PC game Audience in United States

PC game has an estimated audience of 18,333,827 people in United States. 30.1% are female, 69.9% are male, average age 30.5. Top regions: California, Texas, Florida. Top brand affinities: Combat sport, Monogram, Elie Tahari, Zach Ertz, Personalised Gifts.
The average PC game fan in United States is 30.5 years old, more male, and lives primarily in California. The audience is concentrated in California, Texas, Florida. Top brand affinities include Combat sport, Monogram, Elie Tahari, with strongest over-indexing on Combat sport (2.72× the country average). Demographically, the PC game audience skews more male with an average age of 30.5, and over-indexes on personality traits such as LGBTQ+ Identity, Early Adopter Mentality. Compared to the country baseline, this audience shows distinctive patterns across 20 brand affinities and 50 regions tracked by Rascasse.
Category: Games · Type: Topic
Demographics of PC game fans
| Metric | Value |
|---|---|
| Female | 30.1% |
| Male | 69.9% |
| Average age | 30.5 |
| Estimated audience size | 18,333,827 |
Audience persona
The typical PC game fan in United States is more male, around 30.5 years old, with strong LGBTQ+ Identity tendencies and a notable affinity for Combat sport.
Top regions in United States
| Region | Reach | Affinity |
|---|---|---|
| California | 2,141,965 | 1.06× |
| Texas | 1,818,494 | 1.15× |
| Florida | 1,352,021 | 1.09× |
| New York | 999,023 | 0.98× |
| Illinois | 694,202 | 1.14× |
| Georgia | 623,244 | 1.1× |
| Pennsylvania | 615,941 | 1× |
| North Carolina | 588,402 | 1.07× |
| Ohio | 568,337 | 1.01× |
| Virginia | 534,246 | 1.2× |
| Washington | 476,721 | 1.3× |
| Michigan | 467,226 | 0.97× |
| New Jersey | 466,293 | 1× |
| Tennessee | 414,393 | 1.13× |
| Arizona | 392,770 | 1.05× |
| Massachusetts | 387,746 | 1.07× |
| Indiana | 383,686 | 1.15× |
| Maryland | 337,538 | 1.07× |
| Colorado | 303,617 | 1.05× |
| Missouri | 298,564 | 1.01× |
| Alabama | 292,056 | 1.14× |
| Wisconsin | 280,068 | 1.02× |
| Louisiana | 272,588 | 1.15× |
| South Carolina | 259,591 | 0.94× |
| Minnesota | 240,064 | 0.91× |
| Kentucky | 236,458 | 1.03× |
| Oregon | 229,272 | 1.09× |
| Oklahoma | 203,301 | 1× |
| Connecticut | 183,924 | 1× |
| Nevada | 180,170 | 1.02× |
| Utah | 166,913 | 1.02× |
| Mississippi | 157,419 | 1.04× |
| Kansas | 152,479 | 1.06× |
| Arkansas | 151,410 | 1× |
| Iowa | 117,761 | 0.78× |
| West Virginia | 93,904 | 1.1× |
| New Mexico | 91,870 | 1× |
| Idaho | 89,386 | 0.97× |
| Nebraska | 78,682 | 0.86× |
| Rhode Island | 72,083 | 1.24× |
| New Hampshire | 64,265 | 0.89× |
| Hawaii | 62,242 | 0.79× |
| Maine | 58,896 | 0.9× |
| Washington, District of Columbia | 44,855 | 0.81× |
| Montana | 43,316 | 0.85× |
| Alaska | 43,298 | 1.1× |
| South Dakota | 39,029 | 0.92× |
| Delaware | 34,595 | 0.68× |
| North Dakota | 27,637 | 0.73× |
| Vermont | 24,818 | 0.77× |
Top brand affinities
Brands and entities this audience over-indexes on, vs. the country average.
| Brand | Affinity | Category |
|---|---|---|
| Combat sport | 2.72× | Sports |
| Monogram | 4.54× | Home & Garden |
| Elie Tahari | 13.45× | Fashion & Accessoires |
| Zach Ertz | 6.96× | Sports |
| Personalised Gifts | 3.21× | Home & Garden |
| Grammarly | 3.21× | Business & Career |
| JDSU | 2.1× | Business & Career |
| Jesse Plemons | 2.32× | Movies & TV |
| Jaws | 3.53× | Movies & TV |
| Bank account | 1.57× | Business & Career |
| Queens College, City University of New York | 4.58× | Business & Career |
| Nipsey Hussle | 3.62× | Music & Radio |
| Wikia | 2.1× | Internet & Social Media |
| Noodle (Gorillaz) | 2.1× | Music & Radio |
| Nebraska Cornhuskers football | 2× | Sports |
| Ken Griffey Jr. | 4.39× | Sports |
| Graham Greene (actor) | 3.41× | |
| Acoustic music | 2.34× | Music & Radio |
| Consequence (rapper) | 3.25× | Music & Radio |
| Home staging | 2.42× | Home & Garden |
Psychographic profile
Top six personality traits over-indexed by this audience (1.0 = country average).
| Trait | Cluster | Score |
|---|---|---|
| LGBTQ+ Identity | OPEN | 2.42 |
| Early Adopter Mentality | POWER | 1.8 |
| Pet Ownership | JOY | 1.18 |
| Social Media Usage | JOY | 1.13 |
| Luxury Orientation | PREMIUM | 1.13 |
| Sports Activity | POWER | 1.05 |
Worldwide distribution
| Country | Share |
|---|---|
| United States | 15.5% |
| China | 9.2% |
| India | 6.9% |
See PC game audiences in other countries
More Games audiences in United States
- Food and drink (182,612,063)
- Music (181,108,961)
- Shopping and fashion (177,150,005)
- Sports and outdoors (173,827,889)
- Sports (173,190,295)
Frequently asked questions
How many fans does PC game have in United States?
PC game has an estimated audience of 18,333,827 people in United States, concentrated in California and Texas.
What is the gender split and age of PC game fans?
30.1% of PC game fans are female, 69.9% are male, with an average age of 30.5 years.
Which brands do PC game fans like most?
PC game fans show strongest brand affinity for Combat sport (2.72×), Monogram (4.54×), and Elie Tahari (13.45×) over the country average.
Where do PC game fans live in United States?
PC game fans in United States are most concentrated in California (reach 2,141,965), Texas (reach 1,818,494), and Florida (reach 1,352,021). These three regions account for the largest share of the active audience.
What other brands do PC game fans also like?
Beyond PC game itself, the audience over-indexes on Monogram (4.54×), Elie Tahari (13.45×), Zach Ertz (6.96×), and Personalised Gifts (3.21×) compared to the United States average.
How to read this data
Audience size is the estimated number of people in United States who actively search for PC game. Affinity is an over-index ratio: 2.0× means the audience is twice as likely to engage with that brand or trait as the country average. Reach is the estimated number of audience members in a region. Regional and brand-affinity tables are sorted from strongest signal to weakest.
About this audience profile
This audience profile is generated by Rascasse from anonymized search-behavior signals across United States. For methodology see methodology. Affinity values are over-index ratios vs. the country average (1.0 = baseline). Audience sizes are estimated, not measured.