Rascasse Audience Intelligence

Gaming computer Audience in Germany

A data profile of the people who buy, follow and care about Gaming computer in Germany — modelled from more than twelve digital signal sources. Gaming computer has an estimated audience of 4,478,002 people in Germany.

The average Gaming computer fan in Germany is 31.1 years old, more male, and lives primarily in Nordrhein-Westfalen.

The audience is concentrated in Nordrhein-Westfalen, Bayern, Baden-Württemberg.

Top brand affinities include FC Bayern Munich, Harry Potter, Bundesliga, with strongest over-indexing on FC Bayern Munich (2.31× the country average).

Demographically, the Gaming computer audience skews more male with an average age of 31.1, and over-indexes on personality traits such as Pet Ownership, Sustainability.

Compared to the country baseline, this audience shows distinctive patterns across 20 brand affinities and 16 regions tracked by Rascasse.

The typical Gaming computer fan in Germany is more male, around 31.1 years old, with strong Pet Ownership tendencies and a notable affinity for FC Bayern Munich.

Category: Technology & Electronics · Type: Topic

The data on this page comes from the Rascasse audience panel and is refreshed monthly from search, social and browsing signals. As of 2026-08-10.

Section 01

At a glance

The key figures that characterise the Gaming computer profile in Germany.

Audience size
4.5M
in Germany
Gender
28.7%
71.3% male
Age
31.1
average years
Country rank
#1248
Topic in Germany
Fig. 01

Search interest · 12-month trend

-12%
vs. last year
JanMarMayJulSepNov
Monthly searches · Source: Rascasse Audience Intelligence
Section 02

Demographics of Gaming computer fans

28.7% are female, 71.3% are male, average age 31.1.

Fig. 02

Gender split

28.7%
Female
71.3%
Male
Demographic split for Gaming computer audience in Germany
MetricValue
Female28.7%
Male71.3%
Average age31.1
Estimated audience size4,478,002
Fig. 03

Age distribution

Ø 31.1
average years
Age distribution of the Gaming computer audience in Germany
Age bracketShare%
16-1940%
20-2925%
30-3916%
40-4911%
50+7%
Fig. 04

Worldwide distribution

4.2%

of the worldwide Gaming computer audience comes from Germany.

Worldwide audience distribution share by country for Gaming computer
CountryShare
United States15.8%
China8.5%
India6.9%
Section 03
Affinity (×) = how much more likely a member of this audience is to live in a region than the Germany average. Example: 2.0× means twice as concentrated as the national baseline.

Geography

Where the Gaming computer audience in Germany is strongest.

Fig. 05

Top regions by affinity

Gaming computer fans by region: top regions in Germany
#RegionReachAffinity×
01Niedersachsen~500K1.14×
02Nordrhein-Westfalen~1M1.11×
03Schleswig-Holstein~200K1.10×
04Brandenburg~200K1.09×
05Sachsen~200K1.07×
06Sachsen-Anhalt~100K1.07×
07Rheinland-Pfalz~200K1.03×
08Thüringen~100K1.02×
09Bayern~700K1.01×
10Baden-Württemberg~600K1.00×
11Hessen~300K0.97×
12Mecklenburg-Vorpommern~80K0.97×
13Saarland~50K0.92×
14Hamburg~90K0.86×
15Bremen~30K0.86×
16Berlin~200K0.78×
Fig. 06

Affinity by region

Affinity by region — Gaming computer, Germany
0.78×1.00×1.14×
Section 04
Brands and entities this audience over-indexes on, vs. the country average.

Audience interests & affinities

The strongest cross-interests of the Gaming computer audience — brands, topics and people combined.

Fig. 07

Top cross-interests, ranked by affinity

Top brand affinities (over-index vs. country average) for Gaming computer audience
#·InterestCategoryAffinity×
01BundesligaSports2.42×
02Motor vehicleCars & Mobility2.37×
03Harry PotterMovies & TV2.35×
04Lieferando.deFood & Beverages2.35×
05FC Bayern MunichSports2.31×
06Electronic musicMusic & Radio2.21×
07Obi (store)Shopping2.19×
08GamesGames1.91×
09VehiclesCars & Mobility1.72×
10Arts and musicArts & Culture1.71×
11SportsSports1.71×
12ReadingLiterature1.71×
13MusicBusiness & Career1.70×
14EntertainmentMovies & TV1.67×
15Outdoor recreationSports1.67×
16MoviesMovies & TV1.60×
17Live eventsMusic & Radio1.60×
18Food and drinkFood & Beverages1.58×
19Consumer electronicsTechnology & Electronics1.56×
20FoodFood & Beverages1.53×
Section 05
Top six personality traits over-indexed by this audience (1.0 = country average).

Personality of the Gaming computer audience

Values above 1.00× are above the country average, values below 1.00× below it.

Fig. 08

Deviation from the national baseline

What stands out
The strongest tendencies
Top personality traits over-indexed by Gaming computer audience · What stands out
TraitClusterDeviationScore
Pet OwnershipJOY1.52×
SustainabilityBALANCE1.49×
Healthy LifestyleBALANCE1.41×
1.00× baseline
Rather not
The weakest tendencies
Top personality traits over-indexed by Gaming computer audience · Rather not
TraitClusterDeviationScore
ExtroversionTHRILL0.69×
Community OrientationOPEN0.79×
Convenience OrientationPREMIUM0.82×
1.00× baseline
Section 06

Frequently asked questions

01

How many fans does Gaming computer have in Germany?

Gaming computer has an estimated audience of 4,478,002 people in Germany, concentrated in Nordrhein-Westfalen and Bayern.

02

What is the gender split and age of Gaming computer fans?

28.7% of Gaming computer fans are female, 71.3% are male, with an average age of 31.1 years.

03

Which brands do Gaming computer fans like most?

Gaming computer fans show strongest brand affinity for FC Bayern Munich (2.31×), Harry Potter (2.35×), and Bundesliga (2.42×) over the country average.

04

Where do Gaming computer fans live in Germany?

Gaming computer fans in Germany are most concentrated in Nordrhein-Westfalen (reach ~1M), Bayern (reach ~700K), and Baden-Württemberg (reach ~600K). These three regions account for the largest share of the active audience.

05

What other brands do Gaming computer fans also like?

Beyond Gaming computer itself, the audience over-indexes on Harry Potter (2.35×), Bundesliga (2.42×), Entertainment (1.67×), and Arts and music (1.71×) compared to the Germany average.

Appendix

Explore more audiences

Related profiles, rankings and the same audience in other markets.

How to read this data

Audience size is the estimated number of people in Germany who actively search for Gaming computer. Affinity is an over-index ratio: 2.0× means the audience is twice as likely to engage with that brand or trait as the country average. Reach is the estimated number of audience members in a region. Regional and brand-affinity tables are sorted from strongest signal to weakest.

About this audience profile

This audience profile is generated by Rascasse from anonymized search-behavior signals across Germany. For methodology see methodology. Affinity values are over-index ratios vs. the country average (1.0 = baseline). Audience sizes are estimated, not measured.

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