A data profile of the people who buy, follow and care about Call of Duty in United States — modelled from more than twelve digital signal sources. Call of Duty has an estimated audience of 16,523,320 people in United States.
The average Call of Duty fan in United States is 28.8 years old, more male, and lives primarily in California.
The audience is concentrated in California, Texas, Florida.
Top brand affinities include Twitch, Mobile game, PC game, with strongest over-indexing on Twitch (5.26× the country average).
Demographically, the Call of Duty audience skews more male with an average age of 28.8, and over-indexes on personality traits such as Patriotism, Social Media Usage.
Compared to the country baseline, this audience shows distinctive patterns across 20 brand affinities and 50 regions tracked by Rascasse.
The typical Call of Duty fan in United States is more male, around 28.8 years old, with strong Patriotism tendencies and a notable affinity for Twitch.
The key figures that characterise the Call of Duty profile in United States.
25.8% are female, 74.2% are male, average age 28.8.
| Metric | Value |
|---|---|
| Female | 25.8% |
| Male | 74.2% |
| Average age | 28.8 |
| Estimated audience size | 16,523,320 |
| Age bracket | Share | % |
|---|---|---|
| 16-19 | 48% | |
| 20-29 | 25% | |
| 30-39 | 14% | |
| 40-49 | 8% | |
| 50+ | 5% |
of the worldwide Call of Duty audience comes from United States.
| Country | Share |
|---|---|
| United States | 20.0% |
| India | 8.2% |
| China | 5.5% |
Where the Call of Duty audience in United States is strongest.
| # | Region | Reach | Affinity | × |
|---|---|---|---|---|
| 01 | Alabama | ~300K | 1.36× | |
| 02 | Mississippi | ~200K | 1.32× | |
| 03 | Arizona | ~400K | 1.30× | |
| 04 | Oklahoma | ~200K | 1.27× | |
| 05 | New Mexico | ~100K | 1.25× | |
| 06 | Texas | ~2M | 1.24× | |
| 07 | Louisiana | ~300K | 1.23× | |
| 08 | Kentucky | ~300K | 1.22× | |
| 09 | Arkansas | ~200K | 1.19× | |
| 10 | Georgia | ~600K | 1.18× | |
| 11 | West Virginia | ~90K | 1.18× | |
| 12 | Alaska | ~40K | 1.18× | |
| 13 | Indiana | ~400K | 1.16× | |
| 14 | Tennessee | ~400K | 1.11× | |
| 15 | South Carolina | ~300K | 1.10× | |
| 16 | Ohio | ~600K | 1.08× | |
| 17 | Nevada | ~200K | 1.08× | |
| 18 | North Carolina | ~500K | 1.06× | |
| 19 | Missouri | ~300K | 1.06× | |
| 20 | California | ~2M | 1.05× | |
| 21 | Florida | ~1M | 1.04× | |
| 22 | Kansas | ~100K | 1.04× | |
| 23 | Michigan | ~400K | 1.02× | |
| 24 | Virginia | ~400K | 1.01× | |
| 25 | Illinois | ~500K | 0.99× | |
| 26 | Pennsylvania | ~500K | 0.97× | |
| 27 | Washington | ~300K | 0.97× | |
| 28 | Iowa | ~100K | 0.97× | |
| 29 | Nebraska | ~80K | 0.97× | |
| 30 | North Dakota | ~30K | 0.96× | |
| 31 | Maryland | ~300K | 0.93× | |
| 32 | South Dakota | ~40K | 0.93× | |
| 33 | Connecticut | ~200K | 0.92× | |
| 34 | Wyoming | ~20K | 0.92× | |
| 35 | Wisconsin | ~200K | 0.91× | |
| 36 | Utah | ~100K | 0.91× | |
| 37 | Idaho | ~80K | 0.91× | |
| 38 | New York | ~800K | 0.90× | |
| 39 | Oregon | ~200K | 0.89× | |
| 40 | New Jersey | ~400K | 0.87× | |
| 41 | Delaware | ~40K | 0.87× | |
| 42 | Colorado | ~200K | 0.86× | |
| 43 | Rhode Island | ~50K | 0.86× | |
| 44 | Montana | ~40K | 0.80× | |
| 45 | Massachusetts | ~300K | 0.79× | |
| 46 | Minnesota | ~200K | 0.77× | |
| 47 | Hawaii | ~60K | 0.77× | |
| 48 | Maine | ~40K | 0.73× | |
| 49 | New Hampshire | ~50K | 0.71× | |
| 50 | Washington, District of Columbia | ~30K | 0.68× |
The strongest cross-interests of the Call of Duty audience — brands, topics and people combined.
| # | · | Interest | Category | Affinity | × |
|---|---|---|---|---|---|
| 01 | The Last of Us | Games | 7.06× | ||
| 02 | Gaming | Games | 6.89× | ||
| 03 | Call of Duty | Games | 6.85× | ||
| 04 | Counter-Strike: Global Offensive | Games | 6.72× | ||
| 05 | PC game | Games | 5.81× | ||
| 06 | Gaming computer | Technology & Electronics | 5.63× | ||
| 07 | Twitch | Games | 5.26× | ||
| 08 | World of Warcraft | Games | 4.68× | ||
| 09 | Minecraft | Games | 4.38× | ||
| 10 | Massively multiplayer online role-playing games | Games | 4.25× | ||
| 11 | Fortnite | Games | 4.22× | ||
| 12 | Mobile game | Games | 4.08× | ||
| 13 | Online games | Games | 3.40× | ||
| 14 | CrazyGames | Games | 3.40× | ||
| 15 | Anime convention | Literature | 3.28× | ||
| 16 | Gamer | Games | 3.02× | ||
| 17 | First-person shooter games | Games | 2.97× | ||
| 18 | TikTok | Internet & Social Media | 1.97× | ||
| 19 | Video games | Games | 1.89× | ||
| 20 | Superman | Movies & TV | 1.84× |
Values above 1.00× are above the country average, values below 1.00× below it.
| Trait | Cluster | Deviation | Score |
|---|---|---|---|
| Patriotism | CONSERVATISM | 1.44× | |
| Social Media Usage | JOY | 1.40× | |
| Early Adopter Mentality | POWER | 1.22× |
| Trait | Cluster | Deviation | Score |
|---|---|---|---|
| Community Orientation | OPEN | 0.52× | |
| Design Affinity | PREMIUM | 0.54× | |
| Tradition | CONSERVATISM | 0.56× |
Call of Duty has an estimated audience of 16,523,320 people in United States, concentrated in California and Texas.
25.8% of Call of Duty fans are female, 74.2% are male, with an average age of 28.8 years.
Call of Duty fans show strongest brand affinity for Twitch (5.26×), Mobile game (4.08×), and PC game (5.81×) over the country average.
Call of Duty fans in United States are most concentrated in California (reach ~2M), Texas (reach ~2M), and Florida (reach ~1M). These three regions account for the largest share of the active audience.
Beyond Call of Duty itself, the audience over-indexes on Mobile game (4.08×), PC game (5.81×), Gaming (6.89×), and Online games (3.4×) compared to the United States average.
Related profiles, rankings and the same audience in other markets.
Audience size is the estimated number of people in United States who actively search for Call of Duty. Affinity is an over-index ratio: 2.0× means the audience is twice as likely to engage with that brand or trait as the country average. Reach is the estimated number of audience members in a region. Regional and brand-affinity tables are sorted from strongest signal to weakest.
This audience profile is generated by Rascasse from anonymized search-behavior signals across United States. For methodology see methodology. Affinity values are over-index ratios vs. the country average (1.0 = baseline). Audience sizes are estimated, not measured.
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