Video games Audience in Germany

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Video games has an estimated audience of 15,840,709 people in Germany. 43.2% are female, 56.8% are male, average age 37.3. Top regions: Nordrhein-Westfalen, Bayern, Baden-Württemberg. Top brand affinities: Mobile game, Barbie, Twitch, Gamer, Fortnite.

The average Video games fan in Germany is 37.3 years old, more male, and lives primarily in Nordrhein-Westfalen. The audience is concentrated in Nordrhein-Westfalen, Bayern, Baden-Württemberg. Top brand affinities include Mobile game, Barbie, Twitch, with strongest over-indexing on Mobile game (2.02× the country average). Demographically, the Video games audience skews more male with an average age of 37.3, and over-indexes on personality traits such as Indulgence, Patriotism. Compared to the country baseline, this audience shows distinctive patterns across 20 brand affinities and 16 regions tracked by Rascasse.

Category: Games · Type: Topic · Subtype: Gaming genre

Demographics of Video games fans

Demographic split for Video games audience in Germany
MetricValue
Female43.2%
Male56.8%
Average age37.3
Estimated audience size15,840,709

Audience persona

The typical Video games fan in Germany is more male, around 37.3 years old, with strong Indulgence tendencies and a notable affinity for Mobile game.

Top regions in Germany

Top regions ranked by reach for Video games in Germany
RegionReachAffinity
Nordrhein-Westfalen3,539,0141.02×
Bayern2,563,2001.01×
Baden-Württemberg2,132,2360.99×
Hessen1,599,6701.33×
Niedersachsen1,437,3400.93×
Berlin1,150,9941.63×
Rheinland-Pfalz920,0981.16×
Sachsen674,3910.87×
Schleswig-Holstein550,2010.97×
Brandenburg419,5840.85×
Hamburg374,9011.05×
Thüringen321,1610.8×
Sachsen-Anhalt298,9130.73×
Mecklenburg-Vorpommern220,9850.73×
Bremen156,1111.15×
Saarland155,2910.8×

Top brand affinities

Brands and entities this audience over-indexes on, vs. the country average.

Top brand affinities (over-index vs. country average) for Video games audience
BrandAffinityCategory
Mobile game2.02×Games
Barbie1.69×Movies & TV
Twitch1.62×Games
Gamer1.83×Games
Fortnite1.97×Games
Game consoles1.69×Technology & Electronics
PC game1.84×Games
Gaming2.04×Games
Gaming computer1.96×Technology & Electronics
Role-playing games1.71×Games
Anime and manga fandom1.81×Literature
Anime convention1.88×Literature
Playstation 51.73×Games
Pokémon (video game series)2.14×Games
League of Legends1.75×Games
One Piece1.7×Movies & TV
Otaku2.07×Literature
Massively multiplayer online role-playing games1.81×Games
Pokémon1.56×Games
Massively multiplayer online games1.7×Games

Psychographic profile

Top six personality traits over-indexed by this audience (1.0 = country average).

Top personality traits over-indexed by Video games audience
TraitClusterScore
IndulgenceJOY1.21
PatriotismCONSERVATISM1.13
Sports ActivityPOWER1.05
Price SensitivityPREMIUM1.03
Pet OwnershipJOY1
Family OrientationCONSERVATISM1

Worldwide distribution

Worldwide audience distribution share by country for Video games
CountryShare
United States19.5%
India5.7%
Brazil4.3%

See Video games audiences in other countries

More Gaming genre audiences in Germany

Frequently asked questions

How many fans does Video games have in Germany?

Video games has an estimated audience of 15,840,709 people in Germany, concentrated in Nordrhein-Westfalen and Bayern.

What is the gender split and age of Video games fans?

43.2% of Video games fans are female, 56.8% are male, with an average age of 37.3 years.

Which brands do Video games fans like most?

Video games fans show strongest brand affinity for Mobile game (2.02×), Barbie (1.69×), and Twitch (1.62×) over the country average.

Where do Video games fans live in Germany?

Video games fans in Germany are most concentrated in Nordrhein-Westfalen (reach 3,539,014), Bayern (reach 2,563,200), and Baden-Württemberg (reach 2,132,236). These three regions account for the largest share of the active audience.

What other brands do Video games fans also like?

Beyond Video games itself, the audience over-indexes on Barbie (1.69×), Twitch (1.62×), Gamer (1.83×), and Fortnite (1.97×) compared to the Germany average.

How to read this data

Audience size is the estimated number of people in Germany who actively search for Video games. Affinity is an over-index ratio: 2.0× means the audience is twice as likely to engage with that brand or trait as the country average. Reach is the estimated number of audience members in a region. Regional and brand-affinity tables are sorted from strongest signal to weakest.

About this audience profile

This audience profile is generated by Rascasse from anonymized search-behavior signals across Germany. For methodology see methodology. Affinity values are over-index ratios vs. the country average (1.0 = baseline). Audience sizes are estimated, not measured.