Fortnite Audience in United States

Fortnite has an estimated audience of 21,111,782 people in United States. 28.5% are female, 71.5% are male, average age 29.3. Top regions: California, Texas, Florida. Top brand affinities: Twitch, TikTok, PC game, Gaming computer, FIFA World Cup.
The average Fortnite fan in United States is 29.3 years old, more male, and lives primarily in California. The audience is concentrated in California, Texas, Florida. Top brand affinities include Twitch, TikTok, PC game, with strongest over-indexing on Twitch (3.93× the country average). Demographically, the Fortnite audience skews more male with an average age of 29.3, and over-indexes on personality traits such as LGBTQ+ Identity, Early Adopter Mentality. Compared to the country baseline, this audience shows distinctive patterns across 20 brand affinities and 50 regions tracked by Rascasse.
Category: Games · Type: Video / Board Game · Subtype: Shooter
Demographics of Fortnite fans
| Metric | Value |
|---|---|
| Female | 28.5% |
| Male | 71.5% |
| Average age | 29.3 |
| Estimated audience size | 21,111,782 |
Audience persona
The typical Fortnite fan in United States is more male, around 29.3 years old, with strong LGBTQ+ Identity tendencies and a notable affinity for Twitch.
Top regions in United States
| Region | Reach | Affinity |
|---|---|---|
| California | 2,295,099 | 0.99× |
| Texas | 2,288,934 | 1.26× |
| Florida | 1,543,484 | 1.08× |
| New York | 1,007,667 | 0.85× |
| Illinois | 705,758 | 1× |
| Ohio | 702,420 | 1.08× |
| Georgia | 687,009 | 1.06× |
| Pennsylvania | 678,842 | 0.95× |
| North Carolina | 669,615 | 1.05× |
| Virginia | 567,591 | 1.1× |
| Michigan | 561,988 | 1.02× |
| Arizona | 495,349 | 1.15× |
| Tennessee | 490,748 | 1.16× |
| New Jersey | 487,682 | 0.91× |
| Indiana | 476,048 | 1.23× |
| Washington | 470,783 | 1.11× |
| Missouri | 394,969 | 1.16× |
| Alabama | 383,278 | 1.3× |
| Maryland | 342,586 | 0.94× |
| South Carolina | 336,112 | 1.06× |
| Oklahoma | 321,254 | 1.37× |
| Kentucky | 320,694 | 1.21× |
| Massachusetts | 315,720 | 0.76× |
| Louisiana | 307,805 | 1.13× |
| Wisconsin | 295,761 | 0.93× |
| Colorado | 278,816 | 0.84× |
| Minnesota | 265,940 | 0.88× |
| Mississippi | 226,791 | 1.3× |
| Oregon | 226,290 | 0.94× |
| Arkansas | 215,698 | 1.24× |
| Nevada | 206,787 | 1.01× |
| Utah | 206,573 | 1.09× |
| Iowa | 189,227 | 1.09× |
| Kansas | 189,180 | 1.14× |
| Connecticut | 182,912 | 0.86× |
| West Virginia | 124,371 | 1.27× |
| New Mexico | 116,879 | 1.1× |
| Idaho | 110,316 | 1.04× |
| Nebraska | 108,056 | 1.02× |
| Hawaii | 62,142 | 0.68× |
| New Hampshire | 60,471 | 0.73× |
| Maine | 56,227 | 0.74× |
| Rhode Island | 52,141 | 0.78× |
| Montana | 49,476 | 0.84× |
| South Dakota | 44,925 | 0.92× |
| Delaware | 44,594 | 0.77× |
| Alaska | 41,965 | 0.93× |
| North Dakota | 40,383 | 0.93× |
| Washington, District of Columbia | 34,817 | 0.55× |
| Wyoming | 24,556 | 0.78× |
Top brand affinities
Brands and entities this audience over-indexes on, vs. the country average.
| Brand | Affinity | Category |
|---|---|---|
| Twitch | 3.93× | Games |
| TikTok | 1.54× | Internet & Social Media |
| PC game | 3.61× | Games |
| Gaming computer | 3.63× | Technology & Electronics |
| FIFA World Cup | 1.89× | Sports |
| Gamer | 2.37× | Games |
| Roblox | 3.72× | Games |
| Epic Games | 3.82× | Games |
| Electronic sports | 4.34× | Sports |
| Mobile game | 1.87× | Games |
| Game consoles | 2.04× | Technology & Electronics |
| Call of Duty | 3.18× | Games |
| First-person shooter games | 1.79× | Games |
| Personal computer | 2.36× | Technology & Electronics |
| NBA Finals | 1.95× | Sports |
| NBA playoffs | 2× | Sports |
| Anime convention | 2.34× | Literature |
| Los Angeles Lakers | 1.92× | Sports |
| Anime and manga fandom | 2.23× | Literature |
| Xbox | 2.74× | Games |
Psychographic profile
Top six personality traits over-indexed by this audience (1.0 = country average).
| Trait | Cluster | Score |
|---|---|---|
| LGBTQ+ Identity | OPEN | 2.14 |
| Early Adopter Mentality | POWER | 1.48 |
| Social Media Usage | JOY | 1.11 |
| Extroversion | THRILL | 1.05 |
| Sports Activity | POWER | 1.05 |
| Pet Ownership | JOY | 1.04 |
Worldwide distribution
| Country | Share |
|---|---|
| United States | 20.2% |
| India | 6.5% |
| China | 6.4% |
See Fortnite audiences in other countries
More Shooter audiences in United States
- Call of Duty (16,541,098)
- Counter-Strike: Global Offensive (8,281,970)
- Call of Duty (6,858,354)
- Grand Theft Auto V (6,351,521)
- Resident Evil (5,248,174)
Frequently asked questions
How many fans does Fortnite have in United States?
Fortnite has an estimated audience of 21,111,782 people in United States, concentrated in California and Texas.
What is the gender split and age of Fortnite fans?
28.5% of Fortnite fans are female, 71.5% are male, with an average age of 29.3 years.
Which brands do Fortnite fans like most?
Fortnite fans show strongest brand affinity for Twitch (3.93×), TikTok (1.54×), and PC game (3.61×) over the country average.
Where do Fortnite fans live in United States?
Fortnite fans in United States are most concentrated in California (reach 2,295,099), Texas (reach 2,288,934), and Florida (reach 1,543,484). These three regions account for the largest share of the active audience.
What other brands do Fortnite fans also like?
Beyond Fortnite itself, the audience over-indexes on TikTok (1.54×), PC game (3.61×), Gaming computer (3.63×), and FIFA World Cup (1.89×) compared to the United States average.
How to read this data
Audience size is the estimated number of people in United States who actively search for Fortnite. Affinity is an over-index ratio: 2.0× means the audience is twice as likely to engage with that brand or trait as the country average. Reach is the estimated number of audience members in a region. Regional and brand-affinity tables are sorted from strongest signal to weakest.
About this audience profile
This audience profile is generated by Rascasse from anonymized search-behavior signals across United States. For methodology see methodology. Affinity values are over-index ratios vs. the country average (1.0 = baseline). Audience sizes are estimated, not measured.