of 20.4, and over-indexes on personality traits such as Early Adopter Mentality, Sports Activity.
Compared to the country baseline, this audience shows distinctive patterns across 20 brand affinities and 50 regions tracked by Rascasse.
The typical Twitch fan in United States is more male, around 20.4 years old, with strong Early Adopter Mentality tendencies and a notable affinity for TikTok.
The key figures that characterise the Twitch profile in United States.
6.4% are female, 93.6% are male, average age 20.4.
| Metric | Value |
|---|---|
| Female | 6.4% |
| Male | 93.6% |
| Average age | 20.4 |
| Estimated audience size | 29,647,997 |
| Age bracket | Share | % |
|---|---|---|
| 16-19 | 86% | |
| 20-29 | 14% | |
| 30-39 | 0% | |
| 40-49 | 0% | |
| 50+ | 0% |
of the worldwide Twitch audience comes from United States.
| Country | Share |
|---|---|
| United States | 19.3% |
| Japan | 9.9% |
| China | 6.1% |
Where the Twitch audience in United States is strongest.
| # | Region | Reach | Affinity | × |
|---|---|---|---|---|
| 01 | Oklahoma | ~400K | 1.33× | |
| 02 | Kentucky | ~400K | 1.14× | |
| 03 | West Virginia | ~200K | 1.14× | |
| 04 | California | ~3.5M | 1.13× | |
| 05 | North Dakota | ~70K | 1.13× | |
| 06 | Missouri | ~500K | 1.12× | |
| 07 | Alabama | ~500K | 1.11× | |
| 08 | Louisiana | ~400K | 1.11× | |
| 09 | Nevada | ~300K | 1.11× | |
| 10 | Washington | ~700K | 1.10× | |
| 11 | Mississippi | ~300K | 1.10× | |
| 12 | Alaska | ~70K | 1.10× | |
| 13 | Texas | ~3M | 1.09× | |
| 14 | Arizona | ~700K | 1.07× | |
| 15 | Indiana | ~600K | 1.07× | |
| 16 | Kansas | ~300K | 1.07× | |
| 17 | Michigan | ~800K | 1.06× | |
| 18 | Oregon | ~400K | 1.06× | |
| 19 | Arkansas | ~300K | 1.06× | |
| 20 | Ohio | ~1M | 1.05× | |
| 21 | Idaho | ~200K | 1.05× | |
| 22 | Georgia | ~1M | 1.04× | |
| 23 | Tennessee | ~600K | 1.04× | |
| 24 | Utah | ~300K | 1.03× | |
| 25 | Florida | ~2M | 1.02× | |
| 26 | Wisconsin | ~500K | 1.01× | |
| 27 | Minnesota | ~400K | 1.01× | |
| 28 | North Carolina | ~900K | 1.00× | |
| 29 | Maryland | ~500K | 1.00× | |
| 30 | Rhode Island | ~100K | 0.99× | |
| 31 | Pennsylvania | ~1M | 0.98× | |
| 32 | Iowa | ~200K | 0.98× | |
| 33 | South Carolina | ~400K | 0.97× | |
| 34 | South Dakota | ~70K | 0.97× | |
| 35 | New Mexico | ~100K | 0.96× | |
| 36 | Illinois | ~1M | 0.95× | |
| 37 | New York | ~1.5M | 0.93× | |
| 38 | Virginia | ~700K | 0.93× | |
| 39 | Nebraska | ~100K | 0.93× | |
| 40 | Connecticut | ~300K | 0.91× | |
| 41 | New Hampshire | ~100K | 0.91× | |
| 42 | New Jersey | ~700K | 0.90× | |
| 43 | Colorado | ~400K | 0.90× | |
| 44 | Maine | ~100K | 0.89× | |
| 45 | Delaware | ~70K | 0.89× | |
| 46 | Massachusetts | ~500K | 0.88× | |
| 47 | Montana | ~70K | 0.85× | |
| 48 | Hawaii | ~100K | 0.81× | |
| 49 | Vermont | ~40K | 0.75× | |
| 50 | Washington, District of Columbia | ~50K | 0.56× |
The strongest cross-interests of the Twitch audience — brands, topics and people combined.
| # | · | Interest | Category | Affinity | × |
|---|---|---|---|---|---|
| 01 | PlayStation Store | Games | 6.86× | ||
| 02 | Minecraft | Games | 5.94× | ||
| 03 | Call of Duty | Games | 3.33× | ||
| 04 | Roblox | Games | 3.08× | ||
| 05 | Otaku | Literature | 2.56× | ||
| 06 | Action-adventure game | Games | 2.54× | ||
| 07 | Anime convention | Literature | 2.50× | ||
| 08 | Anime and manga fandom | Literature | 2.45× | ||
| 09 | GameStop | Games | 2.44× | ||
| 10 | TikTok | Internet & Social Media | 2.41× | ||
| 11 | Fortnite | Games | 2.33× | ||
| 12 | Acoustic guitar | Music & Radio | 2.06× | ||
| 13 | Mobile game | Games | 2.03× | ||
| 14 | Pokémon | Games | 1.97× | ||
| 15 | Bass guitar | Music & Radio | 1.88× | ||
| 16 | Electric guitar | Music & Radio | 1.88× | ||
| 17 | Livemusic | Music & Radio | 1.84× | ||
| 18 | Disneyland | Travel & Leisure | 1.65× | ||
| 19 | NBA Finals | Sports | 1.63× | ||
| 20 | FIFA World Cup | Sports | 1.56× |
Values above 1.00× are above the country average, values below 1.00× below it.
| Trait | Cluster | Deviation | Score |
|---|---|---|---|
| Early Adopter Mentality | POWER | 1.18× | |
| Sports Activity | POWER | 1.04× | |
| Career Orientation | POWER | 0.99× |
| Trait | Cluster | Deviation | Score |
|---|---|---|---|
| Spirituality | BALANCE | 0.34× | |
| Mindfulness | BALANCE | 0.44× | |
| Creativity | OPEN | 0.49× |
Twitch has an estimated audience of 29,647,997 people in United States, concentrated in California and Texas.
6.4% of Twitch fans are female, 93.6% are male, with an average age of 20.4 years.
Twitch fans show strongest brand affinity for TikTok (2.41×), Minecraft (5.94×), and Mobile game (2.03×) over the country average.
Twitch fans in United States are most concentrated in California (reach ~3.5M), Texas (reach ~3M), and Florida (reach ~2M). These three regions account for the largest share of the active audience.
Beyond Twitch itself, the audience over-indexes on Minecraft (5.94×), Mobile game (2.03×), FIFA World Cup (1.56×), and Call of Duty (3.33×) compared to the United States average.
Related profiles, rankings and the same audience in other markets.
Audience size is the estimated number of people in United States who actively search for Twitch. Affinity is an over-index ratio: 2.0× means the audience is twice as likely to engage with that brand or trait as the country average. Reach is the estimated number of audience members in a region. Regional and brand-affinity tables are sorted from strongest signal to weakest.
This audience profile is generated by Rascasse from anonymized search-behavior signals across United States. For methodology see methodology. Affinity values are over-index ratios vs. the country average (1.0 = baseline). Audience sizes are estimated, not measured.
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