Mobile game Audience in United States

Mobile game has an estimated audience of 48,316,659 people in United States. 47.1% are female, 52.9% are male, average age 38.9. Top regions: California, Texas, Florida. Top brand affinities: Pizza Hut, Twitch, Epic Games, Fortnite, Gaming computer.
The average Mobile game fan in United States is 38.9 years old, balanced, and lives primarily in California. The audience is concentrated in California, Texas, Florida. Top brand affinities include Pizza Hut, Twitch, Epic Games, with strongest over-indexing on Pizza Hut (4.45× the country average). Demographically, the Mobile game audience skews balanced with an average age of 38.9, and over-indexes on personality traits such as LGBTQ+ Identity, Social Media Usage. Compared to the country baseline, this audience shows distinctive patterns across 20 brand affinities and 50 regions tracked by Rascasse.
Category: Games · Type: Topic · Subtype: Gaming genre
Demographics of Mobile game fans
| Metric | Value |
|---|---|
| Female | 47.1% |
| Male | 52.9% |
| Average age | 38.9 |
| Estimated audience size | 48,316,659 |
Audience persona
The typical Mobile game fan in United States is balanced, around 38.9 years old, with strong LGBTQ+ Identity tendencies and a notable affinity for Pizza Hut.
Top regions in United States
| Region | Reach | Affinity |
|---|---|---|
| California | 4,783,028 | 0.9× |
| Texas | 3,829,731 | 0.92× |
| Florida | 2,651,263 | 0.81× |
| New York | 2,455,364 | 0.91× |
| Illinois | 1,446,566 | 0.9× |
| Pennsylvania | 1,400,410 | 0.86× |
| Georgia | 1,358,633 | 0.91× |
| Ohio | 1,354,541 | 0.91× |
| North Carolina | 1,299,559 | 0.89× |
| Michigan | 1,203,672 | 0.95× |
| New Jersey | 1,063,589 | 0.87× |
| Virginia | 1,028,335 | 0.87× |
| Washington | 963,457 | 0.99× |
| Tennessee | 841,211 | 0.87× |
| Indiana | 817,222 | 0.93× |
| Massachusetts | 794,225 | 0.83× |
| Missouri | 779,690 | 1× |
| Maryland | 737,498 | 0.89× |
| Arizona | 735,467 | 0.75× |
| Wisconsin | 626,077 | 0.86× |
| Oklahoma | 624,533 | 1.16× |
| Minnesota | 616,947 | 0.89× |
| Kentucky | 613,664 | 1.01× |
| South Carolina | 603,688 | 0.83× |
| Colorado | 598,512 | 0.79× |
| Louisiana | 579,475 | 0.93× |
| Alabama | 529,987 | 0.79× |
| Oregon | 506,530 | 0.91× |
| Nevada | 455,988 | 0.98× |
| Utah | 455,588 | 1.05× |
| Mississippi | 449,277 | 1.13× |
| Connecticut | 430,425 | 0.89× |
| Iowa | 420,744 | 1.06× |
| Arkansas | 416,309 | 1.05× |
| Kansas | 368,605 | 0.97× |
| Nebraska | 296,225 | 1.22× |
| West Virginia | 272,306 | 1.21× |
| Idaho | 270,537 | 1.12× |
| New Mexico | 259,257 | 1.07× |
| Hawaii | 255,123 | 1.23× |
| New Hampshire | 201,932 | 1.06× |
| Rhode Island | 182,289 | 1.19× |
| Montana | 172,355 | 1.29× |
| Maine | 170,233 | 0.98× |
| South Dakota | 150,771 | 1.35× |
| Delaware | 148,527 | 1.11× |
| North Dakota | 138,165 | 1.39× |
| Vermont | 117,569 | 1.39× |
| Alaska | 114,318 | 1.11× |
| Wyoming | 101,784 | 1.42× |
Top brand affinities
Brands and entities this audience over-indexes on, vs. the country average.
| Brand | Affinity | Category |
|---|---|---|
| Pizza Hut | 4.45× | Food & Beverages |
| Twitch | 5.68× | Games |
| Epic Games | 7.95× | Games |
| Fortnite | 6.18× | Games |
| Gaming computer | 6.71× | Technology & Electronics |
| PC game | 6.31× | Games |
| World of Warcraft | 7.08× | Games |
| Call of Duty | 9.86× | Games |
| TikTok | 2.51× | Internet & Social Media |
| Gaming | 7.4× | Games |
| League of Legends | 6.43× | Games |
| Superman | 2.1× | Movies & TV |
| Gamer | 3.92× | Games |
| Fashion show | 5.01× | Fashion & Accessoires |
| Call of Duty: Zombies | 15.61× | Games |
| Smartphones | 2.2× | Technology & Electronics |
| Call of Duty: Modern Warfare 3 | 11.2× | Games |
| Pet store | 3.66× | Pets & Animals |
| Call of Duty: Black Ops | 9.09× | Games |
| Warcraft | 9.16× | Games |
Psychographic profile
Top six personality traits over-indexed by this audience (1.0 = country average).
| Trait | Cluster | Score |
|---|---|---|
| LGBTQ+ Identity | OPEN | 1.55 |
| Social Media Usage | JOY | 1.29 |
| Early Adopter Mentality | POWER | 1.19 |
| Extroversion | THRILL | 1.05 |
| Urban Lifestyle | OPEN | 0.91 |
| Convenience Orientation | PREMIUM | 0.89 |
Worldwide distribution
| Country | Share |
|---|---|
| United States | 17.5% |
| India | 7.4% |
| Brazil | 4.6% |
See Mobile game audiences in other countries
More Gaming genre audiences in United States
- Video games (106,768,341)
- First-person shooter games (50,840,037)
- Online games (47,188,587)
- Card games (31,383,601)
- Exhibition game (30,039,209)
Frequently asked questions
How many fans does Mobile game have in United States?
Mobile game has an estimated audience of 48,316,659 people in United States, concentrated in California and Texas.
What is the gender split and age of Mobile game fans?
47.1% of Mobile game fans are female, 52.9% are male, with an average age of 38.9 years.
Which brands do Mobile game fans like most?
Mobile game fans show strongest brand affinity for Pizza Hut (4.45×), Twitch (5.68×), and Epic Games (7.95×) over the country average.
Where do Mobile game fans live in United States?
Mobile game fans in United States are most concentrated in California (reach 4,783,028), Texas (reach 3,829,731), and Florida (reach 2,651,263). These three regions account for the largest share of the active audience.
What other brands do Mobile game fans also like?
Beyond Mobile game itself, the audience over-indexes on Twitch (5.68×), Epic Games (7.95×), Fortnite (6.18×), and Gaming computer (6.71×) compared to the United States average.
How to read this data
Audience size is the estimated number of people in United States who actively search for Mobile game. Affinity is an over-index ratio: 2.0× means the audience is twice as likely to engage with that brand or trait as the country average. Reach is the estimated number of audience members in a region. Regional and brand-affinity tables are sorted from strongest signal to weakest.
About this audience profile
This audience profile is generated by Rascasse from anonymized search-behavior signals across United States. For methodology see methodology. Affinity values are over-index ratios vs. the country average (1.0 = baseline). Audience sizes are estimated, not measured.