A data profile of the people who buy, follow and care about ANIMEFLV in Spain — modelled from more than twelve digital signal sources. ANIMEFLV has an estimated audience of 3,432,359 people in Spain.
ANIMEFLV has an estimated audience of 3,432,359 people in Spain. 26.4% are female, 73.6% are male, average age 25.7. Top brand affinities: Mobile game, World of Warcraft, Role-playing games, Steam, Electronic sports.
Top brand affinities include Mobile game, World of Warcraft, Role-playing games, with strongest over-indexing on Mobile game (3.57× the country average).
Demographically, the ANIMEFLV audience skews more male with an average age of 25.7, and over-indexes on personality traits such as Individualism, Extroversion.
The typical ANIMEFLV fan in Spain is more male, around 25.7 years old, with strong Individualism tendencies and a notable affinity for Mobile game.
The key figures that characterise the ANIMEFLV profile in Spain.
26.4% are female, 73.6% are male, average age 25.7.
| Metric | Value |
|---|---|
| Female | 26.4% |
| Male | 73.6% |
| Average age | 25.7 |
| Estimated audience size | 3,432,359 |
| Age bracket | Share | % |
|---|---|---|
| 16-19 | 44% | |
| 20-29 | 44% | |
| 30-39 | 11% | |
| 40-49 | 0% | |
| 50+ | 0% |
of the worldwide ANIMEFLV audience comes from Spain.
| Country | Share |
|---|---|
| Colombia | 13.8% |
| Mexico | 13.6% |
| Chile | 11.2% |
The strongest cross-interests of the ANIMEFLV audience — brands, topics and people combined.
| # | · | Interest | Category | Affinity | × |
|---|---|---|---|---|---|
| 01 | Electronic sports | Sports | 6.41× | ||
| 02 | World of Warcraft | Games | 5.93× | ||
| 03 | Shōnen manga | Literature | 5.63× | ||
| 04 | Action role-playing game | Games | 5.17× | ||
| 05 | Final Fantasy | Games | 4.86× | ||
| 06 | Steam | Games | 4.57× | ||
| 07 | Role-playing games | Games | 4.40× | ||
| 08 | Otaku | Literature | 4.18× | ||
| 09 | YouTube Music | Internet & Social Media | 4.11× | ||
| 10 | League of Legends | Games | 3.78× | ||
| 11 | Call of Duty | Games | 3.76× | ||
| 12 | Virtual reality | Technology & Electronics | 3.74× | ||
| 13 | Pokémon | Games | 3.67× | ||
| 14 | Mobile game | Games | 3.57× | ||
| 15 | Anime and manga fandom | Literature | 3.54× | ||
| 16 | Action games | Games | 3.23× | ||
| 17 | Pay television | Movies & TV | 3.14× | ||
| 18 | Computer hardware | Technology & Electronics | 2.60× | ||
| 19 | Domino's Pizza | Food & Beverages | 2.36× | ||
| 20 | Anime movies | Movies & TV | 2.29× |
Values above 1.00× are above the country average, values below 1.00× below it.
| Trait | Cluster | Deviation | Score |
|---|---|---|---|
| Individualism | JOY | 1.48× | |
| Extroversion | THRILL | 1.33× | |
| Urban Lifestyle | OPEN | 1.32× |
| Trait | Cluster | Deviation | Score |
|---|---|---|---|
| DIY Mentality | THRILL | 0.51× | |
| Quality Awareness | PREMIUM | 0.52× | |
| Sustainability | BALANCE | 0.63× |
Related profiles, rankings and the same audience in other markets.
Audience size is the estimated number of people in Spain who actively search for ANIMEFLV. Affinity is an over-index ratio: 2.0× means the audience is twice as likely to engage with that brand or trait as the country average. Reach is the estimated number of audience members in a region. Regional and brand-affinity tables are sorted from strongest signal to weakest.
This audience profile is generated by Rascasse from anonymized search-behavior signals across Spain. For methodology see methodology. Affinity values are over-index ratios vs. the country average (1.0 = baseline). Audience sizes are estimated, not measured.
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