A data profile of the people who buy, follow and care about Massively multiplayer online role-playing games in United States — modelled from more than twelve digital signal sources. Massively multiplayer online role-playing games has an estimated audience of 17,224,341 people in United States.
The average Massively multiplayer online role-playing games fan in United States is 34.1 years old, more male, and lives primarily in California.
The audience is concentrated in California, Texas, Florida.
The key figures that characterise the Massively multiplayer online role-playing games profile in United States.
35.5% are female, 64.5% are male, average age 34.1.
| Metric | Value |
|---|---|
| Female | 35.5% |
| Male | 64.5% |
| Average age | 34.1 |
| Estimated audience size | 17,224,341 |
| Age bracket | Share | % |
|---|---|---|
| 16-19 | 33% | |
| 20-29 | 23% | |
| 30-39 | 17% | |
| 40-49 | 14% | |
| 50+ | 13% |
of the worldwide Massively multiplayer online role-playing games audience comes from United States.
| Country | Share |
|---|---|
| United States | 14.0% |
| China | 8.3% |
| India | 6.3% |
Where the Massively multiplayer online role-playing games audience in United States is strongest.
| # | Region | Reach | Affinity | × |
|---|---|---|---|---|
| 01 | Washington | ~500K | 1.35× | |
| 02 | Idaho | ~100K | 1.23× | |
| 03 | Oklahoma | ~200K | 1.15× | |
| 04 | Oregon | ~200K | 1.13× | |
| 05 | Alaska | ~40K | 1.12× | |
| 06 | Arkansas | ~200K | 1.09× | |
| 07 | Utah | ~200K | 1.06× | |
| 08 | West Virginia | ~90K | 1.06× | |
| 09 | Kentucky | ~200K | 1.05× | |
| 10 | Indiana | ~300K | 1.04× | |
| 11 | Missouri | ~300K | 1.04× | |
| 12 | Kansas | ~100K | 1.03× | |
| 13 | Montana | ~50K | 1.03× | |
| 14 | Arizona | ~400K | 1.02× | |
| 15 | Nevada | ~200K | 1.02× | |
| 16 | New Mexico | ~90K | 1.02× | |
| 17 | South Dakota | ~40K | 1.02× | |
| 18 | Tennessee | ~300K | 1.01× | |
| 19 | Maine | ~60K | 1.01× | |
| 20 | North Dakota | ~40K | 1.01× | |
| 21 | Vermont | ~30K | 1.01× | |
| 22 | Ohio | ~500K | 1.00× | |
| 23 | Michigan | ~400K | 1.00× | |
| 24 | Nebraska | ~90K | 1.00× | |
| 25 | Hawaii | ~70K | 0.99× | |
| 26 | New Hampshire | ~70K | 0.99× | |
| 27 | Rhode Island | ~50K | 0.99× | |
| 28 | Delaware | ~50K | 0.99× | |
| 29 | Minnesota | ~200K | 0.98× | |
| 30 | Virginia | ~400K | 0.97× | |
| 31 | Colorado | ~300K | 0.97× | |
| 32 | Iowa | ~100K | 0.97× | |
| 33 | California | ~2M | 0.96× | |
| 34 | Wisconsin | ~200K | 0.96× | |
| 35 | South Carolina | ~200K | 0.96× | |
| 36 | Alabama | ~200K | 0.96× | |
| 37 | Louisiana | ~200K | 0.96× | |
| 38 | Mississippi | ~100K | 0.95× | |
| 39 | Texas | ~1.5M | 0.94× | |
| 40 | North Carolina | ~500K | 0.91× | |
| 41 | Washington, District of Columbia | ~50K | 0.91× | |
| 42 | Maryland | ~300K | 0.90× | |
| 43 | Georgia | ~500K | 0.89× | |
| 44 | Connecticut | ~200K | 0.89× | |
| 45 | Pennsylvania | ~500K | 0.88× | |
| 46 | Florida | ~1M | 0.87× | |
| 47 | Massachusetts | ~300K | 0.85× | |
| 48 | Illinois | ~500K | 0.84× | |
| 49 | New Jersey | ~300K | 0.78× | |
| 50 | New York | ~700K | 0.73× |
Related profiles, rankings and the same audience in other markets.
Audience size is the estimated number of people in United States who actively search for Massively multiplayer online role-playing games. Affinity is an over-index ratio: 2.0× means the audience is twice as likely to engage with that brand or trait as the country average. Reach is the estimated number of audience members in a region. Regional and brand-affinity tables are sorted from strongest signal to weakest.
This audience profile is generated by Rascasse from anonymized search-behavior signals across United States. For methodology see methodology. Affinity values are over-index ratios vs. the country average (1.0 = baseline). Audience sizes are estimated, not measured.
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