A data profile of the people who buy, follow and care about Gaming computer in Italy — modelled from more than twelve digital signal sources. Gaming computer has an estimated audience of 3,777,711 people in Italy.
The average Gaming computer fan in Italy is 33.9 years old, more male, and lives primarily in Veneto.
The audience is concentrated in Veneto, Lombardy, Lazio.
The key figures that characterise the Gaming computer profile in Italy.
27.7% are female, 72.3% are male, average age 33.9.
| Metric | Value |
|---|---|
| Female | 27.7% |
| Male | 72.3% |
| Average age | 33.9 |
| Estimated audience size | 3,777,711 |
| Age bracket | Share | % |
|---|---|---|
| 16-19 | 33% | |
| 20-29 | 23% | |
| 30-39 | 17% | |
| 40-49 | 14% | |
| 50+ | 13% |
of the worldwide Gaming computer audience comes from Italy.
| Country | Share |
|---|---|
| United States | 15.8% |
| China | 8.5% |
| India | 6.9% |
Where the Gaming computer audience in Italy is strongest.
| # | Region | Reach | Affinity | × |
|---|---|---|---|---|
| 01 | Veneto | ~800K | 2.54× | |
| 02 | Trentino-Alto Adige/Südtirol | ~90K | 1.23× | |
| 03 | Umbria | ~60K | 1.03× | |
| 04 | Aosta Valley | ~10K | 1.03× | |
| 05 | Basilicata | ~30K | 1.01× | |
| 06 | Friuli-Venezia Giulia | ~70K | 0.99× | |
| 07 | Molise | ~20K | 0.99× | |
| 08 | Calabria | ~100K | 0.98× | |
| 09 | Abruzzo | ~80K | 0.98× | |
| 10 | Sardinia | ~100K | 0.97× | |
| 11 | Marche | ~90K | 0.97× | |
| 12 | Liguria | ~100K | 0.96× | |
| 13 | Lazio | ~400K | 0.94× | |
| 14 | Puglia | ~200K | 0.93× | |
| 15 | Sicilia | ~300K | 0.92× | |
| 16 | Tuscany | ~200K | 0.92× | |
| 17 | Piedmont | ~300K | 0.91× | |
| 18 | Campania | ~400K | 0.90× | |
| 19 | Emilia-Romagna | ~300K | 0.90× | |
| 20 | Lombardy | ~600K | 0.85× |
Related profiles, rankings and the same audience in other markets.
Audience size is the estimated number of people in Italy who actively search for Gaming computer. Affinity is an over-index ratio: 2.0× means the audience is twice as likely to engage with that brand or trait as the country average. Reach is the estimated number of audience members in a region. Regional and brand-affinity tables are sorted from strongest signal to weakest.
This audience profile is generated by Rascasse from anonymized search-behavior signals across Italy. For methodology see methodology. Affinity values are over-index ratios vs. the country average (1.0 = baseline). Audience sizes are estimated, not measured.
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