Rascasse Audience Intelligence

PC game Audience in Spain

A data profile of the people who buy, follow and care about PC game in Spain — modelled from more than twelve digital signal sources. PC game has an estimated audience of 2,610,705 people in Spain.

PC game has an estimated audience of 2,610,705 people in Spain. 38.3% are female, 61.7% are male, average age 34.9. Top brand affinities: Steam, Mobile game, Non-fiction books, Computer hardware, Local food.

Top brand affinities include Steam, Mobile game, Non-fiction books, with strongest over-indexing on Steam (9.95× the country average).

Demographically, the PC game audience skews more male with an average age of 34.9, and over-indexes on personality traits such as Early Adopter Mentality, Risk Appetite.

The typical PC game fan in Spain is more male, around 34.9 years old, with strong Early Adopter Mentality tendencies and a notable affinity for Steam.

Category: Games · Type: Topic

The data on this page comes from the Rascasse audience panel and is refreshed monthly from search, social and browsing signals. As of 2026-08-10.

Section 01

At a glance

The key figures that characterise the PC game profile in Spain.

Audience size
2.6M
in Spain
Gender
38.3%
61.7% male
Age
34.9
average years
Country rank
#1485
Topic in Spain
Fig. 01

Search interest · 12-month trend

-7%
vs. last year
JanMarMayJulSepNov
Monthly searches · Source: Rascasse Audience Intelligence
Section 02

Demographics of PC game fans

38.3% are female, 61.7% are male, average age 34.9.

Fig. 02

Gender split

38.3%
Female
61.7%
Male
Demographic split for PC game audience in Spain
MetricValue
Female38.3%
Male61.7%
Average age34.9
Estimated audience size2,610,705
Fig. 03

Age distribution

Ø 34.9
average years
Age distribution of the PC game audience in Spain
Age bracketShare%
16-1929%
20-2925%
30-3917%
40-4916%
50+13%
Fig. 04

Worldwide distribution

2.2%

of the worldwide PC game audience comes from Spain.

Worldwide audience distribution share by country for PC game
CountryShare
United States15.5%
China9.2%
India6.9%
Section 04
Brands and entities this audience over-indexes on, vs. the country average.

Audience interests & affinities

The strongest cross-interests of the PC game audience — brands, topics and people combined.

Fig. 07

Top cross-interests, ranked by affinity

Top brand affinities (over-index vs. country average) for PC game audience
#·InterestCategoryAffinity×
01SteamGames9.95×
02XboxGames6.97×
03Non-fiction booksLiterature6.75×
04The Last of UsGames6.35×
05Electronic sportsSports6.10×
06Mobile gameGames6.09×
07World of WarcraftGames5.80×
08League of LegendsGames5.00×
09Adventure gameGames4.81×
10Computer hardwareTechnology & Electronics4.30×
11Role-playing gamesGames3.99×
12Local foodFood & Beverages3.67×
13TwitchGames3.43×
14Travel photographyTechnology & Electronics3.13×
15Game consolesTechnology & Electronics3.00×
16SupermanMovies & TV2.70×
17Harry PotterMovies & TV2.14×
18Video gamesGames2.03×
19TikTokInternet & Social Media1.95×
20YouTubeMovies & TV1.77×
Section 05
Top six personality traits over-indexed by this audience (1.0 = country average).

Personality of the PC game audience

Values above 1.00× are above the country average, values below 1.00× below it.

Fig. 08

Deviation from the national baseline

What stands out
The strongest tendencies
Top personality traits over-indexed by PC game audience · What stands out
TraitClusterDeviationScore
Early Adopter MentalityPOWER1.86×
Risk AppetiteTHRILL1.40×
Luxury OrientationPREMIUM1.31×
1.00× baseline
Rather not
The weakest tendencies
Top personality traits over-indexed by PC game audience · Rather not
TraitClusterDeviationScore
Quality AwarenessPREMIUM0.53×
PatriotismCONSERVATISM0.59×
MindfulnessBALANCE0.66×
1.00× baseline
Appendix

Explore more audiences

Related profiles, rankings and the same audience in other markets.

How to read this data

Audience size is the estimated number of people in Spain who actively search for PC game. Affinity is an over-index ratio: 2.0× means the audience is twice as likely to engage with that brand or trait as the country average. Reach is the estimated number of audience members in a region. Regional and brand-affinity tables are sorted from strongest signal to weakest.

About this audience profile

This audience profile is generated by Rascasse from anonymized search-behavior signals across Spain. For methodology see methodology. Affinity values are over-index ratios vs. the country average (1.0 = baseline). Audience sizes are estimated, not measured.

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