Rascasse Audience Intelligence

Massively multiplayer online role-playing games Audience in United States

A data profile of the people who buy, follow and care about Massively multiplayer online role-playing games in United States — modelled from more than twelve digital signal sources. Massively multiplayer online role-playing games has an estimated audience of 17,224,341 people in United States.

The average Massively multiplayer online role-playing games fan in United States is 34.1 years old, more male, and lives primarily in California.

The audience is concentrated in California, Texas, Florida.

Category: Games · Type: Topic · Subtype: Gaming genre

The data on this page comes from the Rascasse audience panel and is refreshed monthly from search, social and browsing signals. As of 2026-08-10.

Section 01

At a glance

The key figures that characterise the Massively multiplayer online role-playing games profile in United States.

Audience size
17.2M
in United States
Gender
35.5%
64.5% male
Age
34.1
average years
Country rank
#1980
Topic in United States
Fig. 01

Search interest · 12-month trend

+77%
vs. last year
JanMarMayJulSepNov
Monthly searches · Source: Rascasse Audience Intelligence
Section 02

Demographics of Massively multiplayer online role-playing games fans

35.5% are female, 64.5% are male, average age 34.1.

Fig. 02

Gender split

35.5%
Female
64.5%
Male
Demographic split for Massively multiplayer online role-playing games audience in United States
MetricValue
Female35.5%
Male64.5%
Average age34.1
Estimated audience size17,224,341
Fig. 03

Age distribution

Ø 34.1
average years
Age distribution of the Massively multiplayer online role-playing games audience in United States
Age bracketShare%
16-1933%
20-2923%
30-3917%
40-4914%
50+13%
Fig. 04

Worldwide distribution

14.0%

of the worldwide Massively multiplayer online role-playing games audience comes from United States.

Worldwide audience distribution share by country for Massively multiplayer online role-playing games
CountryShare
United States14.0%
China8.3%
India6.3%
Section 03
Affinity (×) = how much more likely a member of this audience is to live in a region than the United States average. Example: 2.0× means twice as concentrated as the national baseline.

Geography

Where the Massively multiplayer online role-playing games audience in United States is strongest.

Fig. 05

Top regions by affinity

Massively multiplayer online role-playing games fans by region: top regions in United States
#RegionReachAffinity×
01Washington~500K1.35×
02Idaho~100K1.23×
03Oklahoma~200K1.15×
04Oregon~200K1.13×
05Alaska~40K1.12×
06Arkansas~200K1.09×
07Utah~200K1.06×
08West Virginia~90K1.06×
09Kentucky~200K1.05×
10Indiana~300K1.04×
11Missouri~300K1.04×
12Kansas~100K1.03×
13Montana~50K1.03×
14Arizona~400K1.02×
15Nevada~200K1.02×
16New Mexico~90K1.02×
17South Dakota~40K1.02×
18Tennessee~300K1.01×
19Maine~60K1.01×
20North Dakota~40K1.01×
21Vermont~30K1.01×
22Ohio~500K1.00×
23Michigan~400K1.00×
24Nebraska~90K1.00×
25Hawaii~70K0.99×
26New Hampshire~70K0.99×
27Rhode Island~50K0.99×
28Delaware~50K0.99×
29Minnesota~200K0.98×
30Virginia~400K0.97×
31Colorado~300K0.97×
32Iowa~100K0.97×
33California~2M0.96×
34Wisconsin~200K0.96×
35South Carolina~200K0.96×
36Alabama~200K0.96×
37Louisiana~200K0.96×
38Mississippi~100K0.95×
39Texas~1.5M0.94×
40North Carolina~500K0.91×
41Washington, District of Columbia~50K0.91×
42Maryland~300K0.90×
43Georgia~500K0.89×
44Connecticut~200K0.89×
45Pennsylvania~500K0.88×
46Florida~1M0.87×
47Massachusetts~300K0.85×
48Illinois~500K0.84×
49New Jersey~300K0.78×
50New York~700K0.73×
Fig. 06

Affinity by region

Affinity by region — Massively multiplayer online role-playing games, United States
0.73×1.00×1.35×
Appendix

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How to read this data

Audience size is the estimated number of people in United States who actively search for Massively multiplayer online role-playing games. Affinity is an over-index ratio: 2.0× means the audience is twice as likely to engage with that brand or trait as the country average. Reach is the estimated number of audience members in a region. Regional and brand-affinity tables are sorted from strongest signal to weakest.

About this audience profile

This audience profile is generated by Rascasse from anonymized search-behavior signals across United States. For methodology see methodology. Affinity values are over-index ratios vs. the country average (1.0 = baseline). Audience sizes are estimated, not measured.

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