Rascasse Audience Intelligence

League of Legends Audience in Spain

A data profile of the people who buy, follow and care about League of Legends in Spain — modelled from more than twelve digital signal sources. League of Legends has an estimated audience of 2,133,155 people in Spain.

The average League of Legends fan in Spain is 33.8 years old, more male, and lives primarily in Andalusia.

The audience is concentrated in Andalusia, Catalonia, Community of Madrid.

Top brand affinities include TikTok, Twitch, World of Warcraft, with strongest over-indexing on TikTok (2.92× the country average).

Demographically, the League of Legends audience skews more male with an average age of 33.8, and over-indexes on personality traits such as Social Media Usage, Extroversion.

Compared to the country baseline, this audience shows distinctive patterns across 20 brand affinities and 17 regions tracked by Rascasse.

The typical League of Legends fan in Spain is more male, around 33.8 years old, with strong Social Media Usage tendencies and a notable affinity for TikTok.

Category: Games · Type: Video / Board Game · Subtype: Online game

The data on this page comes from the Rascasse audience panel and is refreshed monthly from search, social and browsing signals. As of 2026-08-10.

Section 01

At a glance

The key figures that characterise the League of Legends profile in Spain.

Audience size
2.1M
in Spain
Gender
38.2%
61.8% male
Age
33.8
average years
Country rank
#1882
Video / Board Game in Spain
Fig. 01

Search interest · 12-month trend

-2%
vs. last year
JanMarMayJulSepNov
Monthly searches · Source: Rascasse Audience Intelligence
Section 02

Demographics of League of Legends fans

38.2% are female, 61.8% are male, average age 33.8.

Fig. 02

Gender split

38.2%
Female
61.8%
Male
Demographic split for League of Legends audience in Spain
MetricValue
Female38.2%
Male61.8%
Average age33.8
Estimated audience size2,133,155
Fig. 03

Age distribution

Ø 33.8
average years
Age distribution of the League of Legends audience in Spain
Age bracketShare%
16-1931%
20-2926%
30-3917%
40-4916%
50+10%
Fig. 04

Worldwide distribution

2.7%

of the worldwide League of Legends audience comes from Spain.

Worldwide audience distribution share by country for League of Legends
CountryShare
United States18.0%
China8.4%
Brazil6.3%
Section 03
Affinity (×) = how much more likely a member of this audience is to live in a region than the Spain average. Example: 2.0× means twice as concentrated as the national baseline.

Geography

Where the League of Legends audience in Spain is strongest.

Fig. 05

Top regions by affinity

League of Legends fans by region: top regions in Spain
#RegionReachAffinity×
01Region of Murcia~90K1.22×
02Comunidad Valenciana~300K1.20×
03Community of Madrid~400K1.14×
04Catalonia~400K1.12×
05Andalusia~500K1.10×
06Castilla-La Mancha~100K1.10×
07Principality of Asturias~50K1.08×
08Canary Islands~100K1.07×
09Galicia~100K1.07×
10Aragon~60K1.06×
11Castile and León~90K0.96×
12Extremadura~40K0.88×
13La Rioja~10K0.87×
14Balearic Islands~50K0.84×
15Cantabria~20K0.84×
16Navarre~20K0.82×
17Basque Autonomous Country~60K0.77×
Section 04
Brands and entities this audience over-indexes on, vs. the country average.

Audience interests & affinities

The strongest cross-interests of the League of Legends audience — brands, topics and people combined.

Fig. 07

Top cross-interests, ranked by affinity

Top brand affinities (over-index vs. country average) for League of Legends audience
#·InterestCategoryAffinity×
01Instant GamingGames6.62×
02World of WarcraftGames6.37×
03Electronic sportsSports5.69×
04Gaming computerTechnology & Electronics5.11×
05PC gameGames5.00×
06Epic GamesGames4.92×
07TwitchGames4.86×
08Massively multiplayer online role-playing gamesGames4.41×
09ANIMEFLVInternet & Social Media3.78×
10GamerGames3.63×
11Local foodFood & Beverages3.13×
12TikTokInternet & Social Media2.92×
13Mobile gameGames2.57×
14Harry PotterMovies & TV2.16×
15Video gamesGames2.06×
16GamesGames1.92×
17ComputersTechnology & Electronics1.92×
18Food and drinkFood & Beverages1.75×
19MoviesMovies & TV1.66×
20Consumer electronicsTechnology & Electronics1.50×
Section 05
Top six personality traits over-indexed by this audience (1.0 = country average).

Personality of the League of Legends audience

Values above 1.00× are above the country average, values below 1.00× below it.

Fig. 08

Deviation from the national baseline

What stands out
The strongest tendencies
Top personality traits over-indexed by League of Legends audience · What stands out
TraitClusterDeviationScore
Social Media UsageJOY1.39×
ExtroversionTHRILL1.16×
Healthy LifestyleBALANCE1.08×
1.00× baseline
Rather not
The weakest tendencies
Top personality traits over-indexed by League of Legends audience · Rather not
TraitClusterDeviationScore
Quality AwarenessPREMIUM0.44×
Community OrientationOPEN0.52×
IndulgenceJOY0.58×
1.00× baseline
Section 06

Frequently asked questions

01

How many fans does League of Legends have in Spain?

League of Legends has an estimated audience of 2,133,155 people in Spain, concentrated in Andalusia and Catalonia.

02

What is the gender split and age of League of Legends fans?

38.2% of League of Legends fans are female, 61.8% are male, with an average age of 33.8 years.

03

Which brands do League of Legends fans like most?

League of Legends fans show strongest brand affinity for TikTok (2.92×), Twitch (4.86×), and World of Warcraft (6.37×) over the country average.

04

Where do League of Legends fans live in Spain?

League of Legends fans in Spain are most concentrated in Andalusia (reach ~500K), Catalonia (reach ~400K), and Community of Madrid (reach ~400K). These three regions account for the largest share of the active audience.

05

What other brands do League of Legends fans also like?

Beyond League of Legends itself, the audience over-indexes on Twitch (4.86×), World of Warcraft (6.37×), Food and drink (1.75×), and Games (1.92×) compared to the Spain average.

Appendix

Explore more audiences

Related profiles, rankings and the same audience in other markets.

How to read this data

Audience size is the estimated number of people in Spain who actively search for League of Legends. Affinity is an over-index ratio: 2.0× means the audience is twice as likely to engage with that brand or trait as the country average. Reach is the estimated number of audience members in a region. Regional and brand-affinity tables are sorted from strongest signal to weakest.

About this audience profile

This audience profile is generated by Rascasse from anonymized search-behavior signals across Spain. For methodology see methodology. Affinity values are over-index ratios vs. the country average (1.0 = baseline). Audience sizes are estimated, not measured.

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