A data profile of the people who buy, follow and care about League of Legends in Brazil — modelled from more than twelve digital signal sources. League of Legends has an estimated audience of 5,031,809 people in Brazil.
The average League of Legends fan in Brazil is 32.1 years old, more male, and lives primarily in São Paulo.
The audience is concentrated in São Paulo, Minas Gerais, Rio de Janeiro.
Top brand affinities include Epic Games, Dota 2, Mobile game, with strongest over-indexing on Epic Games (4.65× the country average).
Demographically, the League of Legends audience skews more male with an average age of 32.1, and over-indexes on personality traits such as Early Adopter Mentality, Social Media Usage.
Compared to the country baseline, this audience shows distinctive patterns across 20 brand affinities and 27 regions tracked by Rascasse.
The typical League of Legends fan in Brazil is more male, around 32.1 years old, with strong Early Adopter Mentality tendencies and a notable affinity for Epic Games.
The key figures that characterise the League of Legends profile in Brazil.
37.0% are female, 63.0% are male, average age 32.1.
| Metric | Value |
|---|---|
| Female | 37.0% |
| Male | 63.0% |
| Average age | 32.1 |
| Estimated audience size | 5,031,809 |
| Age bracket | Share | % |
|---|---|---|
| 16-19 | 38% | |
| 20-29 | 25% | |
| 30-39 | 15% | |
| 40-49 | 10% | |
| 50+ | 11% |
of the worldwide League of Legends audience comes from Brazil.
| Country | Share |
|---|---|
| United States | 18.0% |
| China | 8.4% |
| Brazil | 6.3% |
Where the League of Legends audience in Brazil is strongest.
| # | Region | Reach | Affinity | × |
|---|---|---|---|---|
| 01 | Pernambuco | ~300K | 1.35× | |
| 02 | Rio Grande do Norte | ~100K | 1.23× | |
| 03 | Alagoas | ~90K | 1.23× | |
| 04 | Espírito Santo | ~100K | 1.20× | |
| 05 | Santa Catarina | ~300K | 1.19× | |
| 06 | Paraíba | ~100K | 1.18× | |
| 07 | Paraná | ~400K | 1.17× | |
| 08 | Rio Grande do Sul | ~300K | 1.15× | |
| 09 | Mato Grosso do Sul | ~80K | 1.15× | |
| 10 | Sergipe | ~60K | 1.15× | |
| 11 | Rio de Janeiro | ~500K | 1.14× | |
| 12 | São Paulo | ~1.5M | 1.10× | |
| 13 | Federal District | ~90K | 1.10× | |
| 14 | Minas Gerais | ~500K | 1.05× | |
| 15 | Ceará | ~200K | 1.05× | |
| 16 | Goiás | ~200K | 1.02× | |
| 17 | Bahia | ~300K | 0.94× | |
| 18 | Rondônia | ~40K | 0.90× | |
| 19 | Mato Grosso | ~80K | 0.86× | |
| 20 | Amazonas | ~70K | 0.83× | |
| 21 | Roraima | ~10K | 0.82× | |
| 22 | Amapá | ~10K | 0.81× | |
| 23 | Acre | ~10K | 0.79× | |
| 24 | Tocantins | ~20K | 0.71× | |
| 25 | Pará | ~100K | 0.70× | |
| 26 | Piauí | ~50K | 0.70× | |
| 27 | Maranhão | ~80K | 0.67× |
The strongest cross-interests of the League of Legends audience — brands, topics and people combined.
| # | · | Interest | Category | Affinity | × |
|---|---|---|---|---|---|
| 01 | The Elder Scrolls V: Skyrim | Games | 7.65× | ||
| 02 | Dota 2 | Games | 6.95× | ||
| 03 | Console game | Games | 6.80× | ||
| 04 | Multiplayer online battle arena | Games | 6.52× | ||
| 05 | Saber (Fate/stay night) | Literature | 6.47× | ||
| 06 | Call of Duty | Games | 5.41× | ||
| 07 | Epic Games | Games | 4.65× | ||
| 08 | Twitch | Games | 4.61× | ||
| 09 | Minecraft | Games | 4.11× | ||
| 10 | One Piece | Movies & TV | 4.01× | ||
| 11 | PC game | Games | 3.77× | ||
| 12 | Fortnite | Games | 3.61× | ||
| 13 | Gaming computer | Technology & Electronics | 3.55× | ||
| 14 | Mobile game | Games | 3.09× | ||
| 15 | Xbox | Games | 2.82× | ||
| 16 | Roblox | Games | 2.49× | ||
| 17 | Gamer | Games | 2.33× | ||
| 18 | Online games | Games | 2.31× | ||
| 19 | Superman | Movies & TV | 1.76× | ||
| 20 | Neymar | Sports | 1.54× |
Values above 1.00× are above the country average, values below 1.00× below it.
| Trait | Cluster | Deviation | Score |
|---|---|---|---|
| Early Adopter Mentality | POWER | 1.54× | |
| Social Media Usage | JOY | 1.40× | |
| Need for Security | CONSERVATISM | 1.29× |
| Trait | Cluster | Deviation | Score |
|---|---|---|---|
| Design Affinity | PREMIUM | 0.60× | |
| Indulgence | JOY | 0.61× | |
| DIY Mentality | THRILL | 0.62× |
League of Legends has an estimated audience of 5,031,809 people in Brazil, concentrated in São Paulo and Minas Gerais.
37.0% of League of Legends fans are female, 63.0% are male, with an average age of 32.1 years.
League of Legends fans show strongest brand affinity for Epic Games (4.65×), Dota 2 (6.95×), and Mobile game (3.09×) over the country average.
League of Legends fans in Brazil are most concentrated in São Paulo (reach ~1.5M), Minas Gerais (reach ~500K), and Rio de Janeiro (reach ~500K). These three regions account for the largest share of the active audience.
Beyond League of Legends itself, the audience over-indexes on Dota 2 (6.95×), Mobile game (3.09×), Twitch (4.61×), and Superman (1.76×) compared to the Brazil average.
Related profiles, rankings and the same audience in other markets.
Audience size is the estimated number of people in Brazil who actively search for League of Legends. Affinity is an over-index ratio: 2.0× means the audience is twice as likely to engage with that brand or trait as the country average. Reach is the estimated number of audience members in a region. Regional and brand-affinity tables are sorted from strongest signal to weakest.
This audience profile is generated by Rascasse from anonymized search-behavior signals across Brazil. For methodology see methodology. Affinity values are over-index ratios vs. the country average (1.0 = baseline). Audience sizes are estimated, not measured.
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