Rascasse Audience Intelligence

ANIMEFLV Audience in Spain

A data profile of the people who buy, follow and care about ANIMEFLV in Spain — modelled from more than twelve digital signal sources. ANIMEFLV has an estimated audience of 3,432,359 people in Spain.

ANIMEFLV has an estimated audience of 3,432,359 people in Spain. 26.4% are female, 73.6% are male, average age 25.7. Top brand affinities: Mobile game, World of Warcraft, Role-playing games, Steam, Electronic sports.

Top brand affinities include Mobile game, World of Warcraft, Role-playing games, with strongest over-indexing on Mobile game (3.57× the country average).

Demographically, the ANIMEFLV audience skews more male with an average age of 25.7, and over-indexes on personality traits such as Individualism, Extroversion.

The typical ANIMEFLV fan in Spain is more male, around 25.7 years old, with strong Individualism tendencies and a notable affinity for Mobile game.

Category: Internet & Social Media · Type: Website / Newspaper / Magazine · Subtype: TV / music streaming

The data on this page comes from the Rascasse audience panel and is refreshed monthly from search, social and browsing signals. As of 2026-08-10.

Section 01

At a glance

The key figures that characterise the ANIMEFLV profile in Spain.

Audience size
3.4M
in Spain
Gender
26.4%
73.6% male
Age
25.7
average years
Country rank
#1050
Website / Newspaper / Magazine in Spain
Fig. 01

Search interest · 12-month trend

-10%
vs. last year
JanMarMayJulSepNov
Monthly searches · Source: Rascasse Audience Intelligence
Section 02

Audience demographics of ANIMEFLV

26.4% are female, 73.6% are male, average age 25.7.

Fig. 02

Gender split

26.4%
Female
73.6%
Male
Demographic split for ANIMEFLV audience in Spain
MetricValue
Female26.4%
Male73.6%
Average age25.7
Estimated audience size3,432,359
Fig. 03

Age distribution

Ø 25.7
average years
Age distribution of the ANIMEFLV audience in Spain
Age bracketShare%
16-1944%
20-2944%
30-3911%
40-490%
50+0%
Fig. 04

Worldwide distribution

10.6%

of the worldwide ANIMEFLV audience comes from Spain.

Worldwide audience distribution share by country for ANIMEFLV
CountryShare
Colombia13.8%
Mexico13.6%
Chile11.2%
Section 04
Brands and entities this audience over-indexes on, vs. the country average.

Audience interests & affinities

The strongest cross-interests of the ANIMEFLV audience — brands, topics and people combined.

Fig. 07

Top cross-interests, ranked by affinity

Top brand affinities (over-index vs. country average) for ANIMEFLV audience
#·InterestCategoryAffinity×
01Electronic sportsSports6.41×
02World of WarcraftGames5.93×
03Shōnen mangaLiterature5.63×
04Action role-playing gameGames5.17×
05Final FantasyGames4.86×
06SteamGames4.57×
07Role-playing gamesGames4.40×
08OtakuLiterature4.18×
09YouTube MusicInternet & Social Media4.11×
10League of LegendsGames3.78×
11Call of DutyGames3.76×
12Virtual realityTechnology & Electronics3.74×
13PokémonGames3.67×
14Mobile gameGames3.57×
15Anime and manga fandomLiterature3.54×
16Action gamesGames3.23×
17Pay televisionMovies & TV3.14×
18Computer hardwareTechnology & Electronics2.60×
19Domino's PizzaFood & Beverages2.36×
20Anime moviesMovies & TV2.29×
Section 05
Top six personality traits over-indexed by this audience (1.0 = country average).

Personality of the ANIMEFLV audience

Values above 1.00× are above the country average, values below 1.00× below it.

Fig. 08

Deviation from the national baseline

What stands out
The strongest tendencies
Top personality traits over-indexed by ANIMEFLV audience · What stands out
TraitClusterDeviationScore
IndividualismJOY1.48×
ExtroversionTHRILL1.33×
Urban LifestyleOPEN1.32×
1.00× baseline
Rather not
The weakest tendencies
Top personality traits over-indexed by ANIMEFLV audience · Rather not
TraitClusterDeviationScore
DIY MentalityTHRILL0.51×
Quality AwarenessPREMIUM0.52×
SustainabilityBALANCE0.63×
1.00× baseline
Appendix

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How to read this data

Audience size is the estimated number of people in Spain who actively search for ANIMEFLV. Affinity is an over-index ratio: 2.0× means the audience is twice as likely to engage with that brand or trait as the country average. Reach is the estimated number of audience members in a region. Regional and brand-affinity tables are sorted from strongest signal to weakest.

About this audience profile

This audience profile is generated by Rascasse from anonymized search-behavior signals across Spain. For methodology see methodology. Affinity values are over-index ratios vs. the country average (1.0 = baseline). Audience sizes are estimated, not measured.

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