Rascasse Audience Intelligence

Massively multiplayer online role-playing games Audience in Germany

A data profile of the people who buy, follow and care about Massively multiplayer online role-playing games in Germany — modelled from more than twelve digital signal sources. Massively multiplayer online role-playing games has an estimated audience of 3,925,899 people in Germany.

The average Massively multiplayer online role-playing games fan in Germany is 33.4 years old, more male, and lives primarily in Nordrhein-Westfalen.

The audience is concentrated in Nordrhein-Westfalen, Bayern, Baden-Württemberg.

Top brand affinities include Political satire, Torsten Sträter, Lisa Eckhart, with strongest over-indexing on Political satire (219.99× the country average).

Demographically, the Massively multiplayer online role-playing games audience skews more male with an average age of 33.4, and over-indexes on personality traits such as Pet Ownership, Healthy Lifestyle.

Compared to the country baseline, this audience shows distinctive patterns across 20 brand affinities and 16 regions tracked by Rascasse.

The typical Massively multiplayer online role-playing games fan in Germany is more male, around 33.4 years old, with strong Pet Ownership tendencies and a notable affinity for Political satire.

Category: Games · Type: Topic · Subtype: Gaming genre

The data on this page comes from the Rascasse audience panel and is refreshed monthly from search, social and browsing signals. As of 2026-08-10.

Section 01

At a glance

The key figures that characterise the Massively multiplayer online role-playing games profile in Germany.

Audience size
3.9M
in Germany
Gender
29.3%
70.7% male
Age
33.4
average years
Country rank
#1514
Topic in Germany
Fig. 01

Search interest · 12-month trend

-28%
vs. last year
JanMarMayJulSepNov
Monthly searches · Source: Rascasse Audience Intelligence
Section 02

Demographics of Massively multiplayer online role-playing games fans

29.3% are female, 70.7% are male, average age 33.4.

Fig. 02

Gender split

29.3%
Female
70.7%
Male
Demographic split for Massively multiplayer online role-playing games audience in Germany
MetricValue
Female29.3%
Male70.7%
Average age33.4
Estimated audience size3,925,899
Fig. 03

Age distribution

Ø 33.4
average years
Age distribution of the Massively multiplayer online role-playing games audience in Germany
Age bracketShare%
16-1934%
20-2922%
30-3918%
40-4914%
50+11%
Fig. 04

Worldwide distribution

3.2%

of the worldwide Massively multiplayer online role-playing games audience comes from Germany.

Worldwide audience distribution share by country for Massively multiplayer online role-playing games
CountryShare
United States14.0%
China8.3%
India6.3%
Section 03
Affinity (×) = how much more likely a member of this audience is to live in a region than the Germany average. Example: 2.0× means twice as concentrated as the national baseline.

Geography

Where the Massively multiplayer online role-playing games audience in Germany is strongest.

Fig. 05

Top regions by affinity

Massively multiplayer online role-playing games fans by region: top regions in Germany
#RegionReachAffinity×
01Hamburg~100K1.22×
02Sachsen~200K1.11×
03Schleswig-Holstein~200K1.10×
04Nordrhein-Westfalen~900K1.04×
05Niedersachsen~400K1.01×
06Saarland~50K1.01×
07Berlin~200K1.00×
08Bremen~30K0.99×
09Sachsen-Anhalt~100K0.98×
10Mecklenburg-Vorpommern~70K0.98×
11Brandenburg~100K0.97×
12Rheinland-Pfalz~200K0.96×
13Hessen~300K0.95×
14Thüringen~90K0.95×
15Bayern~600K0.89×
16Baden-Württemberg~500K0.87×
Fig. 06

Affinity by region

Affinity by region — Massively multiplayer online role-playing games, Germany
0.87×1.00×1.22×
Section 04
Brands and entities this audience over-indexes on, vs. the country average.

Audience interests & affinities

The strongest cross-interests of the Massively multiplayer online role-playing games audience — brands, topics and people combined.

Fig. 07

Top cross-interests, ranked by affinity

Top brand affinities (over-index vs. country average) for Massively multiplayer online role-playing games audience
#·InterestCategoryAffinity×
01Political satireLiterature219.99×
02MaschekMovies & TV219.99×
03Nico SemsrottMovies & TV120.00×
04Michael HatziusMovies & TV110.51×
05Niels RufMovies & TV110.47×
06Christian EhringMovies & TV110.34×
07AbdelkarimMovies & TV80.34×
08Extra 3Movies & TV74.04×
09Horst EversMovies & TV73.88×
10Simone SolgaMovies & TV73.79×
11Club Bahnhof EhrenfeldMusic & Radio56.20×
12Sarah BosettiMovies & TV55.92×
13Torsten SträterMovies & TV55.70×
14Ingo AppeltMovies & TV55.70×
15Florian SchroederMovies & TV55.67×
16Thomas HermannsMovies & TV55.67×
17Lisa EckhartMovies & TV55.58×
18Die AnstaltMovies & TV55.56×
19Wolfgang TrepperMovies & TV55.54×
20StrombergMovies & TV44.83×
Section 05
Top six personality traits over-indexed by this audience (1.0 = country average).

Personality of the Massively multiplayer online role-playing games audience

Values above 1.00× are above the country average, values below 1.00× below it.

Fig. 08

Deviation from the national baseline

What stands out
The strongest tendencies
Top personality traits over-indexed by Massively multiplayer online role-playing games audience · What stands out
TraitClusterDeviationScore
Pet OwnershipJOY1.64×
Healthy LifestyleBALANCE1.45×
SustainabilityBALANCE1.44×
1.00× baseline
Rather not
The weakest tendencies
Top personality traits over-indexed by Massively multiplayer online role-playing games audience · Rather not
TraitClusterDeviationScore
Convenience OrientationPREMIUM0.89×
Community OrientationOPEN0.93×
Quality AwarenessPREMIUM0.95×
1.00× baseline
Section 06

Frequently asked questions

01

How many fans does Massively multiplayer online role-playing games have in Germany?

Massively multiplayer online role-playing games has an estimated audience of 3,925,899 people in Germany, concentrated in Nordrhein-Westfalen and Bayern.

02

What is the gender split and age of Massively multiplayer online role-playing games fans?

29.3% of Massively multiplayer online role-playing games fans are female, 70.7% are male, with an average age of 33.4 years.

03

Which brands do Massively multiplayer online role-playing games fans like most?

Massively multiplayer online role-playing games fans show strongest brand affinity for Political satire (219.99×), Torsten Sträter (55.7×), and Lisa Eckhart (55.58×) over the country average.

04

Where do Massively multiplayer online role-playing games fans live in Germany?

Massively multiplayer online role-playing games fans in Germany are most concentrated in Nordrhein-Westfalen (reach ~900K), Bayern (reach ~600K), and Baden-Württemberg (reach ~500K). These three regions account for the largest share of the active audience.

05

What other brands do Massively multiplayer online role-playing games fans also like?

Beyond Massively multiplayer online role-playing games itself, the audience over-indexes on Torsten Sträter (55.7×), Lisa Eckhart (55.58×), Stromberg (44.83×), and Extra 3 (74.04×) compared to the Germany average.

Appendix

Explore more audiences

Related profiles, rankings and the same audience in other markets.

How to read this data

Audience size is the estimated number of people in Germany who actively search for Massively multiplayer online role-playing games. Affinity is an over-index ratio: 2.0× means the audience is twice as likely to engage with that brand or trait as the country average. Reach is the estimated number of audience members in a region. Regional and brand-affinity tables are sorted from strongest signal to weakest.

About this audience profile

This audience profile is generated by Rascasse from anonymized search-behavior signals across Germany. For methodology see methodology. Affinity values are over-index ratios vs. the country average (1.0 = baseline). Audience sizes are estimated, not measured.

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