Role-playing games Audience in United States

Role-playing games has an estimated audience of 29,715,621 people in United States. 36.2% are female, 63.8% are male, average age 32.9. Top regions: California, Texas, Florida. Top brand affinities: Warriors (novel series), Mobile game, First-person shooter games, Superman, Video games.
The average Role-playing games fan in United States is 32.9 years old, more male, and lives primarily in California. The audience is concentrated in California, Texas, Florida. Top brand affinities include Warriors (novel series), Mobile game, First-person shooter games, with strongest over-indexing on Warriors (novel series) (4.18× the country average). Demographically, the Role-playing games audience skews more male with an average age of 32.9, and over-indexes on personality traits such as LGBTQ+ Identity, Early Adopter Mentality. Compared to the country baseline, this audience shows distinctive patterns across 20 brand affinities and 50 regions tracked by Rascasse.
Category: Games · Type: Topic · Subtype: Gaming genre
Demographics of Role-playing games fans
| Metric | Value |
|---|---|
| Female | 36.2% |
| Male | 63.8% |
| Average age | 32.9 |
| Estimated audience size | 29,715,621 |
Audience persona
The typical Role-playing games fan in United States is more male, around 32.9 years old, with strong LGBTQ+ Identity tendencies and a notable affinity for Warriors (novel series).
Top regions in United States
| Region | Reach | Affinity |
|---|---|---|
| California | 3,164,213 | 0.97× |
| Texas | 2,633,367 | 1.03× |
| Florida | 1,744,178 | 0.87× |
| New York | 1,573,241 | 0.95× |
| Pennsylvania | 1,300,189 | 1.3× |
| Georgia | 1,233,037 | 1.35× |
| Illinois | 1,077,839 | 1.09× |
| North Carolina | 916,713 | 1.03× |
| Ohio | 888,785 | 0.97× |
| Virginia | 791,352 | 1.09× |
| Michigan | 722,969 | 0.93× |
| Washington | 682,835 | 1.15× |
| New Jersey | 669,687 | 0.89× |
| Indiana | 575,094 | 1.06× |
| Arizona | 540,835 | 0.89× |
| Massachusetts | 529,927 | 0.91× |
| Tennessee | 528,873 | 0.89× |
| Missouri | 524,410 | 1.09× |
| Maryland | 505,051 | 0.99× |
| Colorado | 459,848 | 0.98× |
| South Carolina | 456,099 | 1.02× |
| Wisconsin | 400,652 | 0.9× |
| Minnesota | 397,741 | 0.93× |
| Alabama | 393,059 | 0.95× |
| Kentucky | 385,139 | 1.03× |
| Oregon | 383,085 | 1.12× |
| Oklahoma | 353,057 | 1.07× |
| Louisiana | 339,550 | 0.89× |
| Utah | 291,944 | 1.1× |
| Nevada | 274,861 | 0.96× |
| Arkansas | 269,674 | 1.1× |
| Kansas | 250,136 | 1.07× |
| Connecticut | 237,704 | 0.8× |
| Mississippi | 235,011 | 0.96× |
| Iowa | 219,744 | 0.9× |
| New Mexico | 133,010 | 0.89× |
| West Virginia | 129,341 | 0.93× |
| Idaho | 126,905 | 0.85× |
| Nebraska | 120,663 | 0.81× |
| Wyoming | 117,708 | 2.67× |
| Hawaii | 114,098 | 0.89× |
| Maine | 93,204 | 0.88× |
| New Hampshire | 89,920 | 0.77× |
| Washington, District of Columbia | 85,255 | 0.95× |
| Alaska | 76,637 | 1.21× |
| Montana | 73,840 | 0.9× |
| Delaware | 71,998 | 0.88× |
| Rhode Island | 70,749 | 0.75× |
| South Dakota | 55,530 | 0.81× |
| North Dakota | 54,067 | 0.89× |
Top brand affinities
Brands and entities this audience over-indexes on, vs. the country average.
| Brand | Affinity | Category |
|---|---|---|
| Warriors (novel series) | 4.18× | Literature |
| Mobile game | 3.05× | Games |
| First-person shooter games | 2.97× | Games |
| Superman | 1.76× | Movies & TV |
| Video games | 1.9× | Games |
| Beauty | 1.6× | Beauty & Wellness |
| Movies | 1.51× | Movies & TV |
| Twitch | 3.42× | Games |
| Pokémon (video game series) | 4.41× | Games |
| Tabletop role-playing game | 5.31× | Games |
| Gamer | 2.92× | Games |
| Action role-playing game | 4.72× | Games |
| Massively multiplayer online role-playing games | 4.08× | Games |
| TikTok | 1.66× | Internet & Social Media |
| Gaming computer | 4.1× | Technology & Electronics |
| Anime convention | 3.27× | Literature |
| Tabletop game | 3.6× | Games |
| Pokémon | 2.87× | Games |
| Godzilla | 2.52× | Movies & TV |
| Peacemaker | 1.8× | Movies & TV |
Psychographic profile
Top six personality traits over-indexed by this audience (1.0 = country average).
| Trait | Cluster | Score |
|---|---|---|
| LGBTQ+ Identity | OPEN | 1.81 |
| Early Adopter Mentality | POWER | 1.41 |
| Extroversion | THRILL | 1.34 |
| Social Media Usage | JOY | 1.22 |
| Patriotism | CONSERVATISM | 1.16 |
| Pet Ownership | JOY | 0.94 |
Worldwide distribution
| Country | Share |
|---|---|
| United States | 16.9% |
| China | 7.7% |
| Japan | 7.2% |
See Role-playing games audiences in other countries
More Gaming genre audiences in United States
- Video games (106,768,341)
- First-person shooter games (50,840,037)
- Mobile game (48,316,660)
- Online games (47,188,587)
- Card games (31,383,601)
Frequently asked questions
How many fans does Role-playing games have in United States?
Role-playing games has an estimated audience of 29,715,621 people in United States, concentrated in California and Texas.
What is the gender split and age of Role-playing games fans?
36.2% of Role-playing games fans are female, 63.8% are male, with an average age of 32.9 years.
Which brands do Role-playing games fans like most?
Role-playing games fans show strongest brand affinity for Warriors (novel series) (4.18×), Mobile game (3.05×), and First-person shooter games (2.97×) over the country average.
Where do Role-playing games fans live in United States?
Role-playing games fans in United States are most concentrated in California (reach 3,164,213), Texas (reach 2,633,367), and Florida (reach 1,744,178). These three regions account for the largest share of the active audience.
What other brands do Role-playing games fans also like?
Beyond Role-playing games itself, the audience over-indexes on Mobile game (3.05×), First-person shooter games (2.97×), Superman (1.76×), and Video games (1.9×) compared to the United States average.
How to read this data
Audience size is the estimated number of people in United States who actively search for Role-playing games. Affinity is an over-index ratio: 2.0× means the audience is twice as likely to engage with that brand or trait as the country average. Reach is the estimated number of audience members in a region. Regional and brand-affinity tables are sorted from strongest signal to weakest.
About this audience profile
This audience profile is generated by Rascasse from anonymized search-behavior signals across United States. For methodology see methodology. Affinity values are over-index ratios vs. the country average (1.0 = baseline). Audience sizes are estimated, not measured.