A data profile of the people who buy, follow and care about Role-playing games in Germany — modelled from more than twelve digital signal sources. Role-playing games has an estimated audience of 5,732,813 people in Germany.
The average Role-playing games fan in Germany is 33.2 years old, more male, and lives primarily in Nordrhein-Westfalen.
The audience is concentrated in Nordrhein-Westfalen, Bayern, Baden-Württemberg.
Top brand affinities include Gaming computer, Pokémon (video game series), Tabletop game, with strongest over-indexing on Gaming computer (5.09× the country average).
Demographically, the Role-playing games audience skews more male with an average age of 33.2, and over-indexes on personality traits such as Patriotism, Need for Security.
Compared to the country baseline, this audience shows distinctive patterns across 20 brand affinities and 16 regions tracked by Rascasse.
The typical Role-playing games fan in Germany is more male, around 33.2 years old, with strong Patriotism tendencies and a notable affinity for Gaming computer.
The key figures that characterise the Role-playing games profile in Germany.
34.0% are female, 66.0% are male, average age 33.2.
| Metric | Value |
|---|---|
| Female | 34.0% |
| Male | 66.0% |
| Average age | 33.2 |
| Estimated audience size | 5,732,813 |
| Age bracket | Share | % |
|---|---|---|
| 16-19 | 34% | |
| 20-29 | 24% | |
| 30-39 | 18% | |
| 40-49 | 14% | |
| 50+ | 10% |
of the worldwide Role-playing games audience comes from Germany.
| Country | Share |
|---|---|
| United States | 16.9% |
| China | 7.7% |
| Japan | 7.2% |
Where the Role-playing games audience in Germany is strongest.
| # | Region | Reach | Affinity | × |
|---|---|---|---|---|
| 01 | Sachsen | ~400K | 1.25× | |
| 02 | Sachsen-Anhalt | ~200K | 1.15× | |
| 03 | Hamburg | ~100K | 1.11× | |
| 04 | Nordrhein-Westfalen | ~1.5M | 1.06× | |
| 05 | Thüringen | ~200K | 1.04× | |
| 06 | Niedersachsen | ~600K | 1.03× | |
| 07 | Berlin | ~300K | 1.02× | |
| 08 | Brandenburg | ~200K | 1.01× | |
| 09 | Mecklenburg-Vorpommern | ~100K | 1.00× | |
| 10 | Schleswig-Holstein | ~200K | 0.99× | |
| 11 | Rheinland-Pfalz | ~300K | 0.93× | |
| 12 | Saarland | ~70K | 0.92× | |
| 13 | Bremen | ~40K | 0.90× | |
| 14 | Bayern | ~800K | 0.89× | |
| 15 | Hessen | ~400K | 0.89× | |
| 16 | Baden-Württemberg | ~700K | 0.86× |
The strongest cross-interests of the Role-playing games audience — brands, topics and people combined.
| # | · | Interest | Category | Affinity | × |
|---|---|---|---|---|---|
| 01 | Tabletop role-playing game | Games | 5.69× | ||
| 02 | Pokémon (video game series) | Games | 5.12× | ||
| 03 | Gaming computer | Technology & Electronics | 5.09× | ||
| 04 | Tabletop game | Games | 4.86× | ||
| 05 | Action role-playing game | Games | 4.50× | ||
| 06 | Crunchyroll | Games | 4.06× | ||
| 07 | Massively multiplayer online role-playing games | Games | 3.82× | ||
| 08 | Gaming | Games | 3.51× | ||
| 09 | Gamer | Games | 3.40× | ||
| 10 | Epic Games | Games | 3.40× | ||
| 11 | Anime convention | Literature | 3.39× | ||
| 12 | Anime and manga fandom | Literature | 3.09× | ||
| 13 | Massively multiplayer online games | Games | 3.06× | ||
| 14 | Pokémon | Games | 2.90× | ||
| 15 | One Piece | Movies & TV | 2.82× | ||
| 16 | Mobile game | Games | 2.72× | ||
| 17 | Peacemaker | Movies & TV | 2.69× | ||
| 18 | PC game | Games | 2.59× | ||
| 19 | Twitch | Games | 2.45× | ||
| 20 | TikTok | Internet & Social Media | 1.59× |
Values above 1.00× are above the country average, values below 1.00× below it.
| Trait | Cluster | Deviation | Score |
|---|---|---|---|
| Patriotism | CONSERVATISM | 1.22× | |
| Need for Security | CONSERVATISM | 1.03× | |
| Social Media Usage | JOY | 1.01× |
| Trait | Cluster | Deviation | Score |
|---|---|---|---|
| Design Affinity | PREMIUM | 0.58× | |
| Quality Awareness | PREMIUM | 0.61× | |
| Luxury Orientation | PREMIUM | 0.63× |
Role-playing games has an estimated audience of 5,732,813 people in Germany, concentrated in Nordrhein-Westfalen and Bayern.
34.0% of Role-playing games fans are female, 66.0% are male, with an average age of 33.2 years.
Role-playing games fans show strongest brand affinity for Gaming computer (5.09×), Pokémon (video game series) (5.12×), and Tabletop game (4.86×) over the country average.
Role-playing games fans in Germany are most concentrated in Nordrhein-Westfalen (reach ~1.5M), Bayern (reach ~800K), and Baden-Württemberg (reach ~700K). These three regions account for the largest share of the active audience.
Beyond Role-playing games itself, the audience over-indexes on Pokémon (video game series) (5.12×), Tabletop game (4.86×), Tabletop role-playing game (5.69×), and Gamer (3.4×) compared to the Germany average.
Related profiles, rankings and the same audience in other markets.
Audience size is the estimated number of people in Germany who actively search for Role-playing games. Affinity is an over-index ratio: 2.0× means the audience is twice as likely to engage with that brand or trait as the country average. Reach is the estimated number of audience members in a region. Regional and brand-affinity tables are sorted from strongest signal to weakest.
This audience profile is generated by Rascasse from anonymized search-behavior signals across Germany. For methodology see methodology. Affinity values are over-index ratios vs. the country average (1.0 = baseline). Audience sizes are estimated, not measured.
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