A data profile of the people who buy, follow and care about Gaming computer in India — modelled from more than twelve digital signal sources. Gaming computer has an estimated audience of 7,375,338 people in India.
The average Gaming computer fan in India is 27.2 years old, more male, and lives primarily in Maharashtra.
The audience is concentrated in Maharashtra, Uttar Pradesh, West Bengal.
The key figures that characterise the Gaming computer profile in India.
28.2% are female, 71.8% are male, average age 27.2.
| Metric | Value |
|---|---|
| Female | 28.2% |
| Male | 71.8% |
| Average age | 27.2 |
| Estimated audience size | 7,375,338 |
| Age bracket | Share | % |
|---|---|---|
| 16-19 | 51% | |
| 20-29 | 29% | |
| 30-39 | 11% | |
| 40-49 | 5% | |
| 50+ | 4% |
of the worldwide Gaming computer audience comes from India.
| Country | Share |
|---|---|
| United States | 15.8% |
| China | 8.5% |
| India | 6.9% |
Where the Gaming computer audience in India is strongest.
| # | Region | Reach | Affinity | × |
|---|---|---|---|---|
| 01 | Mizoram | ~7K | 1.38× | |
| 02 | West Bengal | ~300K | 1.31× | |
| 03 | Chhattisgarh | ~50K | 1.11× | |
| 04 | Meghalaya | ~8K | 1.10× | |
| 05 | Gujarat | ~200K | 1.09× | |
| 06 | Punjab (region) | ~100K | 1.09× | |
| 07 | Uttarakhand | ~40K | 1.07× | |
| 08 | Jharkhand | ~70K | 1.04× | |
| 09 | Manipur | ~9K | 1.03× | |
| 10 | Sikkim | ~3K | 1.03× | |
| 11 | Madhya Pradesh | ~100K | 1.02× | |
| 12 | Assam | ~70K | 1.00× | |
| 13 | Nagaland | ~5K | 1.00× | |
| 14 | Tripura | ~10K | 0.99× | |
| 15 | Kerala | ~100K | 0.97× | |
| 16 | Himachal Pradesh | ~30K | 0.97× | |
| 17 | Goa | ~7K | 0.97× | |
| 18 | Arunachal Pradesh | ~4K | 0.97× | |
| 19 | Maharashtra | ~300K | 0.93× | |
| 20 | Rajasthan | ~200K | 0.93× | |
| 21 | Odisha | ~70K | 0.88× | |
| 22 | Haryana | ~80K | 0.87× | |
| 23 | Uttar Pradesh | ~300K | 0.86× | |
| 24 | Karnataka | ~200K | 0.84× | |
| 25 | Bihar | ~100K | 0.83× | |
| 26 | Jammu and Kashmir | ~30K | 0.82× | |
| 27 | Tamil Nadu | ~100K | 0.76× | |
| 28 | Telangana | ~80K | 0.73× | |
| 29 | Andhra Pradesh | ~60K | 0.70× |
Related profiles, rankings and the same audience in other markets.
Audience size is the estimated number of people in India who actively search for Gaming computer. Affinity is an over-index ratio: 2.0× means the audience is twice as likely to engage with that brand or trait as the country average. Reach is the estimated number of audience members in a region. Regional and brand-affinity tables are sorted from strongest signal to weakest.
This audience profile is generated by Rascasse from anonymized search-behavior signals across India. For methodology see methodology. Affinity values are over-index ratios vs. the country average (1.0 = baseline). Audience sizes are estimated, not measured.
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