Rascasse Audience Intelligence

Role-playing games Audience in United Kingdom

A data profile of the people who buy, follow and care about Role-playing games in United Kingdom — modelled from more than twelve digital signal sources. Role-playing games has an estimated audience of 5,532,269 people in United Kingdom.

The average Role-playing games fan in United Kingdom is 36.6 years old, more male, and lives primarily in Scotland.

The audience is concentrated in Scotland, Wales, Northern Ireland.

Top brand affinities include Pokémon (video game series), Massively multiplayer online role-playing games, FIFA World Cup, with strongest over-indexing on Pokémon (video game series) (6.26× the country average).

Demographically, the Role-playing games audience skews more male with an average age of 36.6, and over-indexes on personality traits such as Social Media Usage, Price Sensitivity.

Compared to the country baseline, this audience shows distinctive patterns across 20 brand affinities and 12 regions tracked by Rascasse.

The typical Role-playing games fan in United Kingdom is more male, around 36.6 years old, with strong Social Media Usage tendencies and a notable affinity for Pokémon (video game series).

Category: Games · Type: Topic · Subtype: Gaming genre

The data on this page comes from the Rascasse audience panel and is refreshed monthly from search, social and browsing signals. As of 2026-08-10.

Section 01

At a glance

The key figures that characterise the Role-playing games profile in United Kingdom.

Audience size
5.5M
in United Kingdom
Gender
34.9%
65.1% male
Age
36.6
average years
Country rank
#1206
Topic in United Kingdom
Fig. 01

Search interest · 12-month trend

-14%
vs. last year
JanMarMayJulSepNov
Monthly searches · Source: Rascasse Audience Intelligence
Section 02

Demographics of Role-playing games fans

34.9% are female, 65.1% are male, average age 36.6.

Fig. 02

Gender split

34.9%
Female
65.1%
Male
Demographic split for Role-playing games audience in United Kingdom
MetricValue
Female34.9%
Male65.1%
Average age36.6
Estimated audience size5,532,269
Fig. 03

Age distribution

Ø 36.6
average years
Age distribution of the Role-playing games audience in United Kingdom
Age bracketShare%
16-1923%
20-2925%
30-3919%
40-4916%
50+16%
Fig. 04

Worldwide distribution

3.1%

of the worldwide Role-playing games audience comes from United Kingdom.

Worldwide audience distribution share by country for Role-playing games
CountryShare
United States16.9%
China7.7%
Japan7.2%
Section 03
Affinity (×) = how much more likely a member of this audience is to live in a region than the United Kingdom average. Example: 2.0× means twice as concentrated as the national baseline.

Geography

Where the Role-playing games audience in United Kingdom is strongest.

Fig. 05

Top regions by affinity

Role-playing games fans by region: top regions in United Kingdom
#RegionReachAffinity×
01Scotland~2M3.54×
02Wales~1M3.30×
03Northern Ireland~500K2.81×
04North East~200K0.74×
05East Midlands~300K0.67×
06South West~300K0.60×
07Yorkshire and the Humber~300K0.60×
08East of England~300K0.57×
09North West~300K0.55×
10West Midlands~100K0.54×
11South East~400K0.48×
12Greater London~300K0.38×
Section 04
Brands and entities this audience over-indexes on, vs. the country average.

Audience interests & affinities

The strongest cross-interests of the Role-playing games audience — brands, topics and people combined.

Fig. 07

Top cross-interests, ranked by affinity

Top brand affinities (over-index vs. country average) for Role-playing games audience
#·InterestCategoryAffinity×
01Pokémon (video game series)Games6.26×
02Action role-playing gameGames5.88×
03Massively multiplayer online role-playing gamesGames5.59×
04World of WarcraftGames5.58×
05Massively multiplayer online gamesGames4.36×
06Electronic sportsSports4.24×
07Anime conventionLiterature4.06×
08Strategy gamesGames4.04×
09Tabletop gameGames3.84×
10PokémonGames3.67×
11Gaming computerTechnology & Electronics3.41×
12Mobile gameGames2.99×
13GamerGames2.97×
14Online gamesGames2.38×
15Video gamesGames1.94×
16SupermanMovies & TV1.92×
17Manchester United F.C.Sports1.83×
18TikTokInternet & Social Media1.82×
19FIFA World CupSports1.77×
20Harry PotterMovies & TV1.71×
Section 05
Top six personality traits over-indexed by this audience (1.0 = country average).

Personality of the Role-playing games audience

Values above 1.00× are above the country average, values below 1.00× below it.

Fig. 08

Deviation from the national baseline

What stands out
The strongest tendencies
Top personality traits over-indexed by Role-playing games audience · What stands out
TraitClusterDeviationScore
Social Media UsageJOY1.36×
Price SensitivityPREMIUM1.23×
ExtroversionTHRILL1.19×
1.00× baseline
Rather not
The weakest tendencies
Top personality traits over-indexed by Role-playing games audience · Rather not
TraitClusterDeviationScore
DIY MentalityTHRILL0.69×
Quality AwarenessPREMIUM0.75×
IndulgenceJOY0.76×
1.00× baseline
Section 06

Frequently asked questions

01

How many fans does Role-playing games have in United Kingdom?

Role-playing games has an estimated audience of 5,532,269 people in United Kingdom, concentrated in Scotland and Wales.

02

What is the gender split and age of Role-playing games fans?

34.9% of Role-playing games fans are female, 65.1% are male, with an average age of 36.6 years.

03

Which brands do Role-playing games fans like most?

Role-playing games fans show strongest brand affinity for Pokémon (video game series) (6.26×), Massively multiplayer online role-playing games (5.59×), and FIFA World Cup (1.77×) over the country average.

04

Where do Role-playing games fans live in United Kingdom?

Role-playing games fans in United Kingdom are most concentrated in Scotland (reach ~2M), Wales (reach ~1M), and Northern Ireland (reach ~500K). These three regions account for the largest share of the active audience.

05

What other brands do Role-playing games fans also like?

Beyond Role-playing games itself, the audience over-indexes on Massively multiplayer online role-playing games (5.59×), FIFA World Cup (1.77×), Manchester United F.C. (1.83×), and Mobile game (2.99×) compared to the United Kingdom average.

Appendix

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How to read this data

Audience size is the estimated number of people in United Kingdom who actively search for Role-playing games. Affinity is an over-index ratio: 2.0× means the audience is twice as likely to engage with that brand or trait as the country average. Reach is the estimated number of audience members in a region. Regional and brand-affinity tables are sorted from strongest signal to weakest.

About this audience profile

This audience profile is generated by Rascasse from anonymized search-behavior signals across United Kingdom. For methodology see methodology. Affinity values are over-index ratios vs. the country average (1.0 = baseline). Audience sizes are estimated, not measured.

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