Gaming computer Audience in United States

Gaming computer has an estimated audience of 16,887,845 people in United States. 30.0% are female, 70.0% are male, average age 30.7. Top regions: California, Texas, Florida. Top brand affinities: Merchant navy, League of Legends, Gaming, Fortnite, Solitaire.
The average Gaming computer fan in United States is 30.7 years old, more male, and lives primarily in California. The audience is concentrated in California, Texas, Florida. Top brand affinities include Merchant navy, League of Legends, Gaming, with strongest over-indexing on Merchant navy (82.34× the country average). Demographically, the Gaming computer audience skews more male with an average age of 30.7, and over-indexes on personality traits such as LGBTQ+ Identity, Early Adopter Mentality. Compared to the country baseline, this audience shows distinctive patterns across 20 brand affinities and 50 regions tracked by Rascasse.
Category: Technology & Electronics · Type: Topic
Demographics of Gaming computer fans
| Metric | Value |
|---|---|
| Female | 30.0% |
| Male | 70.0% |
| Average age | 30.7 |
| Estimated audience size | 16,887,845 |
Audience persona
The typical Gaming computer fan in United States is more male, around 30.7 years old, with strong LGBTQ+ Identity tendencies and a notable affinity for Merchant navy.
Top regions in United States
| Region | Reach | Affinity |
|---|---|---|
| California | 1,547,255 | 0.83× |
| Texas | 1,533,916 | 1.06× |
| Florida | 1,081,470 | 0.95× |
| New York | 809,623 | 0.86× |
| Georgia | 638,555 | 1.23× |
| Pennsylvania | 607,608 | 1.07× |
| Ohio | 593,637 | 1.14× |
| North Carolina | 586,520 | 1.15× |
| Illinois | 557,202 | 0.99× |
| Michigan | 491,191 | 1.11× |
| Tennessee | 436,138 | 1.29× |
| Virginia | 411,614 | 1× |
| Indiana | 370,613 | 1.2× |
| New Jersey | 360,506 | 0.84× |
| Alabama | 336,002 | 1.42× |
| Missouri | 319,318 | 1.17× |
| Arizona | 316,732 | 0.92× |
| Kentucky | 310,335 | 1.47× |
| Washington | 305,275 | 0.9× |
| Louisiana | 300,802 | 1.38× |
| South Carolina | 296,918 | 1.17× |
| Maryland | 275,193 | 0.95× |
| Massachusetts | 256,592 | 0.77× |
| Oklahoma | 245,912 | 1.31× |
| Wisconsin | 229,697 | 0.9× |
| Colorado | 222,088 | 0.83× |
| Mississippi | 207,249 | 1.49× |
| Minnesota | 199,957 | 0.83× |
| Arkansas | 185,498 | 1.33× |
| Oregon | 164,696 | 0.85× |
| Connecticut | 158,087 | 0.93× |
| Nevada | 150,498 | 0.92× |
| Iowa | 141,743 | 1.02× |
| Kansas | 135,967 | 1.02× |
| Utah | 135,124 | 0.89× |
| West Virginia | 114,439 | 1.46× |
| Idaho | 81,746 | 0.97× |
| Nebraska | 80,879 | 0.95× |
| New Mexico | 74,187 | 0.88× |
| New Hampshire | 51,094 | 0.77× |
| Maine | 50,067 | 0.83× |
| Hawaii | 47,667 | 0.66× |
| Montana | 40,537 | 0.87× |
| Rhode Island | 39,441 | 0.73× |
| Delaware | 38,131 | 0.82× |
| South Dakota | 34,329 | 0.88× |
| North Dakota | 33,299 | 0.96× |
| Alaska | 31,640 | 0.88× |
| Washington, District of Columbia | 29,017 | 0.57× |
| Wyoming | 23,087 | 0.92× |
Top brand affinities
Brands and entities this audience over-indexes on, vs. the country average.
| Brand | Affinity | Category |
|---|---|---|
| Merchant navy | 82.34× | Cars & Mobility |
| League of Legends | 7.2× | Games |
| Gaming | 7.88× | Games |
| Fortnite | 5.8× | Games |
| Solitaire | 6.98× | Games |
| Clash of Clans | 14× | Games |
| World of Warcraft | 6.58× | Games |
| PC game | 5.45× | Games |
| Call of Duty | 5.34× | Games |
| Twitch | 3.94× | Games |
| Clash Royale | 14.65× | Games |
| Real Madrid C.F. | 2.99× | Sports |
| Superman | 1.61× | Movies & TV |
| Playstation 5 | 5.42× | Games |
| TikTok | 1.81× | Internet & Social Media |
| Meme | 2.16× | Internet & Social Media |
| PlayStation | 5.1× | Games |
| Final Fantasy | 6.45× | Games |
| Steam | 4.39× | Games |
| Spotify | 1.88× | Internet & Social Media |
Psychographic profile
Top six personality traits over-indexed by this audience (1.0 = country average).
| Trait | Cluster | Score |
|---|---|---|
| LGBTQ+ Identity | OPEN | 2.23 |
| Early Adopter Mentality | POWER | 1.75 |
| Pet Ownership | JOY | 1.13 |
| Luxury Orientation | PREMIUM | 1.05 |
| Social Media Usage | JOY | 1.02 |
| Sustainability | BALANCE | 0.92 |
Worldwide distribution
| Country | Share |
|---|---|
| United States | 15.8% |
| China | 8.5% |
| India | 6.9% |
See Gaming computer audiences in other countries
More Technology & Electronics audiences in United States
- Food and drink (182,612,063)
- Music (181,108,961)
- Shopping and fashion (177,150,005)
- Sports and outdoors (173,827,889)
- Sports (173,190,295)
Frequently asked questions
How many fans does Gaming computer have in United States?
Gaming computer has an estimated audience of 16,887,845 people in United States, concentrated in California and Texas.
What is the gender split and age of Gaming computer fans?
30.0% of Gaming computer fans are female, 70.0% are male, with an average age of 30.7 years.
Which brands do Gaming computer fans like most?
Gaming computer fans show strongest brand affinity for Merchant navy (82.34×), League of Legends (7.2×), and Gaming (7.88×) over the country average.
Where do Gaming computer fans live in United States?
Gaming computer fans in United States are most concentrated in California (reach 1,547,255), Texas (reach 1,533,916), and Florida (reach 1,081,470). These three regions account for the largest share of the active audience.
What other brands do Gaming computer fans also like?
Beyond Gaming computer itself, the audience over-indexes on League of Legends (7.2×), Gaming (7.88×), Fortnite (5.8×), and Solitaire (6.98×) compared to the United States average.
How to read this data
Audience size is the estimated number of people in United States who actively search for Gaming computer. Affinity is an over-index ratio: 2.0× means the audience is twice as likely to engage with that brand or trait as the country average. Reach is the estimated number of audience members in a region. Regional and brand-affinity tables are sorted from strongest signal to weakest.
About this audience profile
This audience profile is generated by Rascasse from anonymized search-behavior signals across United States. For methodology see methodology. Affinity values are over-index ratios vs. the country average (1.0 = baseline). Audience sizes are estimated, not measured.