A data profile of the people who buy, follow and care about Tabletop role-playing game in United States — modelled from more than twelve digital signal sources. Tabletop role-playing game has an estimated audience of 11,966,005 people in United States.
The average Tabletop role-playing game fan in United States is 30.2 years old, more male, and lives primarily in California.
The audience is concentrated in California, Texas, Florida.
Top brand affinities include Rick and Morty, Magic: The Gathering, Collectible card game, with strongest over-indexing on Rick and Morty (17.34× the country average).
Demographically, the Tabletop role-playing game audience skews more male with an average age of 30.2, and over-indexes on personality traits such as Patriotism, Individualism.
Compared to the country baseline, this audience shows distinctive patterns across 20 brand affinities and 50 regions tracked by Rascasse.
The typical Tabletop role-playing game fan in United States is more male, around 30.2 years old, with strong Patriotism tendencies and a notable affinity for Rick and Morty.
The key figures that characterise the Tabletop role-playing game profile in United States.
37.7% are female, 62.3% are male, average age 30.2.
| Metric | Value |
|---|---|
| Female | 37.7% |
| Male | 62.3% |
| Average age | 30.2 |
| Estimated audience size | 11,966,005 |
| Age bracket | Share | % |
|---|---|---|
| 16-19 | 44% | |
| 20-29 | 24% | |
| 30-39 | 15% | |
| 40-49 | 11% | |
| 50+ | 6% |
of the worldwide Tabletop role-playing game audience comes from United States.
| Country | Share |
|---|---|
| United States | 25.8% |
| China | 15.3% |
| Japan | 9.2% |
Where the Tabletop role-playing game audience in United States is strongest.
| # | Region | Reach | Affinity | × |
|---|---|---|---|---|
| 01 | Oregon | ~200K | 1.59× | |
| 02 | Washington | ~400K | 1.57× | |
| 03 | Vermont | ~30K | 1.45× | |
| 04 | Maine | ~50K | 1.28× | |
| 05 | Utah | ~100K | 1.26× | |
| 06 | Alaska | ~30K | 1.25× | |
| 07 | Indiana | ~300K | 1.17× | |
| 08 | Kentucky | ~200K | 1.17× | |
| 09 | Idaho | ~70K | 1.17× | |
| 10 | New Hampshire | ~50K | 1.15× | |
| 11 | Kansas | ~100K | 1.10× | |
| 12 | Minnesota | ~200K | 1.09× | |
| 13 | Oklahoma | ~100K | 1.08× | |
| 14 | West Virginia | ~60K | 1.08× | |
| 15 | Missouri | ~200K | 1.07× | |
| 16 | Arkansas | ~100K | 1.07× | |
| 17 | Montana | ~40K | 1.06× | |
| 18 | Colorado | ~200K | 1.05× | |
| 19 | Nebraska | ~60K | 1.05× | |
| 20 | Wisconsin | ~200K | 1.03× | |
| 21 | Michigan | ~300K | 1.01× | |
| 22 | Virginia | ~300K | 1.01× | |
| 23 | Ohio | ~400K | 1.00× | |
| 24 | Iowa | ~100K | 0.98× | |
| 25 | Massachusetts | ~200K | 0.97× | |
| 26 | North Dakota | ~20K | 0.97× | |
| 27 | Illinois | ~400K | 0.96× | |
| 28 | Pennsylvania | ~400K | 0.94× | |
| 29 | Rhode Island | ~40K | 0.94× | |
| 30 | South Dakota | ~30K | 0.93× | |
| 31 | New Mexico | ~60K | 0.92× | |
| 32 | Tennessee | ~200K | 0.90× | |
| 33 | North Carolina | ~300K | 0.88× | |
| 34 | Maryland | ~200K | 0.88× | |
| 35 | Alabama | ~100K | 0.88× | |
| 36 | California | ~1M | 0.86× | |
| 37 | Arizona | ~200K | 0.86× | |
| 38 | Mississippi | ~90K | 0.86× | |
| 39 | Connecticut | ~100K | 0.84× | |
| 40 | Nevada | ~100K | 0.83× | |
| 41 | Louisiana | ~100K | 0.82× | |
| 42 | Hawaii | ~40K | 0.81× | |
| 43 | Texas | ~800K | 0.80× | |
| 44 | Washington, District of Columbia | ~30K | 0.80× | |
| 45 | Georgia | ~300K | 0.79× | |
| 46 | New York | ~500K | 0.78× | |
| 47 | South Carolina | ~100K | 0.77× | |
| 48 | Delaware | ~30K | 0.77× | |
| 49 | Florida | ~600K | 0.69× | |
| 50 | New Jersey | ~200K | 0.68× |
The strongest cross-interests of the Tabletop role-playing game audience — brands, topics and people combined.
| # | · | Interest | Category | Affinity | × |
|---|---|---|---|---|---|
| 01 | Pokémon Trading Card Game | Games | 26.79× | ||
| 02 | Lego Star Wars | Kids & Family | 24.90× | ||
| 03 | Magic: The Gathering | Games | 21.44× | ||
| 04 | Anthony Mackie | Movies & TV | 21.07× | ||
| 05 | Cyberpunk 2077 | Games | 20.36× | ||
| 06 | Rick and Morty | Movies & TV | 17.34× | ||
| 07 | Doctor Strange | Literature | 17.12× | ||
| 08 | Dungeons & Dragons | Games | 16.30× | ||
| 09 | Scale model | Kids & Family | 16.20× | ||
| 10 | captain america | Movies & TV | 15.84× | ||
| 11 | Guardians of the Galaxy (film) | Movies & TV | 15.72× | ||
| 12 | Collectible card game | Games | 13.33× | ||
| 13 | Toyota Supra | Cars & Mobility | 13.12× | ||
| 14 | Anime and manga fandom | Literature | 5.36× | ||
| 15 | Role-playing games | Games | 5.31× | ||
| 16 | Card games | Games | 4.90× | ||
| 17 | Video games | Games | 4.33× | ||
| 18 | Superman | Movies & TV | 2.51× | ||
| 19 | Consumer electronics | Technology & Electronics | 2.42× | ||
| 20 | Clothing | Fashion & Accessoires | 2.28× |
Values above 1.00× are above the country average, values below 1.00× below it.
| Trait | Cluster | Deviation | Score |
|---|---|---|---|
| Patriotism | CONSERVATISM | 5.14× | |
| Individualism | JOY | 2.03× | |
| Early Adopter Mentality | POWER | 1.79× |
| Trait | Cluster | Deviation | Score |
|---|---|---|---|
| Quality Awareness | PREMIUM | 0.61× | |
| Indulgence | JOY | 0.64× | |
| Family Orientation | CONSERVATISM | 0.68× |
Tabletop role-playing game has an estimated audience of 11,966,005 people in United States, concentrated in California and Texas.
37.7% of Tabletop role-playing game fans are female, 62.3% are male, with an average age of 30.2 years.
Tabletop role-playing game fans show strongest brand affinity for Rick and Morty (17.34×), Magic: The Gathering (21.44×), and Collectible card game (13.33×) over the country average.
Tabletop role-playing game fans in United States are most concentrated in California (reach ~1M), Texas (reach ~800K), and Florida (reach ~600K). These three regions account for the largest share of the active audience.
Beyond Tabletop role-playing game itself, the audience over-indexes on Magic: The Gathering (21.44×), Collectible card game (13.33×), Pokémon Trading Card Game (26.79×), and Dungeons & Dragons (16.3×) compared to the United States average.
Related profiles, rankings and the same audience in other markets.
Audience size is the estimated number of people in United States who actively search for Tabletop role-playing game. Affinity is an over-index ratio: 2.0× means the audience is twice as likely to engage with that brand or trait as the country average. Reach is the estimated number of audience members in a region. Regional and brand-affinity tables are sorted from strongest signal to weakest.
This audience profile is generated by Rascasse from anonymized search-behavior signals across United States. For methodology see methodology. Affinity values are over-index ratios vs. the country average (1.0 = baseline). Audience sizes are estimated, not measured.
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