A data profile of the people who buy, follow and care about Gaming computer in United States — modelled from more than twelve digital signal sources. Gaming computer has an estimated audience of 16,887,845 people in United States.
The average Gaming computer fan in United States is 30.7 years old, more male, and lives primarily in California.
The audience is concentrated in California, Texas, Florida.
Top brand affinities include Merchant navy, League of Legends, Solitaire, with strongest over-indexing on Merchant navy (82.34× the country average).
Demographically, the Gaming computer audience skews more male with an average age of 30.7, and over-indexes on personality traits such as Mindfulness, Social Media Usage.
Compared to the country baseline, this audience shows distinctive patterns across 20 brand affinities and 50 regions tracked by Rascasse.
The typical Gaming computer fan in United States is more male, around 30.7 years old, with strong Mindfulness tendencies and a notable affinity for Merchant navy.
The key figures that characterise the Gaming computer profile in United States.
30.0% are female, 70.0% are male, average age 30.7.
| Metric | Value |
|---|---|
| Female | 30.0% |
| Male | 70.0% |
| Average age | 30.7 |
| Estimated audience size | 16,887,845 |
| Age bracket | Share | % |
|---|---|---|
| 16-19 | 43% | |
| 20-29 | 24% | |
| 30-39 | 14% | |
| 40-49 | 10% | |
| 50+ | 9% |
of the worldwide Gaming computer audience comes from United States.
| Country | Share |
|---|---|
| United States | 15.8% |
| China | 8.5% |
| India | 6.9% |
Where the Gaming computer audience in United States is strongest.
| # | Region | Reach | Affinity | × |
|---|---|---|---|---|
| 01 | Mississippi | ~200K | 1.54× | |
| 02 | West Virginia | ~100K | 1.53× | |
| 03 | Kentucky | ~300K | 1.45× | |
| 04 | Alabama | ~300K | 1.42× | |
| 05 | Louisiana | ~300K | 1.38× | |
| 06 | Arkansas | ~200K | 1.34× | |
| 07 | Oklahoma | ~200K | 1.28× | |
| 08 | Tennessee | ~400K | 1.27× | |
| 09 | Georgia | ~600K | 1.19× | |
| 10 | Indiana | ~400K | 1.16× | |
| 11 | Missouri | ~300K | 1.15× | |
| 12 | South Carolina | ~300K | 1.15× | |
| 13 | Ohio | ~600K | 1.11× | |
| 14 | North Carolina | ~600K | 1.10× | |
| 15 | Michigan | ~500K | 1.08× | |
| 16 | Pennsylvania | ~600K | 1.04× | |
| 17 | Iowa | ~100K | 1.03× | |
| 18 | Kansas | ~100K | 1.02× | |
| 19 | North Dakota | ~40K | 1.02× | |
| 20 | Wyoming | ~20K | 1.00× | |
| 21 | Texas | ~1.5M | 0.99× | |
| 22 | Idaho | ~80K | 0.99× | |
| 23 | Nebraska | ~80K | 0.97× | |
| 24 | Virginia | ~400K | 0.96× | |
| 25 | Alaska | ~30K | 0.96× | |
| 26 | Illinois | ~500K | 0.95× | |
| 27 | Maryland | ~300K | 0.94× | |
| 28 | South Dakota | ~40K | 0.94× | |
| 29 | Florida | ~1M | 0.93× | |
| 30 | Connecticut | ~200K | 0.93× | |
| 31 | Nevada | ~100K | 0.92× | |
| 32 | New Mexico | ~80K | 0.91× | |
| 33 | Montana | ~40K | 0.91× | |
| 34 | Arizona | ~300K | 0.90× | |
| 35 | Wisconsin | ~200K | 0.90× | |
| 36 | Utah | ~100K | 0.89× | |
| 37 | Washington | ~300K | 0.87× | |
| 38 | Maine | ~50K | 0.86× | |
| 39 | Delaware | ~40K | 0.86× | |
| 40 | Oregon | ~200K | 0.83× | |
| 41 | New York | ~800K | 0.82× | |
| 42 | New Jersey | ~300K | 0.81× | |
| 43 | Colorado | ~200K | 0.81× | |
| 44 | Minnesota | ~200K | 0.81× | |
| 45 | New Hampshire | ~50K | 0.81× | |
| 46 | California | ~1.5M | 0.79× | |
| 47 | Rhode Island | ~40K | 0.78× | |
| 48 | Massachusetts | ~300K | 0.76× | |
| 49 | Hawaii | ~50K | 0.69× | |
| 50 | Washington, District of Columbia | ~30K | 0.62× |
The strongest cross-interests of the Gaming computer audience — brands, topics and people combined.
| # | · | Interest | Category | Affinity | × |
|---|---|---|---|---|---|
| 01 | Merchant navy | Cars & Mobility | 82.34× | ||
| 02 | Clash Royale | Games | 14.65× | ||
| 03 | Gaming | Games | 7.88× | ||
| 04 | League of Legends | Games | 7.20× | ||
| 05 | Solitaire | Games | 6.98× | ||
| 06 | World of Warcraft | Games | 6.58× | ||
| 07 | Final Fantasy | Games | 6.45× | ||
| 08 | Fortnite | Games | 5.80× | ||
| 09 | PC game | Games | 5.45× | ||
| 10 | Playstation 5 | Games | 5.42× | ||
| 11 | Call of Duty | Games | 5.34× | ||
| 12 | PlayStation | Games | 5.10× | ||
| 13 | Micro Center | Shopping | 4.65× | ||
| 14 | Massively multiplayer online games | Games | 4.54× | ||
| 15 | Steam | Games | 4.39× | ||
| 16 | Twitch | Games | 3.94× | ||
| 17 | Real Madrid C.F. | Sports | 2.99× | ||
| 18 | Game consoles | Technology & Electronics | 2.82× | ||
| 19 | Meme | Internet & Social Media | 2.16× | ||
| 20 | Spotify | Internet & Social Media | 1.88× |
Values above 1.00× are above the country average, values below 1.00× below it.
| Trait | Cluster | Deviation | Score |
|---|---|---|---|
| Mindfulness | BALANCE | 1.64× | |
| Social Media Usage | JOY | 1.62× | |
| Spirituality | BALANCE | 1.51× |
| Trait | Cluster | Deviation | Score |
|---|---|---|---|
| Convenience Orientation | PREMIUM | 0.78× | |
| Family Orientation | CONSERVATISM | 0.88× | |
| Creativity | OPEN | 0.91× |
Gaming computer has an estimated audience of 16,887,845 people in United States, concentrated in California and Texas.
30.0% of Gaming computer fans are female, 70.0% are male, with an average age of 30.7 years.
Gaming computer fans show strongest brand affinity for Merchant navy (82.34×), League of Legends (7.2×), and Solitaire (6.98×) over the country average.
Gaming computer fans in United States are most concentrated in California (reach ~1.5M), Texas (reach ~1.5M), and Florida (reach ~1M). These three regions account for the largest share of the active audience.
Beyond Gaming computer itself, the audience over-indexes on League of Legends (7.2×), Solitaire (6.98×), Gaming (7.88×), and Fortnite (5.8×) compared to the United States average.
Related profiles, rankings and the same audience in other markets.
Audience size is the estimated number of people in United States who actively search for Gaming computer. Affinity is an over-index ratio: 2.0× means the audience is twice as likely to engage with that brand or trait as the country average. Reach is the estimated number of audience members in a region. Regional and brand-affinity tables are sorted from strongest signal to weakest.
This audience profile is generated by Rascasse from anonymized search-behavior signals across United States. For methodology see methodology. Affinity values are over-index ratios vs. the country average (1.0 = baseline). Audience sizes are estimated, not measured.
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