Rascasse Audience Intelligence

Mobile game Audience in India

A data profile of the people who buy, follow and care about Mobile game in India — modelled from more than twelve digital signal sources. Mobile game has an estimated audience of 20,399,002 people in India.

The average Mobile game fan in India is 30.8 years old, more male, and lives primarily in Maharashtra.

The audience is concentrated in Maharashtra, Uttar Pradesh, Gujarat.

Top brand affinities include Actor Vijay, UEFA Champions League, Staff Selection Commission, with strongest over-indexing on Actor Vijay (1.66× the country average).

Demographically, the Mobile game audience skews more male with an average age of 30.8, and over-indexes on personality traits such as Social Media Usage, Career Orientation.

Compared to the country baseline, this audience shows distinctive patterns across 20 brand affinities and 29 regions tracked by Rascasse.

The typical Mobile game fan in India is more male, around 30.8 years old, with strong Social Media Usage tendencies and a notable affinity for Actor Vijay.

Category: Games · Type: Topic · Subtype: Gaming genre

The data on this page comes from the Rascasse audience panel and is refreshed monthly from search, social and browsing signals. As of 2026-08-17.

Section 01

At a glance

The key figures that characterise the Mobile game profile in India.

Audience size
20.4M
in India
Gender
27.7%
72.3% male
Age
30.8
average years
Country rank
#112
Topic in India
Fig. 01

Search interest · 12-month trend

-10%
vs. last year
JanMarMayJulSepNov
Monthly searches · Source: Rascasse Audience Intelligence
Section 02

Demographics of Mobile game fans

27.7% are female, 72.3% are male, average age 30.8.

Fig. 02

Gender split

27.7%
Female
72.3%
Male
Demographic split for Mobile game audience in India
MetricValue
Female27.7%
Male72.3%
Average age30.8
Estimated audience size20,399,002
Fig. 03

Age distribution

Ø 30.8
average years
Age distribution of the Mobile game audience in India
Age bracketShare%
16-1938%
20-2929%
30-3916%
40-499%
50+7%
Fig. 04

Worldwide distribution

7.4%

of the worldwide Mobile game audience comes from India.

Worldwide audience distribution share by country for Mobile game
CountryShare
United States17.5%
India7.4%
Brazil4.6%
Section 03
Affinity (×) = how much more likely a member of this audience is to live in a region than the India average. Example: 2.0× means twice as concentrated as the national baseline.

Geography

Where the Mobile game audience in India is strongest.

Fig. 05

Top regions by affinity

Mobile game fans by region: top regions in India
#RegionReachAffinity×
01Manipur~40K1.40×
02Madhya Pradesh~500K1.27×
03Andhra Pradesh~300K1.27×
04Tripura~30K1.25×
05Assam~200K1.18×
06Kerala~300K1.13×
07Haryana~300K1.12×
08Maharashtra~1M1.08×
09Nagaland~20K1.08×
10Uttar Pradesh~1M1.07×
11Rajasthan~500K1.04×
12Gujarat~600K1.03×
13Tamil Nadu~500K1.03×
14Punjab (region)~300K1.03×
15Bihar~400K1.02×
16Chhattisgarh~100K1.00×
17Himachal Pradesh~80K1.00×
18Telangana~300K0.99×
19Meghalaya~20K0.95×
20Mizoram~10K0.94×
21Sikkim~8K0.94×
22Uttarakhand~90K0.92×
23West Bengal~600K0.91×
24Arunachal Pradesh~10K0.91×
25Jharkhand~200K0.89×
26Goa~20K0.85×
27Karnataka~400K0.77×
28Odisha~200K0.77×
29Jammu and Kashmir~70K0.70×
Section 04
Brands and entities this audience over-indexes on, vs. the country average.

Audience interests & affinities

The strongest cross-interests of the Mobile game audience — brands, topics and people combined.

Fig. 07

Top cross-interests, ranked by affinity

Top brand affinities (over-index vs. country average) for Mobile game audience
#·InterestCategoryAffinity×
01PokerGames1.75×
02Actor VijayMovies & TV1.66×
03Slot machineGames1.65×
04Union Public Service CommissionPolitics & Society1.65×
05RouletteGames1.64×
06BlackjackGames1.64×
07Cashmere woolFashion & Accessoires1.64×
08LotteryGames1.62×
09Mobile gamblingGames1.61×
10YarnFashion & Accessoires1.61×
11UEFA Champions LeagueSports1.59×
12WoolFashion & Accessoires1.58×
13Staff Selection CommissionPolitics & Society1.57×
14CasinoGames1.53×
15Call of DutyGames1.53×
16England cricket teamSports1.52×
17TelanganaTravel & Leisure1.52×
18Premier LeagueSports1.51×
19Sports bettingGames1.51×
20Gaming computerTechnology & Electronics1.51×
Section 05
Top six personality traits over-indexed by this audience (1.0 = country average).

Personality of the Mobile game audience

Values above 1.00× are above the country average, values below 1.00× below it.

Fig. 08

Deviation from the national baseline

What stands out
The strongest tendencies
Top personality traits over-indexed by Mobile game audience · What stands out
TraitClusterDeviationScore
Social Media UsageJOY1.13×
Career OrientationPOWER1.07×
Need for SecurityCONSERVATISM1.07×
1.00× baseline
Rather not
The weakest tendencies
Top personality traits over-indexed by Mobile game audience · Rather not
TraitClusterDeviationScore
SustainabilityBALANCE0.74×
PatriotismCONSERVATISM0.77×
Sports ActivityPOWER0.81×
1.00× baseline
Section 06

Frequently asked questions

01

How many fans does Mobile game have in India?

Mobile game has an estimated audience of 20,399,002 people in India, concentrated in Maharashtra and Uttar Pradesh.

02

What is the gender split and age of Mobile game fans?

27.7% of Mobile game fans are female, 72.3% are male, with an average age of 30.8 years.

03

Which brands do Mobile game fans like most?

Mobile game fans show strongest brand affinity for Actor Vijay (1.66×), UEFA Champions League (1.59×), and Staff Selection Commission (1.57×) over the country average.

04

Where do Mobile game fans live in India?

Mobile game fans in India are most concentrated in Maharashtra (reach ~1M), Uttar Pradesh (reach ~1M), and Gujarat (reach ~600K). These three regions account for the largest share of the active audience.

05

What other brands do Mobile game fans also like?

Beyond Mobile game itself, the audience over-indexes on UEFA Champions League (1.59×), Staff Selection Commission (1.57×), England cricket team (1.52×), and Premier League (1.51×) compared to the India average.

Appendix

Explore more audiences

Related profiles, rankings and the same audience in other markets.

How to read this data

Audience size is the estimated number of people in India who actively search for Mobile game. Affinity is an over-index ratio: 2.0× means the audience is twice as likely to engage with that brand or trait as the country average. Reach is the estimated number of audience members in a region. Regional and brand-affinity tables are sorted from strongest signal to weakest.

About this audience profile

This audience profile is generated by Rascasse from anonymized search-behavior signals across India. For methodology see methodology. Affinity values are over-index ratios vs. the country average (1.0 = baseline). Audience sizes are estimated, not measured.

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