Gamer Audience in United States
Gamer has an estimated audience of 35,126,277 people in United States. 35.6% are female, 64.4% are male, average age 32.2. Top regions: California, Texas, Florida. Top brand affinities: Autism Awareness, Diabetes mellitus awareness, Microblogging, Singer-songwriter, Income tax.
The average Gamer fan in United States is 32.2 years old, more male, and lives primarily in California. The audience is concentrated in California, Texas, Florida. Top brand affinities include Autism Awareness, Diabetes mellitus awareness, Microblogging, with strongest over-indexing on Autism Awareness (19.03× the country average). Demographically, the Gamer audience skews more male with an average age of 32.2, and over-indexes on personality traits such as LGBTQ+ Identity, Early Adopter Mentality. Compared to the country baseline, this audience shows distinctive patterns across 20 brand affinities and 50 regions tracked by Rascasse.
Demographics of Gamer fans
| Metric | Value |
|---|---|
| Female | 35.6% |
| Male | 64.4% |
| Average age | 32.2 |
| Estimated audience size | 35,126,277 |
Audience persona
The typical Gamer fan in United States is more male, around 32.2 years old, with strong LGBTQ+ Identity tendencies and a notable affinity for Autism Awareness.
Top regions in United States
| Region | Reach | Affinity |
|---|---|---|
| California | 4,371,459 | 1.13× |
| Texas | 3,654,411 | 1.21× |
| Florida | 2,515,969 | 1.06× |
| New York | 1,777,418 | 0.91× |
| Georgia | 1,070,820 | 0.99× |
| Illinois | 1,070,074 | 0.91× |
| Pennsylvania | 1,040,801 | 0.88× |
| North Carolina | 986,435 | 0.93× |
| Ohio | 961,349 | 0.89× |
| Michigan | 826,894 | 0.9× |
| Virginia | 788,012 | 0.92× |
| Washington | 785,675 | 1.12× |
| New Jersey | 774,529 | 0.87× |
| Arizona | 763,937 | 1.07× |
| Missouri | 672,443 | 1.19× |
| Tennessee | 657,366 | 0.93× |
| Indiana | 648,049 | 1.01× |
| Nebraska | 559,304 | 3.18× |
| Massachusetts | 553,184 | 0.8× |
| Maryland | 544,376 | 0.9× |
| Alabama | 519,573 | 1.06× |
| Colorado | 519,327 | 0.94× |
| South Carolina | 474,308 | 0.9× |
| Wisconsin | 462,042 | 0.87× |
| Oklahoma | 460,708 | 1.18× |
| Minnesota | 457,579 | 0.91× |
| Oregon | 439,171 | 1.09× |
| Louisiana | 433,448 | 0.96× |
| Kentucky | 428,738 | 0.97× |
| Iowa | 382,430 | 1.32× |
| Nevada | 381,113 | 1.12× |
| Utah | 336,600 | 1.07× |
| Arkansas | 313,767 | 1.08× |
| Kansas | 293,592 | 1.06× |
| Connecticut | 291,137 | 0.83× |
| Mississippi | 272,602 | 0.94× |
| New Mexico | 195,789 | 1.11× |
| Idaho | 181,272 | 1.03× |
| West Virginia | 152,768 | 0.93× |
| Hawaii | 145,632 | 0.96× |
| New Hampshire | 102,865 | 0.74× |
| Maine | 98,616 | 0.78× |
| Rhode Island | 84,952 | 0.76× |
| Montana | 80,024 | 0.82× |
| Alaska | 73,766 | 0.98× |
| Washington, District of Columbia | 73,522 | 0.7× |
| South Dakota | 73,345 | 0.9× |
| Delaware | 68,470 | 0.71× |
| North Dakota | 67,294 | 0.93× |
| Wyoming | 43,851 | 0.84× |
Top brand affinities
Brands and entities this audience over-indexes on, vs. the country average.
| Brand | Affinity | Category |
|---|---|---|
| Autism Awareness | 19.03× | Health |
| Diabetes mellitus awareness | 12.48× | Health |
| Microblogging | 12.67× | Technology & Electronics |
| Singer-songwriter | 5.51× | Music & Radio |
| Income tax | 13.19× | Business & Career |
| Planet Fitness | 3.94× | Sports |
| Charles, Prince of Wales | 18.87× | Politics & Society |
| Mobile game | 3.23× | Games |
| Call of Duty | 4.84× | Games |
| Livemusic | 3.28× | Music & Radio |
| Bass guitar | 3.15× | Music & Radio |
| Diaper bag | 4.03× | Kids & Family |
| Golf Channel | 3.62× | Sports |
| Otaku | 4.2× | Literature |
| Funimation | 6.45× | Movies & TV |
| Superman | 1.53× | Movies & TV |
| Counter-Strike: Global Offensive | 6.15× | Games |
| Anime and manga fandom | 3.42× | Literature |
| NBA Finals | 2.67× | Sports |
| Role-playing games | 3× | Games |
Psychographic profile
Top six personality traits over-indexed by this audience (1.0 = country average).
| Trait | Cluster | Score |
|---|---|---|
| LGBTQ+ Identity | OPEN | 1.56 |
| Early Adopter Mentality | POWER | 1.44 |
| Extroversion | THRILL | 1.21 |
| Social Media Usage | JOY | 1.16 |
| Risk Appetite | THRILL | 0.98 |
| Pet Ownership | JOY | 0.95 |
Worldwide distribution
| Country | Share |
|---|---|
| United States | 16.6% |
| India | 7.0% |
| China | 6.6% |
See Gamer audiences in other countries
More Games audiences in United States
- Food and drink (182,612,063)
- Music (181,108,961)
- Shopping and fashion (177,150,005)
- Sports and outdoors (173,827,889)
- Sports (173,190,295)
Frequently asked questions
How many fans does Gamer have in United States?
Gamer has an estimated audience of 35,126,277 people in United States, concentrated in California and Texas.
What is the gender split and age of Gamer fans?
35.6% of Gamer fans are female, 64.4% are male, with an average age of 32.2 years.
Which brands do Gamer fans like most?
Gamer fans show strongest brand affinity for Autism Awareness (19.03×), Diabetes mellitus awareness (12.48×), and Microblogging (12.67×) over the country average.
Where do Gamer fans live in United States?
Gamer fans in United States are most concentrated in California (reach 4,371,459), Texas (reach 3,654,411), and Florida (reach 2,515,969). These three regions account for the largest share of the active audience.
What other brands do Gamer fans also like?
Beyond Gamer itself, the audience over-indexes on Diabetes mellitus awareness (12.48×), Microblogging (12.67×), Singer-songwriter (5.51×), and Income tax (13.19×) compared to the United States average.
How to read this data
Audience size is the estimated number of people in United States who actively search for Gamer. Affinity is an over-index ratio: 2.0× means the audience is twice as likely to engage with that brand or trait as the country average. Reach is the estimated number of audience members in a region. Regional and brand-affinity tables are sorted from strongest signal to weakest.
About this audience profile
This audience profile is generated by Rascasse from anonymized search-behavior signals across United States. For methodology see methodology. Affinity values are over-index ratios vs. the country average (1.0 = baseline). Audience sizes are estimated, not measured.