Rascasse Audience Intelligence

World of Warcraft Audience in Spain

A data profile of the people who buy, follow and care about World of Warcraft in Spain — modelled from more than twelve digital signal sources. World of Warcraft has an estimated audience of 2,291,803 people in Spain.

The average World of Warcraft fan in Spain is 33.8 years old, more male, and lives primarily in Andalusia.

The audience is concentrated in Andalusia, Catalonia, Community of Madrid.

Top brand affinities include TikTok, ANIMEFLV, Twitch, with strongest over-indexing on TikTok (3.07× the country average).

Demographically, the World of Warcraft audience skews more male with an average age of 33.8, and over-indexes on personality traits such as Social Media Usage, Extroversion.

Compared to the country baseline, this audience shows distinctive patterns across 20 brand affinities and 17 regions tracked by Rascasse.

The typical World of Warcraft fan in Spain is more male, around 33.8 years old, with strong Social Media Usage tendencies and a notable affinity for TikTok.

Category: Games · Type: Video / Board Game · Subtype: Video game

The data on this page comes from the Rascasse audience panel and is refreshed monthly from search, social and browsing signals. As of 2026-08-10.

Section 01

At a glance

The key figures that characterise the World of Warcraft profile in Spain.

Audience size
2.3M
in Spain
Gender
42.8%
57.2% male
Age
33.8
average years
Country rank
#1717
Video / Board Game in Spain
Fig. 01

Search interest · 12-month trend

-2%
vs. last year
JanMarMayJulSepNov
Monthly searches · Source: Rascasse Audience Intelligence
Section 02

Demographics of World of Warcraft fans

42.8% are female, 57.2% are male, average age 33.8.

Fig. 02

Gender split

42.8%
Female
57.2%
Male
Demographic split for World of Warcraft audience in Spain
MetricValue
Female42.8%
Male57.2%
Average age33.8
Estimated audience size2,291,803
Fig. 03

Age distribution

Ø 33.8
average years
Age distribution of the World of Warcraft audience in Spain
Age bracketShare%
16-1931%
20-2926%
30-3917%
40-4916%
50+10%
Fig. 04

Worldwide distribution

4.7%

of the worldwide World of Warcraft audience comes from Spain.

Worldwide audience distribution share by country for World of Warcraft
CountryShare
United States28.3%
Germany9.0%
France7.3%
Section 03
Affinity (×) = how much more likely a member of this audience is to live in a region than the Spain average. Example: 2.0× means twice as concentrated as the national baseline.

Geography

Where the World of Warcraft audience in Spain is strongest.

Fig. 05

Top regions by affinity

World of Warcraft fans by region: top regions in Spain
#RegionReachAffinity×
01Catalonia~500K1.13×
02Canary Islands~100K1.13×
03Comunidad Valenciana~300K1.12×
04Andalusia~500K1.11×
05Castilla-La Mancha~100K1.10×
06Aragon~70K1.10×
07Community of Madrid~400K1.08×
08Region of Murcia~90K1.08×
09Principality of Asturias~60K1.05×
10Galicia~100K1.03×
11Balearic Islands~60K1.01×
12Cantabria~30K0.96×
13La Rioja~10K0.91×
14Castile and León~90K0.89×
15Extremadura~40K0.87×
16Basque Autonomous Country~70K0.84×
17Navarre~20K0.83×
Section 04
Brands and entities this audience over-indexes on, vs. the country average.

Audience interests & affinities

The strongest cross-interests of the World of Warcraft audience — brands, topics and people combined.

Fig. 07

Top cross-interests, ranked by affinity

Top brand affinities (over-index vs. country average) for World of Warcraft audience
#·InterestCategoryAffinity×
01Headset (audio)Technology & Electronics8.89×
02The Legend of ZeldaGames6.92×
03League of LegendsGames6.81×
04Instant GamingGames6.35×
05ANIMEFLVInternet & Social Media5.93×
06Gaming computerTechnology & Electronics5.81×
07PC gameGames5.80×
08Massively multiplayer online role-playing gamesGames5.59×
09Epic GamesGames5.56×
10Pokémon (video game series)Games5.56×
11TwitchGames5.48×
12Massively multiplayer online gamesGames5.40×
13GamerGames4.29×
14Local foodFood & Beverages3.19×
15TikTokInternet & Social Media3.07×
16Video gamesGames2.06×
17GamesGames1.92×
18ComputersTechnology & Electronics1.92×
19MoviesMovies & TV1.66×
20Food and drinkFood & Beverages1.65×
Section 05
Top six personality traits over-indexed by this audience (1.0 = country average).

Personality of the World of Warcraft audience

Values above 1.00× are above the country average, values below 1.00× below it.

Fig. 08

Deviation from the national baseline

What stands out
The strongest tendencies
Top personality traits over-indexed by World of Warcraft audience · What stands out
TraitClusterDeviationScore
Social Media UsageJOY1.47×
ExtroversionTHRILL1.24×
Need for SecurityCONSERVATISM1.18×
1.00× baseline
Rather not
The weakest tendencies
Top personality traits over-indexed by World of Warcraft audience · Rather not
TraitClusterDeviationScore
IndulgenceJOY0.53×
Quality AwarenessPREMIUM0.55×
Price SensitivityPREMIUM0.68×
1.00× baseline
Section 06

Frequently asked questions

01

How many fans does World of Warcraft have in Spain?

World of Warcraft has an estimated audience of 2,291,803 people in Spain, concentrated in Andalusia and Catalonia.

02

What is the gender split and age of World of Warcraft fans?

42.8% of World of Warcraft fans are female, 57.2% are male, with an average age of 33.8 years.

03

Which brands do World of Warcraft fans like most?

World of Warcraft fans show strongest brand affinity for TikTok (3.07×), ANIMEFLV (5.93×), and Twitch (5.48×) over the country average.

04

Where do World of Warcraft fans live in Spain?

World of Warcraft fans in Spain are most concentrated in Andalusia (reach ~500K), Catalonia (reach ~500K), and Community of Madrid (reach ~400K). These three regions account for the largest share of the active audience.

05

What other brands do World of Warcraft fans also like?

Beyond World of Warcraft itself, the audience over-indexes on ANIMEFLV (5.93×), Twitch (5.48×), League of Legends (6.81×), and Gaming computer (5.81×) compared to the Spain average.

Appendix

Explore more audiences

Related profiles, rankings and the same audience in other markets.

How to read this data

Audience size is the estimated number of people in Spain who actively search for World of Warcraft. Affinity is an over-index ratio: 2.0× means the audience is twice as likely to engage with that brand or trait as the country average. Reach is the estimated number of audience members in a region. Regional and brand-affinity tables are sorted from strongest signal to weakest.

About this audience profile

This audience profile is generated by Rascasse from anonymized search-behavior signals across Spain. For methodology see methodology. Affinity values are over-index ratios vs. the country average (1.0 = baseline). Audience sizes are estimated, not measured.

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