Tabletop role-playing game Audience in United States

Tabletop role-playing game has an estimated audience of 11,966,005 people in United States. 37.7% are female, 62.3% are male, average age 30.2. Top brand affinities: Grinch, Vocal harmony, Historic site, Urban Outfitters, UK garage.
Top brand affinities include Grinch, Vocal harmony, Historic site, with strongest over-indexing on Grinch (12.85× the country average). Demographically, the Tabletop role-playing game audience skews more male with an average age of 30.2, and over-indexes on personality traits such as LGBTQ+ Identity, Early Adopter Mentality.
Category: Games · Type: Topic · Subtype: Gaming genre
Demographics of Tabletop role-playing game fans
| Metric | Value |
|---|---|
| Female | 37.7% |
| Male | 62.3% |
| Average age | 30.2 |
| Estimated audience size | 11,966,005 |
Audience persona
The typical Tabletop role-playing game fan in United States is more male, around 30.2 years old, with strong LGBTQ+ Identity tendencies and a notable affinity for Grinch.
Top brand affinities
Brands and entities this audience over-indexes on, vs. the country average.
| Brand | Affinity | Category |
|---|---|---|
| Grinch | 12.85× | Movies & TV |
| Vocal harmony | 13.08× | Music & Radio |
| Historic site | 11.32× | Arts & Culture |
| Urban Outfitters | 3.26× | Shopping |
| UK garage | 8.7× | Music & Radio |
| Pro-Ject | 6× | Music & Radio |
| Product design | 2.65× | Business & Career |
| Combat sport | 1.86× | Sports |
| Bridget Jones: The Edge of Reason | 23.2× | Movies & TV |
| La Jolla | 10.06× | Travel & Leisure |
| Nuts (film) | 6.28× | Movies & TV |
| Emilio Estefan | 15.49× | Music & Radio |
| Monogram | 3.92× | Home & Garden |
| Goop | 5.42× | Internet & Social Media |
| Nebraska Cornhuskers football | 3.4× | Sports |
| JDSU | 2.8× | Business & Career |
| Isometric exercise | 7.55× | Sports |
| Home staging | 4.14× | Home & Garden |
| Stamp collecting | 3.48× | Home & Garden |
| Vickie Guerrero | 10.08× | Business & Career |
Psychographic profile
Top six personality traits over-indexed by this audience (1.0 = country average).
| Trait | Cluster | Score |
|---|---|---|
| LGBTQ+ Identity | OPEN | 1.82 |
| Early Adopter Mentality | POWER | 1.63 |
| Urban Lifestyle | OPEN | 1.45 |
| Patriotism | CONSERVATISM | 1.43 |
| Individualism | JOY | 1.26 |
| Luxury Orientation | PREMIUM | 1.23 |
Worldwide distribution
| Country | Share |
|---|---|
| United States | 25.8% |
| China | 15.3% |
| Japan | 9.2% |
See Tabletop role-playing game audiences in other countries
- Tabletop role-playing game — Germany
- Tabletop role-playing game — United Kingdom
- Tabletop role-playing game — France
- Tabletop role-playing game — Italy
- Tabletop role-playing game — Spain
- Tabletop role-playing game — Brazil
- Tabletop role-playing game — Japan
- Tabletop role-playing game — South Korea
- Tabletop role-playing game — India
More Gaming genre audiences in United States
- Video games (106,768,341)
- First-person shooter games (50,840,037)
- Mobile game (48,316,660)
- Online games (47,188,587)
- Card games (31,383,601)
How to read this data
Audience size is the estimated number of people in United States who actively search for Tabletop role-playing game. Affinity is an over-index ratio: 2.0× means the audience is twice as likely to engage with that brand or trait as the country average. Reach is the estimated number of audience members in a region. Regional and brand-affinity tables are sorted from strongest signal to weakest.
About this audience profile
This audience profile is generated by Rascasse from anonymized search-behavior signals across United States. For methodology see methodology. Affinity values are over-index ratios vs. the country average (1.0 = baseline). Audience sizes are estimated, not measured.