A data profile of the people who buy, follow and care about Massively multiplayer online role-playing games in Germany — modelled from more than twelve digital signal sources. Massively multiplayer online role-playing games has an estimated audience of 3,925,899 people in Germany.
The average Massively multiplayer online role-playing games fan in Germany is 33.4 years old, more male, and lives primarily in Nordrhein-Westfalen.
The audience is concentrated in Nordrhein-Westfalen, Bayern, Baden-Württemberg.
Top brand affinities include Political satire, Torsten Sträter, Lisa Eckhart, with strongest over-indexing on Political satire (219.99× the country average).
Demographically, the Massively multiplayer online role-playing games audience skews more male with an average age of 33.4, and over-indexes on personality traits such as Pet Ownership, Healthy Lifestyle.
Compared to the country baseline, this audience shows distinctive patterns across 20 brand affinities and 16 regions tracked by Rascasse.
The typical Massively multiplayer online role-playing games fan in Germany is more male, around 33.4 years old, with strong Pet Ownership tendencies and a notable affinity for Political satire.
The key figures that characterise the Massively multiplayer online role-playing games profile in Germany.
29.3% are female, 70.7% are male, average age 33.4.
| Metric | Value |
|---|---|
| Female | 29.3% |
| Male | 70.7% |
| Average age | 33.4 |
| Estimated audience size | 3,925,899 |
| Age bracket | Share | % |
|---|---|---|
| 16-19 | 34% | |
| 20-29 | 22% | |
| 30-39 | 18% | |
| 40-49 | 14% | |
| 50+ | 11% |
of the worldwide Massively multiplayer online role-playing games audience comes from Germany.
| Country | Share |
|---|---|
| United States | 14.0% |
| China | 8.3% |
| India | 6.3% |
Where the Massively multiplayer online role-playing games audience in Germany is strongest.
| # | Region | Reach | Affinity | × |
|---|---|---|---|---|
| 01 | Hamburg | ~100K | 1.22× | |
| 02 | Sachsen | ~200K | 1.11× | |
| 03 | Schleswig-Holstein | ~200K | 1.10× | |
| 04 | Nordrhein-Westfalen | ~900K | 1.04× | |
| 05 | Niedersachsen | ~400K | 1.01× | |
| 06 | Saarland | ~50K | 1.01× | |
| 07 | Berlin | ~200K | 1.00× | |
| 08 | Bremen | ~30K | 0.99× | |
| 09 | Sachsen-Anhalt | ~100K | 0.98× | |
| 10 | Mecklenburg-Vorpommern | ~70K | 0.98× | |
| 11 | Brandenburg | ~100K | 0.97× | |
| 12 | Rheinland-Pfalz | ~200K | 0.96× | |
| 13 | Hessen | ~300K | 0.95× | |
| 14 | Thüringen | ~90K | 0.95× | |
| 15 | Bayern | ~600K | 0.89× | |
| 16 | Baden-Württemberg | ~500K | 0.87× |
The strongest cross-interests of the Massively multiplayer online role-playing games audience — brands, topics and people combined.
| # | · | Interest | Category | Affinity | × |
|---|---|---|---|---|---|
| 01 | Political satire | Literature | 219.99× | ||
| 02 | Maschek | Movies & TV | 219.99× | ||
| 03 | Nico Semsrott | Movies & TV | 120.00× | ||
| 04 | Michael Hatzius | Movies & TV | 110.51× | ||
| 05 | Niels Ruf | Movies & TV | 110.47× | ||
| 06 | Christian Ehring | Movies & TV | 110.34× | ||
| 07 | Abdelkarim | Movies & TV | 80.34× | ||
| 08 | Extra 3 | Movies & TV | 74.04× | ||
| 09 | Horst Evers | Movies & TV | 73.88× | ||
| 10 | Simone Solga | Movies & TV | 73.79× | ||
| 11 | Club Bahnhof Ehrenfeld | Music & Radio | 56.20× | ||
| 12 | Sarah Bosetti | Movies & TV | 55.92× | ||
| 13 | Torsten Sträter | Movies & TV | 55.70× | ||
| 14 | Ingo Appelt | Movies & TV | 55.70× | ||
| 15 | Florian Schroeder | Movies & TV | 55.67× | ||
| 16 | Thomas Hermanns | Movies & TV | 55.67× | ||
| 17 | Lisa Eckhart | Movies & TV | 55.58× | ||
| 18 | Die Anstalt | Movies & TV | 55.56× | ||
| 19 | Wolfgang Trepper | Movies & TV | 55.54× | ||
| 20 | Stromberg | Movies & TV | 44.83× |
Values above 1.00× are above the country average, values below 1.00× below it.
| Trait | Cluster | Deviation | Score |
|---|---|---|---|
| Pet Ownership | JOY | 1.64× | |
| Healthy Lifestyle | BALANCE | 1.45× | |
| Sustainability | BALANCE | 1.44× |
| Trait | Cluster | Deviation | Score |
|---|---|---|---|
| Convenience Orientation | PREMIUM | 0.89× | |
| Community Orientation | OPEN | 0.93× | |
| Quality Awareness | PREMIUM | 0.95× |
Massively multiplayer online role-playing games has an estimated audience of 3,925,899 people in Germany, concentrated in Nordrhein-Westfalen and Bayern.
29.3% of Massively multiplayer online role-playing games fans are female, 70.7% are male, with an average age of 33.4 years.
Massively multiplayer online role-playing games fans show strongest brand affinity for Political satire (219.99×), Torsten Sträter (55.7×), and Lisa Eckhart (55.58×) over the country average.
Massively multiplayer online role-playing games fans in Germany are most concentrated in Nordrhein-Westfalen (reach ~900K), Bayern (reach ~600K), and Baden-Württemberg (reach ~500K). These three regions account for the largest share of the active audience.
Beyond Massively multiplayer online role-playing games itself, the audience over-indexes on Torsten Sträter (55.7×), Lisa Eckhart (55.58×), Stromberg (44.83×), and Extra 3 (74.04×) compared to the Germany average.
Related profiles, rankings and the same audience in other markets.
Audience size is the estimated number of people in Germany who actively search for Massively multiplayer online role-playing games. Affinity is an over-index ratio: 2.0× means the audience is twice as likely to engage with that brand or trait as the country average. Reach is the estimated number of audience members in a region. Regional and brand-affinity tables are sorted from strongest signal to weakest.
This audience profile is generated by Rascasse from anonymized search-behavior signals across Germany. For methodology see methodology. Affinity values are over-index ratios vs. the country average (1.0 = baseline). Audience sizes are estimated, not measured.
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