League of Legends Audience in United States

League of Legends has an estimated audience of 14,407,907 people in United States. 30.2% are female, 69.8% are male, average age 28.7. Top regions: California, Texas, Florida. Top brand affinities: Twitch, Roblox, PC game, Grand Theft Auto (series), Multiplayer online battle arena.
The average League of Legends fan in United States is 28.7 years old, more male, and lives primarily in California. The audience is concentrated in California, Texas, Florida. Top brand affinities include Twitch, Roblox, PC game, with strongest over-indexing on Twitch (6.97× the country average). Demographically, the League of Legends audience skews more male with an average age of 28.7, and over-indexes on personality traits such as LGBTQ+ Identity, Early Adopter Mentality. Compared to the country baseline, this audience shows distinctive patterns across 20 brand affinities and 50 regions tracked by Rascasse.
Category: Games · Type: Video / Board Game · Subtype: Online game
Demographics of League of Legends fans
| Metric | Value |
|---|---|
| Female | 30.2% |
| Male | 69.8% |
| Average age | 28.7 |
| Estimated audience size | 14,407,907 |
Audience persona
The typical League of Legends fan in United States is more male, around 28.7 years old, with strong LGBTQ+ Identity tendencies and a notable affinity for Twitch.
Top regions in United States
| Region | Reach | Affinity |
|---|---|---|
| California | 2,259,152 | 1.43× |
| Texas | 1,398,145 | 1.13× |
| Florida | 1,062,827 | 1.09× |
| New York | 824,793 | 1.02× |
| Illinois | 487,300 | 1.02× |
| Georgia | 463,855 | 1.05× |
| Pennsylvania | 425,040 | 0.88× |
| Washington | 423,502 | 1.47× |
| Ohio | 408,389 | 0.92× |
| North Carolina | 401,390 | 0.93× |
| Arizona | 385,471 | 1.31× |
| Virginia | 377,556 | 1.08× |
| Michigan | 373,464 | 0.99× |
| New Jersey | 344,679 | 0.94× |
| Massachusetts | 283,724 | 1× |
| Indiana | 267,251 | 1.02× |
| Colorado | 266,793 | 1.17× |
| Tennessee | 260,218 | 0.9× |
| Maryland | 250,295 | 1.01× |
| Missouri | 232,758 | 1× |
| Minnesota | 218,674 | 1.06× |
| Oregon | 215,188 | 1.3× |
| Wisconsin | 202,350 | 0.93× |
| Utah | 193,964 | 1.5× |
| South Carolina | 183,452 | 0.85× |
| Oklahoma | 179,427 | 1.12× |
| Alabama | 178,601 | 0.89× |
| Nevada | 168,222 | 1.21× |
| Kentucky | 164,012 | 0.91× |
| Louisiana | 151,244 | 0.81× |
| Connecticut | 126,069 | 0.87× |
| Kansas | 115,220 | 1.01× |
| Arkansas | 113,137 | 0.95× |
| Iowa | 106,436 | 0.9× |
| Mississippi | 87,088 | 0.73× |
| Idaho | 82,946 | 1.15× |
| Hawaii | 82,695 | 1.34× |
| New Mexico | 68,346 | 0.95× |
| Nebraska | 62,226 | 0.86× |
| West Virginia | 50,196 | 0.75× |
| New Hampshire | 48,930 | 0.86× |
| Maine | 44,041 | 0.85× |
| Alaska | 42,339 | 1.37× |
| Rhode Island | 38,778 | 0.85× |
| Washington, District of Columbia | 35,738 | 0.83× |
| Montana | 34,375 | 0.86× |
| Delaware | 27,356 | 0.69× |
| North Dakota | 26,962 | 0.91× |
| South Dakota | 26,922 | 0.81× |
| Vermont | 19,538 | 0.77× |
Top brand affinities
Brands and entities this audience over-indexes on, vs. the country average.
| Brand | Affinity | Category |
|---|---|---|
| Twitch | 6.97× | Games |
| Roblox | 8.82× | Games |
| PC game | 6.68× | Games |
| Grand Theft Auto (series) | 12.55× | Games |
| Multiplayer online battle arena | 11.68× | Games |
| Anime convention | 4.95× | Literature |
| Superman | 2.14× | Movies & TV |
| Electronic sports | 8.03× | Sports |
| Game consoles | 3.85× | Technology & Electronics |
| Anime and manga fandom | 4.55× | Literature |
| TikTok | 2.28× | Internet & Social Media |
| Electronics | 3.06× | Technology & Electronics |
| Pokémon (video game series) | 5.24× | Games |
| Counter-Strike: Global Offensive | 7.59× | Games |
| Beauty | 1.75× | Beauty & Wellness |
| Gaming computer | 5.09× | Technology & Electronics |
| Shoes | 1.97× | Fashion & Accessoires |
| Gamer | 3.43× | Games |
| First-person shooter games | 2.79× | Games |
| Anime movies | 2.82× | Movies & TV |
Psychographic profile
Top six personality traits over-indexed by this audience (1.0 = country average).
| Trait | Cluster | Score |
|---|---|---|
| LGBTQ+ Identity | OPEN | 2.44 |
| Early Adopter Mentality | POWER | 1.87 |
| Sports Activity | POWER | 1.18 |
| Pet Ownership | JOY | 1.14 |
| Social Media Usage | JOY | 1.13 |
| Luxury Orientation | PREMIUM | 1.11 |
Worldwide distribution
| Country | Share |
|---|---|
| United States | 18.0% |
| China | 8.4% |
| Brazil | 6.3% |
See League of Legends audiences in other countries
More Online game audiences in United States
- Zynga (455,349)
- Knight Online (178,912)
- Neverwinter (video game) (168,795)
- Vindictus (139,736)
- AdventureQuest Worlds (134,131)
Frequently asked questions
How many fans does League of Legends have in United States?
League of Legends has an estimated audience of 14,407,907 people in United States, concentrated in California and Texas.
What is the gender split and age of League of Legends fans?
30.2% of League of Legends fans are female, 69.8% are male, with an average age of 28.7 years.
Which brands do League of Legends fans like most?
League of Legends fans show strongest brand affinity for Twitch (6.97×), Roblox (8.82×), and PC game (6.68×) over the country average.
Where do League of Legends fans live in United States?
League of Legends fans in United States are most concentrated in California (reach 2,259,152), Texas (reach 1,398,145), and Florida (reach 1,062,827). These three regions account for the largest share of the active audience.
What other brands do League of Legends fans also like?
Beyond League of Legends itself, the audience over-indexes on Roblox (8.82×), PC game (6.68×), Grand Theft Auto (series) (12.55×), and Multiplayer online battle arena (11.68×) compared to the United States average.
How to read this data
Audience size is the estimated number of people in United States who actively search for League of Legends. Affinity is an over-index ratio: 2.0× means the audience is twice as likely to engage with that brand or trait as the country average. Reach is the estimated number of audience members in a region. Regional and brand-affinity tables are sorted from strongest signal to weakest.
About this audience profile
This audience profile is generated by Rascasse from anonymized search-behavior signals across United States. For methodology see methodology. Affinity values are over-index ratios vs. the country average (1.0 = baseline). Audience sizes are estimated, not measured.