Massively multiplayer online role-playing games Audience in United States
Massively multiplayer online role-playing games has an estimated audience of 17,224,341 people in United States. 35.5% are female, 64.5% are male, average age 34.1. Top regions: California, Texas, Florida.
The average Massively multiplayer online role-playing games fan in United States is 34.1 years old, more male, and lives primarily in California. The audience is concentrated in California, Texas, Florida. Demographically, the Massively multiplayer online role-playing games audience skews more male with an average age of 34.1, and over-indexes on personality traits such as LGBTQ+ Identity, Early Adopter Mentality.
Category: Games · Type: Topic · Subtype: Gaming genre
Demographics of Massively multiplayer online role-playing games fans
| Metric | Value |
|---|---|
| Female | 35.5% |
| Male | 64.5% |
| Average age | 34.1 |
| Estimated audience size | 17,224,341 |
Top regions in United States
| Region | Reach | Affinity |
|---|---|---|
| California | 1,884,754 | 1× |
| Texas | 1,436,953 | 0.97× |
| Florida | 1,005,207 | 0.86× |
| New York | 690,075 | 0.72× |
| Ohio | 540,592 | 1.02× |
| Washington | 511,887 | 1.48× |
| North Carolina | 492,349 | 0.95× |
| Pennsylvania | 480,802 | 0.83× |
| Georgia | 460,336 | 0.87× |
| Illinois | 456,331 | 0.8× |
| Michigan | 450,129 | 1× |
| Virginia | 419,552 | 1× |
| Arizona | 360,274 | 1.02× |
| Tennessee | 349,953 | 1.01× |
| Indiana | 338,530 | 1.08× |
| Missouri | 300,534 | 1.08× |
| New Jersey | 287,322 | 0.66× |
| Massachusetts | 255,153 | 0.75× |
| Colorado | 251,803 | 0.93× |
| Oklahoma | 244,713 | 1.28× |
| Maryland | 240,623 | 0.81× |
| Minnesota | 238,240 | 0.97× |
| Wisconsin | 236,801 | 0.91× |
| Oregon | 231,888 | 1.17× |
| South Carolina | 231,632 | 0.89× |
| Kentucky | 228,671 | 1.06× |
| Alabama | 211,925 | 0.88× |
| Louisiana | 197,314 | 0.89× |
| Nevada | 178,514 | 1.07× |
| Arkansas | 171,874 | 1.21× |
| Utah | 171,494 | 1.11× |
| Idaho | 145,321 | 1.68× |
| Kansas | 138,847 | 1.02× |
| Iowa | 125,635 | 0.89× |
| Mississippi | 122,340 | 0.86× |
| Connecticut | 121,101 | 0.7× |
| West Virginia | 89,253 | 1.11× |
| New Mexico | 86,719 | 1× |
| Nebraska | 85,279 | 0.99× |
| Hawaii | 70,447 | 0.95× |
| Maine | 63,500 | 1.03× |
| New Hampshire | 59,994 | 0.88× |
| Montana | 57,211 | 1.2× |
| Rhode Island | 54,194 | 0.99× |
| Alaska | 53,910 | 1.46× |
| South Dakota | 48,403 | 1.22× |
| Delaware | 45,185 | 0.95× |
| North Dakota | 35,346 | 1× |
| Vermont | 34,923 | 1.15× |
| Wyoming | 28,500 | 1.12× |
Psychographic profile
Top six personality traits over-indexed by this audience (1.0 = country average).
| Trait | Cluster | Score |
|---|---|---|
| LGBTQ+ Identity | OPEN | 2.06 |
| Early Adopter Mentality | POWER | 1.61 |
| Social Media Usage | JOY | 1.35 |
| Extroversion | THRILL | 1.33 |
| Individualism | JOY | 1.04 |
| Patriotism | CONSERVATISM | 0.98 |
Worldwide distribution
| Country | Share |
|---|---|
| United States | 14.0% |
| China | 8.3% |
| India | 6.3% |
See Massively multiplayer online role-playing games audiences in other countries
- Massively multiplayer online role-playing games — Germany
- Massively multiplayer online role-playing games — United Kingdom
- Massively multiplayer online role-playing games — France
- Massively multiplayer online role-playing games — Italy
- Massively multiplayer online role-playing games — Spain
- Massively multiplayer online role-playing games — Brazil
- Massively multiplayer online role-playing games — Japan
- Massively multiplayer online role-playing games — South Korea
- Massively multiplayer online role-playing games — India
More Gaming genre audiences in United States
- Video games (106,768,341)
- First-person shooter games (50,840,037)
- Mobile game (48,316,660)
- Online games (47,188,587)
- Card games (31,383,601)
How to read this data
Audience size is the estimated number of people in United States who actively search for Massively multiplayer online role-playing games. Affinity is an over-index ratio: 2.0× means the audience is twice as likely to engage with that brand or trait as the country average. Reach is the estimated number of audience members in a region. Regional and brand-affinity tables are sorted from strongest signal to weakest.
About this audience profile
This audience profile is generated by Rascasse from anonymized search-behavior signals across United States. For methodology see methodology. Affinity values are over-index ratios vs. the country average (1.0 = baseline). Audience sizes are estimated, not measured.